| Core Identity |
| Developer | Česká televize | Outfit7 Limited | Wildlife Studios | Gameberry Labs | RobTop Games AB | SUPERSONIC STUDIOS LTD |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | iOS | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 0.0 / 5 | 4.4 / 5 | 4.7 / 5 | 4.5 / 5 | 4.5 / 5 | 4.6 / 5 |
| Ratings Count | 0 | 857,807 | 785,678 | 98,734 | 67,604 | 409,483 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 7, 2018 | Nov 6, 2018 | Jul 11, 2015 | Mar 9, 2017 | Dec 21, 2016 | Feb 19, 2020 |
| Last Updated | Dec 7, 2018 | May 7, 2026 | Apr 17, 2026 | Apr 30, 2026 | Jan 29, 2026 | May 6, 2026 |
| Sentiment & Reviews |
| Sentiment | - | mixed | mixed | negative | excellent | mixed |
| Score | - | 55/100 | 58/100 | 25/100 | 82/100 | 45/100 |
| Praises | - | - Nostalgic value of the core interaction loop keeps long-term players returning to the experience
| - Nostalgic Value
- Creative Gameplay
| - Core gameplay loop provides an engaging and classic experience for casual players
| - Engaging Gameplay
- Accessibility and Ease of Use
| - Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
|
| Complaints | - | - Aggressive advertisement frequency and high cost to remove them frustrate the core user base
| - Intrusive Advertisements
- Restrictive Recent Update
| - Users report: perceived algorithmic bias in dice rolls creates a rigged and unfair competitive environment
| - Lack of Content
- Ad Frequency
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
|
| Requests | - | - Restoration of free access to growth potions and competitive outfit features for all players
| - | - Reintroduction of the fast-paced quick mode to reduce match duration for casual players
| - | - Account synchronization and cloud save functionality to prevent permanent progress loss
|
| Strategic Intel |
| Strengths | - IP-based content integration with Déčko drives organic acquisition from a captive TV audience.
| - High-fidelity 3D character models provide a premium visual experience
- Multi-world progression system creates long-term retention hooks
- Talk-back interaction acts as a strong nostalgic retention anchor
| - Massive established user base (3.6M+ ratings)
- Unique pet adoption and interaction mechanics
- Accessible blueprint-guided construction system
| - Clubs social network effects increase session frequency
- Season Pass recurring IAP conversion mechanism
| - Massive community-driven content library (millions of levels)
- Strong brand loyalty with 'Excellent' sentiment
- Robust offline playability
| - Physics-based momentum feels more responsive than rigid lane-based runners
- One-finger control scheme maximizes top-of-funnel acquisition
|
| Weaknesses | - No updates since 2018 launch; zero content refresh cycle.
| - Aggressive advertisement frequency disrupts play sessions
- Monetization of previously free items creates pay-to-play barriers
- Technical instability and progress loss reported post-update
| - Aggressive ad frequency disrupting gameplay flow
- Lack of cloud-save functionality for progress retention
- Recent technical restrictions on block placement
| - Perceived algorithmic bias drives negative sentiment
- Facebook login failures disrupt daily play habit
| - Native levels are too short (20-minute completion time)
- High ad frequency causing user friction
- Lack of modern technical features like 120Hz support
| - Loading freezes in the latest update
- No cloud-save functionality despite user requests
- Ad frequency disrupts gameplay flow
|
| Pricing | free | freemium | freemium | freemium | free | freemium |
| Momentum | Zombie | Maintenance | Maintenance | Active | Maintenance | Active |
| Update Cadence | 1 versions | 5 versions, 1 majors/6mo, ~27d avg | 5 versions, ~4d avg | 5 versions, ~7d avg | 5 versions, 3 majors/6mo, ~166d avg | 5 versions, ~9d avg |