Report updated May 20, 2026
Nakrm Růženku
For children who watch the Terčin zvířecí svět program on Czech public television.
Nakrm Růženku is an established games app that is completely free.
What is Nakrm Růženku?
Nakrm Růženku is a reflex-based arcade game for children, serving as a promotional extension of the Terčin zvířecí svět TV show on iOS.
The app provides a digital touchpoint for young viewers to interact with characters from their favorite television program, reinforcing brand affinity for the broadcaster.
Current Momentum
v1.0 · 90mo ago
Zombie- No updates since 2018 launch.
What makes this app unique?
What Does It Look Like?
Loading...
What Are The Key Features?
Timed interaction to catch crickets, flies, grasshoppers, and spiders within a set window.
Game content serves as an extension of the Terčin zvířecí svět TV show on Déčko.
How much does it cost?
- Free to play
The app operates as a free promotional extension for public television content with no observable in-app purchases or subscription gates.
Who Built It?
Česká televize
Providing public service broadcasting and educational content to Czech audiences. They deliver news, sports, and cultural programming across digital platforms.
Portfolio
13
Apps
What other apps does Česká televize make?
Jak bylo ve škole
Už to víš?
Opernice
Carol-singing Cupboard
Karabův učeň
ČT24
Explore the full Česká televize report
Portfolio breakdown, audience, momentum, and every app published by Česká televize.
What do users think recently?
Analysis in progress, available soon
What is the competitive landscape for Nakrm Růženku?
Where is it available?
Localized markets (1)
How's The Games Market?
Market outlook for this category
Available very soon
Which niche is Nakrm Růženku in?
Explore the full Pets Match 3 niche
Every app in this space (512 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Same space(4)
Dominates the virtual pet simulation space with high-frequency content updates and deep engagement loops.
Differentiators
- Features complex pet care simulation with emotional feedback loops absent in simple arcade catchers.
- Monetizes through aggressive ad-supported progression and extensive cosmetic IAP customization options.
- Maintains high user retention through daily login rewards and evolving mini-game content updates.
Offers a creative sandbox experience that captures the same casual audience looking for simple, goal-oriented play.
Differentiators
- Provides a persistent building environment that encourages long-term creative investment over short-session arcade mechanics.
- Utilizes a social-first architecture allowing players to visit and interact with other users' creations.
- High release velocity ensures constant injection of new building assets to maintain player interest.
Captures the casual gaming demographic through highly social, turn-based competitive mechanics.
Differentiators
- Integrates real-time multiplayer social features that drive viral growth and competitive session depth.
- Employs a classic board game loop that provides higher replayability than static arcade-style games.
- Frequent seasonal events and tournament structures keep the player base engaged beyond core mechanics.
A benchmark for high-difficulty, rhythm-based arcade gameplay that appeals to the same casual mobile gaming demographic.
Differentiators
- Focuses on precision-based platforming challenges that demand high player focus compared to casual catching games.
- Features a level editor and community-driven content that extends the game's lifespan significantly.
- Utilizes a distinct, minimalist aesthetic that creates a strong, recognizable brand identity.
New entrants(1)
Demonstrates extreme release velocity with 18 updates in six months, signaling a highly iterative development approach.
Differentiators
- Implements hyper-casual physics-based movement that prioritizes immediate gratification and rapid session turnover.
- Aggressive A/B testing of level design and UI elements allows for rapid optimization of retention.
Compare Nakrm Růženku against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Nakrm Růženku
Strengths to defend, gaps to attack
Core Strengths
- IP-based content integration with Déčko drives organic acquisition from a captive TV audience.
Critical Frictions
- No updates since 2018 launch; zero content refresh cycle.
Growth Levers
- Seasonal mini-game updates could extend the life of the core hunting mechanic.
Market Threats
- Hyper-casual competitors like Going Balls utilize rapid iteration to capture the casual attention span.
What are the next best moves?
Ship seasonal content updates because the app has been static since 2018 → increase session frequency.
The app lacks any updates since the 2018 launch, leading to a stale user experience.
Trade-off: Pause development on new promotional titles — existing IP assets require maintenance before new expansion.
A counter-intuitive read
The app's greatest weakness, its lack of updates, is actually a feature of its role as a low-maintenance promotional asset for public television.
Feature Gaps vs Competitors
- Real-time multiplayer (available in Ludo STAR but absent here)
- Persistent building/creative modes (available in Block Craft 3D but absent here)
Key Takeaways
The app succeeds as a static promotional companion for Déčko, but the lack of updates since 2018 makes it irrelevant to modern casual gamers, so the team should prioritize a content refresh to maintain brand relevance.
Where Is It Heading?
Stable
The market for casual children's games is shifting toward high-frequency content updates, leaving static titles like Nakrm Růženku increasingly isolated. Without a shift to a live-ops model, the app will continue to serve only as a legacy promotional tool rather than a growth-oriented product.
The lack of updates since 2018 signals a maintenance-only posture, which prevents the app from competing with modern, iterative hyper-casual titles.