| Core Identity |
| Developer | Plug In Digital | Deca Games EOOD | Deca Live Operations GmbH | Deca Live Operations GmbH | tinyBuild LLC | SayGames LTD |
| Category | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | iOS, Android |
| Store Metrics |
| Rating | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.0 / 5 | 4.7 / 5 |
| Ratings Count | 46 | 22,941 | 2,109 | 11,956 | 28,499 | 394,439 |
| Price | USD4.99 | Free | $4.99 | $1.99 | Free | Free |
| Release Date | Feb 11, 2025 | May 3, 2012 | Apr 17, 2014 | Jun 3, 2015 | Dec 6, 2018 | Jul 8, 2020 |
| Last Updated | Feb 21, 2025 | Apr 16, 2026 | Feb 12, 2026 | Mar 4, 2026 | Apr 2, 2020 | Apr 10, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | excellent | positive | - | mixed | mixed |
| Score | 45/100 | 82/100 | 82/100 | - | 45/100 | 45/100 |
| Praises | - The core stealth and cleanup gameplay loop provides a unique and highly engaging experience
- Art style and musical score contribute to a polished and immersive 1970s aesthetic
| - Nostalgic Value
- Offline Playability
- Stress Relief & Fun
| - Turn-based puzzle mechanics provide a deeply satisfying and challenging experience for long-term strategy fans
- Atmospheric presentation and diorama-style visuals create an immersive experience that remains engaging over many years
| - | - Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
| - Core stealth gameplay mechanics provide a nostalgic and highly engaging experience for long-term players
|
| Complaints | - Unresponsive or disappearing interaction buttons frequently break the core gameplay flow during critical moments
- Progress loss and save data resets occur unexpectedly after closing or updating the application
| - Excessive Advertisements
- In-App Purchase Issues
| - Technical regressions post-update cause frequent application crashes and display issues on newer mobile hardware
- Monetization friction occurs when hint systems refund purchases or gate progress behind additional payments
| - | - Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
| - Excessive ad frequency during gameplay disrupts the flow and ruins the overall user experience
|
| Requests | - Localization support for Chinese language to improve accessibility for the international player base
| - | - Expanded content updates including more levels to extend the longevity of the puzzle experience
| - | - Full game content should be provided for free to match earlier versions of the title
| - Player versus player matchmaking requested to add competitive depth to the existing stealth loop
|
| Strategic Intel |
| Strengths | - Professional crime scene cleanup narrative differentiates from standard heist-themed stealth games.
- Stylized 1970s aesthetic and jazz-funk soundtrack create strong thematic consistency.
| - Massive legacy user base with over 1.7M ratings
- Strong nostalgic brand equity
- Unique humorous narrative differentiator
| - Diorama-style aesthetic polish sustains long-term visual appeal
- Franchise-aligned tactical mechanics justify the premium upfront price point
- Turn-based grid logic creates a distinct, high-retention puzzle loop
| - | - Adaptive AI creates dynamic, unpredictable encounters
- Prequel narrative provides emotional context
| - Third-person perspective provides tactical immersion missing in top-down rivals
- Character-progression economy drives IAP conversion
|
| Weaknesses | - Unresponsive interaction buttons in the latest version break core gameplay flow.
- Save data persistence issues lead to recurring progress loss for players.
- Touch controls feel overly sensitive, hindering precise stealth maneuvers.
| - High ad frequency in mid-to-late game levels
- Technical bugs in IAP and DLC delivery
- Aging visual assets compared to modern rivals
| - Technical regressions cause crashes on modern hardware
- Lack of new level content limits long-term replayability
- Inconsistent hint-system logic creates monetization friction
| - | - Paywall friction after the first act
- Purchase verification errors post-update
| - Excessive ad frequency post-level disrupts flow
- Premium ad-removal fails to eliminate all promotional content
- Lack of content updates for veterans
|
| Pricing | paid | freemium | paid | paid | freemium | freemium |
| Momentum | Zombie | - | Maintenance | Active | Zombie | Maintenance |
| Update Cadence | 2 versions, ~237d avg | - | 5 versions, ~135d avg | 5 versions | 5 versions, 1 majors/6mo, ~567d avg | 5 versions, ~21d avg |