Pocket Rogues icon

Pocket Roguesv1.38.3.2

Released August 19, 2026Major

iOS

The latest major update introduced significant content additions, including new sub-locations, monster champions, and rebalanced combat mechanics. While the app improved its category rank to 154, the lack of post-update user reviews results in a neutral impact assessment. The current data is insufficient to determine if the changes effectively address historical player concerns regarding inventory stability.

What changed

  • ContentAdded new sub-location (Goblin Larder) and new monster champion (Rottail)
  • New featureIntroduced Altar of the Elements for temporary elemental damage bonuses
  • ContentAdded Treasures, a new high-value sellable item type
  • ContentAdded 24 new weapons and 20 new armor/headgear pieces
  • UXUpdated icons for axes, bows, and remaining armor/headgear
  • UXAdded death animations and corpses for multiple monster types and NPCs
  • UXRedrawn stairs and environmental objects at higher resolution
  • UXAdded visual and audio feedback for perks and weapon effects
  • ContentReworked gold rewards for Bestiary ranks and increased item selling prices
  • ContentRebalanced dash invulnerability, trap scaling, and status resistances

Reception

50/ 100 impact scoreNeutral
What worked
  • UX

    The update achieved a category rank improvement to 154, suggesting increased visibility for the new visual assets and animations.

What didn't
  • New feature

    no evidence

    The absence of post-update user reviews prevents verification of player reception regarding the Altar of the Elements.

  • Content

    no evidence

    Player sentiment regarding the rebalanced gold rewards and monster champions remains unmeasured due to zero review volume.

Marlvel takeaways

  • Monitor the impact of the rebalanced dash invulnerability and trap scaling on player retention, as these changes directly affect core gameplay difficulty.
  • Track whether the new high-value sellable items and weapon additions correlate with long-term progression metrics in the absence of qualitative review data.
  • Investigate if the reported pre-update inventory loss persists in the current build, as this issue remains unaddressed by recent user feedback.

Original release notes

[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer …

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AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Pocket Rogues, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

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