New Recruit vs its rivals

Side-by-side comparison against New Recruit's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

New Recruit
This App
Tally Go
New Kid
Core Identity
DeveloperVincent, Gatien,Alphonse MASSIASBattleScribeTommy UytterhaegenMarek LenartVicki PartridgeTouseef Hassan NasirMatthias Sehrbrockron myschuk
CategoryUtilitiesUtilitiesUtilitiesUtilitiesUtilitiesUtilitiesUtilitiesGames
PlatformAndroid, iOSiOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOSiOS
Store Metrics
Rating4.9 / 54.8 / 54.2 / 53.5 / 54.3 / 50.0 / 50.0 / 50.0 / 5
Ratings Count1738,71553152,829000
PriceFreeFreeFreeFreeFreeFreeFree$0.99
Release DateJun 2, 2025Oct 27, 2016Feb 24, 2019Nov 2, 2012May 19, 2016Aug 13, 2024Mar 9, 2026Mar 23, 2026
Last UpdatedMay 11, 2026Jun 7, 2020Oct 29, 2025Apr 1, 2026Apr 24, 2026Nov 26, 2025Apr 23, 2026Mar 23, 2026
Sentiment & Reviews
Sentimentpositivemixed-excellentnegativeexcellent--
Score85/10065/100-85/10035/10085/100--
Praises
  • Modern web-first architecture
  • Comprehensive army list building tools provide essential support for various tabletop wargaming systems
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  • Ad-free experience provides a clean and focused utility for tracking game scores
  • Realistic dice rolling physics provide an engaging and authentic simulation experience for casual users
  • Preset score buttons allow for rapid input without opening the keyboard during fast-paced game sessions
  • Versatile game configuration options provide flexibility for diverse card and board game scoring requirements
--
Complaints
  • Android-iOS rating gap
  • Perceived abandonment by the developer leads to critical lack of support for current game editions
-
  • In-app purchase prompts during gameplay interrupt the flow for users of the free version
  • Aggressive advertisement frequency interrupts the core rolling experience and degrades the overall user flow
  • Active game configurations reset when switching between applications on mobile devices
  • Inability to modify player names or colors after the initial game setup is completed
--
Requests-
  • Regular data updates to include the latest rules and point values for current game editions
-
  • Split screen or column view functionality for better visibility during large group game sessions
  • Accessibility features including text-to-speech support for visually impaired users to enable independent play
  • Addition of a total score button to simplify end-of-game calculations for players
--
Strategic Intel
Strengths
  • Web-first architecture enables cross-platform sync without local file management
  • Tournament management suite provides utility beyond simple list building
  • Community-maintained data library functions as a B2B distribution barrier
  • Offline-first mobile performance remains superior for venues with poor connectivity
  • Deep BoardGameGeek integration provides comprehensive metadata
  • Open-format backup files reduce platform lock-in
  • Ad-free interface sustains high user satisfaction
  • Autosave mechanism ensures session continuity
  • Multi-language support enables broad international reach
  • Tactile shake-to-roll interaction increases session duration
  • Minimalist interface reduces friction for casual users
  • Haptic feedback loop improves physical satisfaction of the input workflow
  • Clean, ad-free interface supports focused scorekeeping sessions
  • iCloud-synced player history reduces setup time for recurring hosts
  • Dynamic Island integration maintains game-state visibility without app switching
  • Landscape-first interface optimized for shared physical tables
  • Party Mode social prompts differentiate from static trackers
  • Flexible custom-game presets support house rules
Weaknesses
  • 0.57★ Android-iOS rating gap on majority Android base
  • Lack of deep legacy data support compared to BattleScribe
  • No cloud-syncing capabilities despite modern web-based alternatives
  • Persistent crashes during list editing
  • Lack of updates for current game editions
  • Manual entry friction for custom media
  • Ad-supported free tier drives churn
  • Premium tier gating interrupts gameplay flow
  • Absence of round-by-round history limits utility
  • 0.7★ rating gap between Android and iOS
  • Ad frequency interrupts core rolling loops
  • Intrusive rating prompts drive negative sentiment
  • No IAP options to remove ads
  • State persistence failure during app switching causes data loss
  • Limited profile editing tools post-setup frustrate users
  • 6-player free limit creates a hard conversion barrier for standard home games
  • No user reviews or social proof to validate the paid tier
  • $0.99 price point creates conversion friction
  • Lacks cloud-syncing for multi-device score entry
  • No historical data visualization or analytical graphs
Pricingfreemiumfreemiumfreemiumfreemiumfreefreemiumfreemiumpaid
MomentumMaintenanceZombie-MaintenanceMaintenanceMaintenanceMaintenanceMaintenance
Update Cadence2 versions, ~2d avg1 versions, 1 majors/6mo-2 versions, 2 majors/6mo, ~42d avg2 versions, ~179d avg2 versions, ~137d avg1 versions, 1 majors/6mo1 versions

Compare New Recruit head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by New Recruit, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0