| Core Identity |
| Developer | Rollic Games | RobTop Games AB | Wildlife Studios | Auxbrain, Inc. | ChengDu Starunion Interactive Entertainment Technology Co., Ltd. | Team Terrible Limited | Plarium Global Ltd |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.4 / 5 | 4.5 / 5 | 4.7 / 5 | 4.8 / 5 | 4.5 / 5 | 4.3 / 5 | 4.9 / 5 |
| Ratings Count | 74,467 | 67,604 | 785,678 | 555,500 | 23,226 | 45,751 | 206,343 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 29, 2021 | Dec 21, 2016 | Jul 11, 2015 | Jul 14, 2016 | Jun 23, 2021 | Jun 17, 2021 | Jul 10, 2020 |
| Last Updated | Aug 19, 2022 | Jan 29, 2026 | Apr 17, 2026 | Apr 1, 2026 | Apr 22, 2026 | Mar 1, 2026 | Apr 14, 2026 |
| Sentiment & Reviews |
| Sentiment | terrible | excellent | mixed | excellent | mixed | excellent | mixed |
| Score | 25/100 | 82/100 | 58/100 | 87/100 | 35/100 | 85/100 | 55/100 |
| Praises | - Core gameplay loop provides an entertaining experience for casual players seeking quick sessions
| - Engaging Gameplay
- Accessibility and Ease of Use
| - Nostalgic Value
- Creative Gameplay
| - Non-Intrusive Ad Model
- Offline Playability
| - Immersive underground world design with detailed visuals keeps players engaged for long sessions
- Social alliance features provide a strong sense of community and cooperative gameplay
- Consistent event updates provide fresh content for dedicated long-term players
| - Horror and puzzle elements create an immersive atmosphere that keeps players engaged for long sessions
- Strong narrative progression across chapters builds anticipation for future content updates among the player base
| - Fast-paced combat and mech customization mechanics provide high replay value for casual players
|
| Complaints | - Frequent application crashes and freezing during gameplay sessions disrupt the user experience
- Aggressive monetization and excessive ad frequency degrade the quality of the play session
| - Lack of Content
- Ad Frequency
| - Intrusive Advertisements
- Restrictive Recent Update
| | - Aggressive pay-to-win mechanics force spending to remain competitive in battle modes
- Poor account management and login issues lead to total progress loss
- Toxic player behavior and harassment in global chat remain unaddressed by support
| - Frequent and unskippable advertisements disrupt the gameplay flow and frustrate users during intense moments
- Technical glitches and progression blockers prevent players from completing specific game acts
| - Aggressive pay-to-win matchmaking pairs free players against high-spending opponents with superior gear
|
| Requests | - Expanded character customization options including facial features and diverse body types
| - | - | - | - Improved account recovery and cross-platform login options for existing players
- More effective moderation tools to report and remove abusive players
| - Multiplayer mode implementation would allow friends to experience the horror and puzzles together
| - Skill-based matchmaking systems are needed to ensure fair competition for non-paying players
|
| Strategic Intel |
| Strengths | - Automated combat reduces entry barriers for casual users
- Upgrade station provides clear progression loop
| - Massive community-driven content library (millions of levels)
- Strong brand loyalty with 'Excellent' sentiment
- Robust offline playability
| - Massive established user base (3.6M+ ratings)
- Unique pet adoption and interaction mechanics
- Accessible blueprint-guided construction system
| - Highly praised optional ad model
- Proprietary 3D chicken swarm visualization
- Deep 'Artifact' and 'Space' meta-game
| - High-fidelity visual depth of the ant hill environment sustains player immersion
- Social alliance network effects reduce churn via community-driven goals
- Recurring subscription model secures predictable revenue streams
| - Ragdoll physics engine creates viral content loops
- 11-chapter narrative structure sustains long-term session engagement
| - Cross-platform sync via Plarium Play drives session duration
- Offline-capable engine lowers acquisition barriers in emerging markets
|
| Weaknesses | - Frequent crashes during ad playback
- Aggressive ad frequency degrades session quality
- Narrative content promotes harmful stereotypes
| - Native levels are too short (20-minute completion time)
- High ad frequency causing user friction
- Lack of modern technical features like 120Hz support
| - Aggressive ad frequency disrupting gameplay flow
- Lack of cloud-save functionality for progress retention
- Recent technical restrictions on block placement
| - Late-game progression walls
- Perceived P2W shift in contracts
- Lack of robust social/guild structures
| - Total progress loss during device transitions drives significant churn
- Lack of account binding options creates high-friction user experience
- Aggressive monetization gating progression alienates non-spending players
| - Unskippable ad frequency in latest builds
- Progression-blocking bugs in critical chase sequences
- Device incompatibility on older hardware
| - 0.63 rating gap between iOS and Android platforms
- Matchmaking imbalances drive high-frequency pay-to-win complaints
|
| Pricing | free | free | freemium | freemium | freemium | freemium | freemium |
| Momentum | Zombie | Maintenance | Maintenance | Maintenance | Active | Maintenance | Active |
| Update Cadence | 2 versions, ~1318d avg | 5 versions, 3 majors/6mo, ~166d avg | 5 versions, ~4d avg | 5 versions, 2 majors/6mo, ~47d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions, 5 majors/6mo, ~21d avg | 5 versions, 1 majors/6mo, ~9d avg |