| Core Identity |
| Developer | Vincent, Gatien,Alphonse MASSIAS | BattleScribe | Tommy Uytterhaegen | Marek Lenart | Vicki Partridge | Touseef Hassan Nasir | Matthias Sehrbrock | ron myschuk |
| Category | Utilities | Utilities | Utilities | Utilities | Utilities | Utilities | Utilities | Games |
| Platform | Android, iOS | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS | iOS |
| Store Metrics |
| Rating | 4.9 / 5 | 4.8 / 5 | 4.2 / 5 | 3.5 / 5 | 4.3 / 5 | 0.0 / 5 | 0.0 / 5 | 0.0 / 5 |
| Ratings Count | 173 | 8,715 | 53 | 15 | 2,829 | 0 | 0 | 0 |
| Price | Free | Free | Free | Free | Free | Free | Free | $0.99 |
| Release Date | Jun 2, 2025 | Oct 27, 2016 | Feb 24, 2019 | Nov 2, 2012 | May 19, 2016 | Aug 13, 2024 | Mar 9, 2026 | Mar 23, 2026 |
| Last Updated | May 11, 2026 | Jun 7, 2020 | Oct 29, 2025 | Apr 1, 2026 | Apr 24, 2026 | Nov 26, 2025 | Apr 23, 2026 | Mar 23, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | - | excellent | negative | excellent | - | - |
| Score | 85/100 | 65/100 | - | 85/100 | 35/100 | 85/100 | - | - |
| Praises | - Modern web-first architecture
| - Comprehensive army list building tools provide essential support for various tabletop wargaming systems
| - | - Ad-free experience provides a clean and focused utility for tracking game scores
| - Realistic dice rolling physics provide an engaging and authentic simulation experience for casual users
| - Preset score buttons allow for rapid input without opening the keyboard during fast-paced game sessions
- Versatile game configuration options provide flexibility for diverse card and board game scoring requirements
| - | - |
| Complaints | | - Perceived abandonment by the developer leads to critical lack of support for current game editions
| - | - In-app purchase prompts during gameplay interrupt the flow for users of the free version
| - Aggressive advertisement frequency interrupts the core rolling experience and degrades the overall user flow
| - Active game configurations reset when switching between applications on mobile devices
- Inability to modify player names or colors after the initial game setup is completed
| - | - |
| Requests | - | - Regular data updates to include the latest rules and point values for current game editions
| - | - Split screen or column view functionality for better visibility during large group game sessions
| - Accessibility features including text-to-speech support for visually impaired users to enable independent play
| - Addition of a total score button to simplify end-of-game calculations for players
| - | - |
| Strategic Intel |
| Strengths | - Web-first architecture enables cross-platform sync without local file management
- Tournament management suite provides utility beyond simple list building
| - Community-maintained data library functions as a B2B distribution barrier
- Offline-first mobile performance remains superior for venues with poor connectivity
| - Deep BoardGameGeek integration provides comprehensive metadata
- Open-format backup files reduce platform lock-in
| - Ad-free interface sustains high user satisfaction
- Autosave mechanism ensures session continuity
- Multi-language support enables broad international reach
| - Tactile shake-to-roll interaction increases session duration
- Minimalist interface reduces friction for casual users
| - Haptic feedback loop improves physical satisfaction of the input workflow
- Clean, ad-free interface supports focused scorekeeping sessions
| - iCloud-synced player history reduces setup time for recurring hosts
- Dynamic Island integration maintains game-state visibility without app switching
| - Landscape-first interface optimized for shared physical tables
- Party Mode social prompts differentiate from static trackers
- Flexible custom-game presets support house rules
|
| Weaknesses | - 0.57★ Android-iOS rating gap on majority Android base
- Lack of deep legacy data support compared to BattleScribe
| - No cloud-syncing capabilities despite modern web-based alternatives
- Persistent crashes during list editing
- Lack of updates for current game editions
| - Manual entry friction for custom media
- Ad-supported free tier drives churn
| - Premium tier gating interrupts gameplay flow
- Absence of round-by-round history limits utility
- 0.7★ rating gap between Android and iOS
| - Ad frequency interrupts core rolling loops
- Intrusive rating prompts drive negative sentiment
- No IAP options to remove ads
| - State persistence failure during app switching causes data loss
- Limited profile editing tools post-setup frustrate users
| - 6-player free limit creates a hard conversion barrier for standard home games
- No user reviews or social proof to validate the paid tier
| - $0.99 price point creates conversion friction
- Lacks cloud-syncing for multi-device score entry
- No historical data visualization or analytical graphs
|
| Pricing | freemium | freemium | freemium | freemium | free | freemium | freemium | paid |
| Momentum | Maintenance | Zombie | - | Maintenance | Maintenance | Maintenance | Maintenance | Maintenance |
| Update Cadence | 2 versions, ~2d avg | 1 versions, 1 majors/6mo | - | 2 versions, 2 majors/6mo, ~42d avg | 2 versions, ~179d avg | 2 versions, ~137d avg | 1 versions, 1 majors/6mo | 1 versions |