Six°

Six°

By Alin Nomura

Six° is a film-centric trivia game for iOS and Android that challenges users to link celebrities through filmography sequences.

The App DNA

What makes this app unique?

The app removes the cognitive friction of general trivia by providing a specialized, intellectual puzzle loop tailored to cinephiles.

For Movie enthusiasts and trivia fans interested in specialized, film-centric puzzle mechanics.

What does it look like?

Key features

Six Degrees Gameedge

Links actors via filmography sequences using TMDb data, serving as the primary retention loop.

Custom Celebrity Selectionedge

Allows users to choose starting and ending celebrities, gated behind a premium upgrade to drive revenue.

How much does it cost?

freemiumFree access to base gamePremium upgrade for custom celebrity selection

The freemium model gates advanced customization behind a one-time upgrade, maintaining a low barrier to entry for casual players.

Velocity

Dormant developmentUX improvementssocial featuresShow more...

Development is categorized as zombie status due to the extreme inactivity between the 2017 release and the latest release in April 2026. With only two releases identified over a nine-year span, there is no consistent development cadence. The latest release provided minor functional updates, but the lack of sustained activity indicates the app is not under active development.

See all version history

Who built it?

Alin Nomura

3 apps tracked · Games

WhirligigWhirligigDue Date DashboardDue Date Dashboard
Explore the full publisher profile

User Sentiment

What do users think recently?

How are ratings & reviews evolving?

App Store
4.72 · 18
Google Play
0.00 · 0

Not enough recent reviews to extract reliable themes yet.

Read the full review analysis

Competition

Competitive landscape for Six°

How's the Games market?

Six° operates in a niche trivia segment, holding a 4.7-star rating on iOS but lacking the massive user base of general trivia leaders. The 9-year gap between major releases signals a maintenance-mode posture that limits its ability to compete with high-cadence rivals.

Read the market outlook

The rivals identified

Trivia Master - Word Quiz Game

By Topy Games

This app dominates the general trivia category, capturing the same casual gaming audience that enjoys testing their knowledge of pop culture and entertainment.

  • Massive question database provides significantly higher replayability compared to Six°'s specific filmography-based logic.
  • Offline gameplay support allows for consistent engagement in environments where Six° requires an active data connection.
  • Social competition features create a network effect that keeps users returning to climb global leaderboards.
Six° vs Trivia Master - Word Quiz Game

Unlock the head-to-head verdict: where this rival wins, and where it loses.

Access the full report for free

The Analyst's Read

Key takeaways for Six°

Where is it heading?

The casual trivia market is consolidating around high-cadence, live-ops-driven titles that prioritize social features and daily streaks. Six° remains exposed due to its long-term maintenance-mode posture, which leaves it vulnerable to rivals that offer real-time competition and consistent content drops.

  • The 2026 release indicates a shift away from total abandonment, providing a foundation for future feature expansion.
  • The 9-year development gap created a massive competitive deficit that simple username-login updates cannot bridge against high-cadence rivals.

The SWOT

Core Strengths
  • Specialized filmography-linking mechanic creates a high-quality intellectual hook for cinephiles
Critical Frictions 1 weakness inside
Growth Levers
  • Offline filmography data would remove the connectivity dependency that limits engagement
Market Threats 1 threat identified

Next best moves

1 Invest · 1 Pivot

Ship offline filmography data because the current connectivity dependency limits engagement → increase session frequency

+ 1 more prioritized move

The counter-intuitive read

The app's 9-year development silence is its biggest asset: it provides a pure…

Read the full take

Feature gaps

Offline gameplay support (available in Trivia Master but missing here) +2

Since the last report: The product strategy pivoted from social-sharing UI to offline data and streak-based retention mechanics to counter competitive churn. This shift marks a move toward addressing the core connectivity and engagement gaps identified against trivia market leaders.

Bottom line

Six° holds a unique intellectual hook for cinephiles, but the long-term maintenance-mode cadence prevents it from scaling against live-ops trivia rivals. Shifting to a consistent update cycle would unlock the potential of its specialized database to retain a loyal power-user base.

Unlock 1 critical friction, 1 market threat, 1 more prioritized move and the analyst’s take.

Access the full report for free

FAQ

Is Six° suitable for casual trivia players?
Six° is designed for movie enthusiasts who enjoy specialized, film-centric puzzles. Casual players seeking broad, general-knowledge trivia may find the filmography-linking mechanic more challenging than standard quiz games.
How does Six° compare to general trivia apps?
Six° focuses on a specific filmography-linking mechanic using TMDb data, whereas general trivia apps like Trivia Master offer massive, broad-topic question databases and social leaderboards.
Does Six° require an internet connection?
Yes, Six° relies on an active data connection to pull filmography sequences from TMDb, which can limit gameplay in environments without stable internet access.
What are some alternatives to Six°?
Users interested in trivia should consider Trivia Master for general knowledge, Whats Song for music-focused trivia, or Wikirace for real-time, link-based puzzle competition.

Sources

  1. [1] App Store

Report last updated

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Six°, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The product strategy pivoted from social-sharing UI to offline data and streak-based retention mechanics to counter competitive churn. This shift marks a move toward addressing the core connectivity and engagement gaps identified against trivia market leaders.

shifted

PM Action Plan Pivot

shifted

Development Gap Framing

shifted

Contrarian Take Reorientation

Cite this report

Marlvel.ai. “Six° Intelligence Report.” Updated Aug 17, 2026. https://marlvel.ai/apps/six

Agent Markdown (.md)See methodologyContact support

Data licensed under CC-BY-NC 4.0