| Core Identity |
| Developer | Superboost Soft Limited | IEC Global Pty Ltd | SUPERSONIC STUDIOS LTD | Kim Chinh Nguyen Thi | Supercent, Inc. | SUPERSONIC STUDIOS LTD |
| Category | Games | Puzzle | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 2.4 / 5 | 4.7 / 5 | 4.6 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 |
| Ratings Count | 37 | 324,287 | 393,400 | 7,452 | 131,583 | 409,483 |
| Price | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 10, 2025 | Jun 26, 2020 | Dec 31, 2019 | Dec 1, 2022 | Feb 9, 2023 | Feb 19, 2020 |
| Last Updated | Mar 3, 2026 | Apr 20, 2026 | Jan 10, 2026 | Mar 30, 2026 | Dec 18, 2025 | May 6, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | negative | mixed | - | negative | mixed |
| Score | 45/100 | 25/100 | 55/100 | - | 35/100 | 45/100 |
| Praises | - Relaxing and addictive color sorting mechanics provide a satisfying mental challenge for casual players
| - Core puzzle mechanics provide a relaxing and mentally stimulating experience for casual daily play
| - Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
- Simple and intuitive mechanics allow for immediate engagement without complex learning curves
- One-time purchase option effectively removes mandatory advertisements for long-term players
| - | | - Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
|
| Complaints | - False failure triggers incorrectly claim no moves remain when valid solutions are clearly visible
| - Post-update visual changes introduce distracting glare effects that cause eye strain and visibility issues
| - Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
- Technical regressions including progress loss and failed purchase restoration after updates
- Inconsistent UI behavior and freezing during ad playback on mobile devices
| - | - Excessive Advertising
- Game-Breaking Bugs
| - Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
|
| Requests | - Direct support channels are requested to report bugs and resolve unfair game failure triggers
| - Toggle settings for visual effects to allow players to revert to the original flat design
| - Implementation of a scoring or competitive leaderboard system to increase replay value
| - | - | - Account synchronization and cloud save functionality to prevent permanent progress loss
|
| Strategic Intel |
| Strengths | - Physics-based 3D pouring animation sustains session length
- Unlockable bottle collection provides long-term progression goals
| - Offline-first architecture enables play in low-connectivity environments
- Simple one-finger input maximizes top-of-funnel acquisition
| - Hybrid-casual publishing infrastructure enables rapid liveOps iteration
- One-time ad-removal purchase drives high satisfaction among veteran players
| - | - Addictive core Idle Arcade loop
- Thematic depth with drive-thru and multi-food menus
- Massive existing user base (750k+ ratings)
| - Physics-based momentum feels more responsive than rigid lane-based runners
- One-finger control scheme maximizes top-of-funnel acquisition
|
| Weaknesses | - False-failure logic triggers high churn
- Aggressive ad-load post-purchase degrades user trust
- Technical instability causes frequent crashes
| - High ad-density disrupts core gameplay flow
- Visual update causes physical eye strain
- Lack of reliable cloud-save sync
| - Progress loss on device switch or update
- Aggressive ad frequency post-update disrupts core flow
- Failed purchase restoration for ad-free users
| - | - Aggressive ad-load causing 'Upset' sentiment
- Progression-blocking bugs (out-of-bounds upgrades)
- Lack of cross-save functionality
| - Loading freezes in the latest update
- No cloud-save functionality despite user requests
- Ad frequency disrupts gameplay flow
|
| Pricing | freemium | freemium | freemium | free | freemium | freemium |
| Momentum | Maintenance | Active | Maintenance | Active | Maintenance | Active |
| Update Cadence | 3 versions, ~36d avg | 5 versions, 1 majors/6mo, ~21d avg | 2 versions, ~12d avg | 5 versions | 5 versions, ~31d avg | 5 versions, ~9d avg |