Seven is a health and fitness app that provides high-intensity, 7-minute workout routines based on scientific studies. It targets users seeking efficient, equipment-free exercise by offering personalized plans, gamified challenges, and customizable workout sessions.
Overview · Full Intel report in progress
The App DNA
What makes this app unique?
For Individuals looking for time-efficient, equipment-free fitness solutions to improve strength, weight loss, or general health.
Key features
Users can set specific fitness goals and current levels to receive tailored training programs.
A gamified feature designed to help users build and maintain a consistent exercise habit.
Allows users to create their own routines based on individual needs and preferences.
Enables users to compete with friends to provide extra encouragement and support.
Offers different persona-based instructors, such as the Drill Sergeant or Cheerleader, to keep workouts engaging.
How much does it cost?
Velocity
Who built it?
Perigee
3 apps tracked · Health & Fitness
User Sentiment
What do users think recently?
How are ratings & reviews evolving?
Weekly average review rating
Not enough recent reviews to extract reliable themes yet.
Read the full review analysisCompetition
Competitive landscape for Seven: 7 Minute Workout
How's the Health & Fitness market?
The rivals identified
By Leap Fitness Group
Both apps target users seeking equipment-free, home-based fitness routines, creating direct competition for daily active users.
- Seven uses short, interval-based routines; Home Workout - No Equipment provides longer, structured bodyweight sessions.
- Seven includes social competition features; Home Workout - No Equipment lacks social interaction, focusing on individual tracking.
Unlock the head-to-head verdict: where this rival wins, and where it loses.
Access the full report for freeThe Analyst's Read
Key takeaways for Seven: 7 Minute Workout
Where is it heading?
Bottom line
Seven leverages short, science-backed workout intervals and gamification to drive user retention and habit formation.
Report last updated