| Core Identity |
| Developer | Kairosoft Co.,Ltd | playus soft | Fresh Build Games Inc. | Com2uS Corp. | Monkey I-Brow Studios | Nordeus | IsCool Entertainment |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.5 / 5 | 4.7 / 5 | 4.4 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 85 | 127,834 | 70,930 | 69,789 | 14,653 | 105,149 | 11,030 |
| Price | USD4.99 | Free | Free | Free | Free | Free | Free |
| Release Date | May 4, 2017 | May 24, 2018 | Aug 30, 2019 | Oct 13, 2016 | Jun 18, 2020 | Nov 20, 2011 | Jan 19, 2022 |
| Last Updated | Jun 18, 2025 | Apr 10, 2026 | Mar 2, 2026 | Apr 23, 2026 | Mar 18, 2026 | May 17, 2026 | Mar 2, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | - | positive | positive | mixed | - |
| Score | 75/100 | 75/100 | - | 78/100 | 73/100 | 65/100 | - |
| Praises | - Deep management simulation mechanics provide high replay value for sports enthusiasts
| - Deep baseball simulation mechanics provide a rewarding challenge for long-term players
| - | - Deep roster customization and team building mechanics provide high replay value for baseball enthusiasts
- Addictive core gameplay loop keeps players returning for daily sessions despite minor frustrations
| - Career Mode Depth
- Licensing and Realism
| - Deep soccer management simulation mechanics provide a highly addictive and engaging experience for long-term players
| - |
| Complaints | - Touch detection inaccuracies on taller modern phone aspect ratios hinder interface navigation
| - Unfair CPU performance and fielding logic create frustration during competitive matches
| - | - Unpredictable hitting mechanics and ball physics cause frustration during critical game moments
- Aggressive monetization pressure limits the ability to acquire high-tier players without spending money
| - Post-Match Freezing
- Lack of Cloud Save
| - Aggressive monetization and excessive ad requirements create a pay-to-win environment that discourages free-to-play users
| - |
| Requests | - Expanded professional league features including trading and farm teams for deeper simulation
| - Real-time online multiplayer mode to facilitate competitive play against friends
| - | - Expanded roster management and trade features would improve team building depth
| - | - Improved token rewards for selling players and leveling up would reduce the pressure to spend real money
| - |
| Strategic Intel |
| Strengths | - One-time purchase model avoids microtransaction fatigue [Market Segment]
- Deep simulation loops drive high replay value [Retention Metric]
| - Customization-driven identity creates high switching costs
- Offline-first architecture captures low-bandwidth segments
- Non-intrusive ad model sustains long-term retention
| - | - Official MLB licensing provides authentic roster depth
- Team Value system increases switching costs via long-term investment
| - High-precision manual controls
- Extensive league database (200+)
- Strong offline playability
| - Simulation depth drives multi-year retention
- 3D match engine improves visual engagement
- Association play reinforces daily habits
| - |
| Weaknesses | - Touch detection inaccuracies on modern aspect ratios [Hardware Segment]
- Dense menu structures complicate player management [UX Metric]
| - CPU-fielding bias in latest build triggers negative sentiment
- High currency grind creates progression friction
- Absence of real-time multiplayer limits competitive appeal
| - | - Hitting physics inconsistency causes user frustration
- Aggressive monetization gates competitive progress for non-spenders
| - Post-match technical freezing
- Lack of cloud save/cross-device sync
- Inconsistent defensive AI positioning
| - Pay-to-win environment discourages free users
- Seasonal resets feel demoralizing
- Technical friction in ad-reward loops
| - |
| Pricing | paid | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Maintenance | Active | Steady | Active | Steady | Active |
| Update Cadence | 1 versions | 5 versions, 5 majors/6mo, ~36d avg | 5 versions | 4 versions, 4 majors/6mo, ~10d avg | 5 versions, 3 majors/6mo, ~41d avg | 5 versions, 2 majors/6mo, ~13d avg | 5 versions |