| Core Identity |
| Developer | 1Button SARL | Ketchapp | Supercent, Inc. | SUPERSONIC STUDIOS LTD | Miniclip.com | RobTop Games AB | Loop Games Oyun Teknolojileri Anonim Sirketi |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.4 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.5 / 5 | 4.6 / 5 |
| Ratings Count | 75 | 55,987 | 131,583 | 409,483 | 202,052 | 67,604 | 666 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 22, 2012 | Feb 17, 2016 | Feb 9, 2023 | Feb 19, 2020 | Sep 22, 2020 | Dec 21, 2016 | Sep 22, 2025 |
| Last Updated | Feb 7, 2023 | Feb 23, 2026 | Dec 18, 2025 | May 6, 2026 | Apr 8, 2026 | Jan 29, 2026 | Apr 11, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | negative | negative | mixed | mixed | excellent | - |
| Score | 75/100 | 35/100 | 35/100 | 45/100 | 55/100 | 82/100 | - |
| Praises | - The core puzzle mechanics provide a highly addictive and challenging experience for casual time-killing sessions
- Simple and intuitive design allows players to learn the rules quickly while maintaining a deep challenge
| - Simple and relaxing core stacking mechanics provide a satisfying experience for casual play sessions
| | - Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
| | - Engaging Gameplay
- Accessibility and Ease of Use
| - |
| Complaints | - Aggressive difficulty spikes in later levels create frustration rather than a sense of fair challenge
- Monetization pressure and in-app purchase prompts disrupt the flow of the original gameplay experience
| - Intrusive advertisement frequency disrupts the flow of gameplay and degrades the overall user experience
| - Excessive Advertising
- Game-Breaking Bugs
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
| - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
| - Lack of Content
- Ad Frequency
| - |
| Requests | - Players request a level-select feature to avoid repeating early stages after failing a difficult mission
| - Reduced advertisement frequency to allow for a more balanced and enjoyable gameplay experience
| - | - Account synchronization and cloud save functionality to prevent permanent progress loss
| - | - | - |
| Strategic Intel |
| Strengths | - Strategic trimming mechanic adds skill-based depth to standard stacking loops
- Simple, intuitive design lowers the barrier to entry for casual users
| - Cross-promotion network across 200+ titles reduces acquisition costs
- Offline-play capability sustains engagement in low-connectivity environments
| - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
| - Physics-based momentum feels more responsive than rigid lane-based runners
- One-finger control scheme maximizes top-of-funnel acquisition
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
| - Massive community-driven content library (millions of levels)
- Strong brand loyalty with 'Excellent' sentiment
- Robust offline playability
| - |
| Weaknesses | - Aggressive difficulty spikes in later levels drive user frustration
- Monetization prompts disrupt the core gameplay flow
| - Ad-frequency complaints are the #1 churn driver
- Technical stuttering during ad-loading disrupts the core loop
| - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
| - Loading freezes in the latest update
- No cloud-save functionality despite user requests
- Ad frequency disrupts gameplay flow
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
| - Native levels are too short (20-minute completion time)
- High ad frequency causing user friction
- Lack of modern technical features like 120Hz support
| - |
| Pricing | free | freemium | freemium | freemium | freemium | free | free |
| Momentum | Zombie | Maintenance | Maintenance | Active | Active | Maintenance | Intense |
| Update Cadence | 2 versions, 1 majors/6mo, ~1016d avg | 3 versions, 2 majors/6mo, ~87d avg | 5 versions, ~31d avg | 5 versions, ~9d avg | 5 versions, 2 majors/6mo, ~7d avg | 5 versions, 3 majors/6mo, ~166d avg | 5 versions |