| Core Identity |
| Developer | Shikudo | Kolibri Games GmbH | Hyper Hippo Publishing Ltd. | Auxbrain, Inc. | SayGames LTD | FunPlus International AG | Wildlife Studios |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.7 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.6 / 5 | 4.7 / 5 |
| Ratings Count | 255 | 846,717 | 382,183 | 555,500 | 3,149 | 381,543 | 785,678 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 20, 2025 | Jul 1, 2016 | Feb 19, 2015 | Jul 14, 2016 | Apr 18, 2023 | Aug 30, 2019 | Jul 11, 2015 |
| Last Updated | Mar 27, 2026 | May 6, 2026 | May 1, 2026 | Apr 1, 2026 | Mar 26, 2026 | Apr 16, 2026 | Apr 17, 2026 |
| Sentiment & Reviews |
| Sentiment | positive | positive | terrible | excellent | negative | mixed | mixed |
| Score | 70/100 | 75/100 | 15/100 | 87/100 | 35/100 | 45/100 | 58/100 |
| Praises | - Core gameplay loop provides an engaging experience for players who enjoy resource management and building
| - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - Core idle gameplay loop provides long-term entertainment value for returning veteran players
| - Non-Intrusive Ad Model
- Offline Playability
| - Educational and relaxing gameplay loop provides a satisfying way to pass time during short breaks
| - Engaging Gameplay
- Social/Alliance Features
| - Nostalgic Value
- Creative Gameplay
|
| Complaints | - Randomized card pack mechanics create frustration when players cannot acquire specific essential resources for progression
- Tutorial information is difficult to retain because the game lacks a reference system for complex features
| - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - Forced ad popups during menu navigation disrupt the flow of the core experience
| | - Aggressive forced advertisement frequency disrupts the core gameplay experience and frustrates long-term players
| - Aggressive Pay-to-Win Mechanics
- Poor Customer Support
| - Intrusive Advertisements
- Restrictive Recent Update
|
| Requests | - Direct purchase options for specific cards to bypass the randomness of the current pack system
| - Expanded shop utility allowing players to exchange earned coins for premium currency
| - Permanent ad removal purchase option requested to replace the current subscription model
| - | - Implementation of a reliable cloud save system to prevent total progress loss when switching devices
| - | - |
| Strategic Intel |
| Strengths | - Faction-tier system rewards long-term play with exclusive bonuses
- Multiplayer cooperation creates social switching costs
- Tech tree branching extends session duration
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - Prestige-based Angel Investor mechanic sustains multi-year DAU/MAU ratios
- Rotating event structure drives recurring FOMO-based engagement spikes
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - Era-based progression loop sustains daily session frequency
- Character customization creates avatar-linked retention
| - High-profile IP partnerships (Rambo, Resident Evil)
- Massive active user base (2.6M+ ratings)
- Diverse gameplay modes (Survival Royale, Puzzle Party)
| - Massive established user base (3.6M+ ratings)
- Unique pet adoption and interaction mechanics
- Accessible blueprint-guided construction system
|
| Weaknesses | - Randomized card acquisition causes progression bottlenecks
- Tutorial lacks a persistent reference system
- Heavy reliance on ad-watching for progress
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - Forced ad popups during menu navigation erode core experience flow
- Lack of one-time ad-removal purchase option frustrates users
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - 0.64★ Android-iOS rating gap indicates technical instability
- No cloud-save despite repeated user requests
- Ad frequency exceeds casual-game tolerance thresholds
| - Extreme P2W perception among long-term players
- Poor customer support responsiveness
- Polarizing sexualized character content
| - Aggressive ad frequency disrupting gameplay flow
- Lack of cloud-save functionality for progress retention
- Recent technical restrictions on block placement
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Intense | Active | Steady | Maintenance | Maintenance | Intense | Maintenance |
| Update Cadence | 5 versions | 5 versions, ~9d avg | 5 versions, 3 majors/6mo, ~18d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, ~56d avg | 5 versions, 3 majors/6mo, ~4d avg | 5 versions, ~4d avg |