Push'em all vs its rivals

Side-by-side comparison against Push'em all's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Push'em all
This App
Core Identity
DeveloperVoodooSUPERSONIC STUDIOS LTDDodreams Fairytale Company OyAI Games FZAxesInMotion S.L.Real Free SoccerLahana Games
CategoryGamesGamesGamesGamesGamesGamesGames
PlatformiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSiOS, Android
Store Metrics
Rating4.6 / 54.6 / 54.6 / 54.6 / 54.4 / 54.7 / 54.6 / 5
Ratings Count241,932409,483150,448803,22570,537241,041160,824
PriceFreeFreeFreeFreeFreeFreeFree
Release DateSep 12, 2019Feb 19, 2020May 14, 2015May 5, 2019Jan 29, 2015Mar 25, 2021May 19, 2020
Last UpdatedMar 10, 2025May 6, 2026May 4, 2026Feb 9, 2026Apr 25, 2026Apr 13, 2026Mar 30, 2026
Sentiment & Reviews
Sentimentmixedmixedmixedmixedpositivepositiveterrible
Score45/10045/10035/10058/10075/10075/10018/100
Praises
  • Simple and addictive core gameplay loop provides an effective way to pass time during short breaks
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • Nostalgic gameplay loop provides long-term entertainment value for returning players
  • Nostalgic Appeal
  • Engaging Gameplay
  • Nostalgic gameplay loop provides long-term entertainment value for returning players
  • Offline Accessibility
  • Engaging Gameplay
  • Mental Stimulation
Complaints
  • Excessive ad frequency disrupts the core gameplay flow and diminishes the overall user experience
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Aggressive ad frequency and mid-match interruptions degrade the core gameplay experience
  • Excessive Ad Frequency
  • Unpopular Version Changes
  • Excessive advertisement frequency disrupts the flow of gameplay sessions
  • Intrusive Advertising
  • Lack of Player Control
  • Excessive Ad Frequency
  • Misleading Advertising
  • Predatory Monetization
Requests
  • Implementation of more complex levels and diverse enemy types to increase long-term replayability
  • Account synchronization and cloud save functionality to prevent permanent progress loss
  • Restoration of online multiplayer and friend-based battle modes for competitive play
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  • Expanded environmental variety including snow, rain, and desert maps for exploration
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Strategic Intel
Strengths
  • Physics-based trap mechanics sustain session depth
  • One-tap control scheme minimizes entry friction for casual users
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • Stylized pixel-art aesthetic sustains brand recognition
  • Local offline-play mode functions as a unique distribution moat for travel-heavy demographics
  • Massive legacy user base (3.4M+ ratings)
  • Unique 'Fun City' sandbox builder mode
  • Strong nostalgic brand equity
  • Physics-based core loop sustains 500M+ installs
  • Multi-chapter career progression increases DAU/MAU ratio
  • Offline-first design captures travel-based play segments
  • Market-leading offline functionality
  • Massive social proof (3.3M+ ratings)
  • Low-friction 'jump-start' UX
  • Broad content variety (trivia, word games, and logic puzzles)
  • Massive user base with over 2.1M ratings on Android
  • Strong positioning for '7-second riddles' and mystery scenarios
Weaknesses
  • Excessive ad-to-gameplay ratio drives negative sentiment
  • Technical failures in ad-free purchases erode user trust
  • Repetitive level design limits long-term replayability
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • 0.36 rating gap between iOS and Android platforms
  • Aggressive mid-match ad interruptions cited in high-frequency complaints
  • Removal of online PvP alienates competitive player base
  • Aggressive ad-to-play ratio (30s ad for 15s level)
  • Negative sentiment regarding recent version updates
  • Lack of real-time synchronous multiplayer
  • Ad-frequency disrupts session flow
  • Technical performance regressions post-update
  • Inconsistent vehicle handling on high-performance models
  • High ad frequency in free tier
  • Aggressive weekly subscription pricing
  • Perceived 'on-rails' gameplay limiting player agency
  • Extreme ad frequency (ad after every level)
  • Uncompetitive $7/week subscription pricing
  • Misalignment between UA creatives and actual gameplay
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
MomentumMaintenanceActiveActiveMaintenanceActiveIntenseMaintenance
Update Cadence5 versions, ~165d avg5 versions, ~9d avg5 versions, 3 majors/6mo, ~10d avg5 versions, ~25d avg5 versions, 4 majors/6mo, ~20d avg5 versions, 4 majors/6mo, ~8d avg5 versions, ~19d avg

Compare Push'em all head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Push'em all, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0