| Core Identity |
| Developer | LIAO WENYAO | GLOBILE BILISIM BILGISAYAR HIZMETLERI ILETISIM DANISMANLIK SANAYI TICARET LIMITED SIRKETI | Felipe Goulart | BitMango, Inc. | MobilityWare | Oakever Games | Kiragames Co., Ltd. | UNICO STUDIO |
| Category | Entertainment | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 5.0 / 5 | 5.0 / 5 | 4.6 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.8 / 5 |
| Ratings Count | 63 | 3 | 3 | 16,771 | 14,390 | 429,833 | 37,273 | 1,417,806 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Aug 31, 2020 | Sep 17, 2016 | Oct 15, 2019 | May 2, 2015 | Jun 3, 2020 | Jun 20, 2019 | May 16, 2009 | Nov 12, 2019 |
| Last Updated | Apr 2, 2024 | Sep 27, 2016 | Sep 2, 2025 | Apr 27, 2026 | Dec 9, 2025 | Mar 4, 2026 | Apr 10, 2026 | Apr 9, 2026 |
| Sentiment & Reviews |
| Sentiment | - | - | excellent | positive | negative | negative | mixed | mixed |
| Score | - | - | 95/100 | 75/100 | 25/100 | 25/100 | 65/100 | 65/100 |
| Praises | - | - | - | - The core sliding puzzle mechanic provides a relaxing and mentally stimulating experience for long-term players
| | - Core block puzzle mechanics provide a satisfying and addictive experience for casual players
| - Adjustable difficulty settings allow players to tailor the challenge to their personal skill level
| - Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
- High replayability and addictive nature keep users engaged during short daily play sessions
|
| Complaints | - | - | - | - Excessive ad frequency between levels disrupts the flow and creates a negative user experience
| - Intrusive and Broken Ads
- App Stability and Data Loss
| - Aggressive ad frequency post-update disrupts the flow and forces players to restart the application
- Visual and layout changes following the latest update alienate long-term players who preferred the original design
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing gameplay experience
| - Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
- Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
|
| Requests | - | - | - | - Implementation of Game Center integration to track achievements and provide social competition
| - | - Implementation of a paid option to remove advertisements for a smoother user experience
| - Reliable cloud synchronization functionality to ensure progress is saved across multiple devices
| - Increased level volume to provide more content for long-term dedicated players
|
| Strategic Intel |
| Strengths | - iOS-optimized engine sustains smooth interaction
- Offline-first logic removes connectivity barriers
| - | - Interactive portals and tornadoes create a distinct spatial-logic identity
- 4.875 rating on Android signals high satisfaction with core mechanics
| - 3,000-level library sustains long-term engagement
- Offline-first architecture enables travel usage
- Core sliding mechanic provides reliable stress relief
| - Unique hybrid Sudoku-block mechanics
- Massive content depth (99,999+ levels)
- Established developer (MobilityWare) with strong distribution
| - Offline-first architecture enables access in low-connectivity markets
- Minimalist 8x8 grid loop provides high-frequency, low-cognitive-load retention
| - Tactile woody aesthetic provides premium feel
- 18,000-puzzle library sustains long-term engagement
- Established brand legacy fosters user trust
| - Editors' Choice badge across five markets sustains organic install velocity
- Offline-first architecture maximizes accessibility in low-connectivity regions
|
| Weaknesses | - Zero monetization beyond basic ads
- No cloud-save functionality
- Dated interface compared to high-fidelity competitors
| - | - 70-level content limit creates a hard churn point
- Lack of social leaderboards reduces viral growth potential
| - No cloud-save mechanism prevents progress restoration
- Aggressive ad-frequency triggers high churn
- Technical instability on current-generation hardware
| - Critical ad-related technical instability
- Lack of cloud-save leading to user data loss
- Aggressive monetization disrupting the 'relaxing' UX
| - Aggressive ad frequency post-update drives churn
- Lack of ad-free IAP option limits monetization ceiling
- Visual overhaul alienated long-term user base
| - Cloud synchronization failures prevent progress recovery
- Aggressive ad-frequency causes game freezes
- Lack of permanent ad-removal options
| - Ad-to-gameplay ratio is the primary churn driver
- Premium tier weekly subscription cost exceeds casual-puzzle category medians
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| Pricing | free | free | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Maintenance | Maintenance | Active | - | Maintenance | Maintenance | Active |
| Update Cadence | 5 versions | 3 versions | 2 versions, ~235d avg | 5 versions, ~7d avg | - | 5 versions, ~19d avg | 4 versions, 2 majors/6mo, ~38d avg | 5 versions, 1 majors/6mo, ~22d avg |