Report updated May 16, 2026

Six° is an established games app that is free with in-app purchases. With a 4.7/5 rating from 18 reviews, it shows polarized user reception.

What is Six°?

Six° is a filmography-based trivia game for iOS and Android that challenges users to link actors through film sequences.

Users hire Six° for a high-intellect, movie-centric challenge that rewards film knowledge, serving the need for low-stakes, knowledge-based entertainment.

Current Momentum

v1.1 · 1mo ago

Zombie
  • Ships minor updates for Android stability.
  • Maintains TMDb-powered filmography content library.

Active Nemesis

Guess The Emoji

Guess The Emoji

By Conversion

Other Rivals

Famous Movie Props
Sweets Quiz
Whats Song -wacky music trivia
Animal Quiz Close Up : Guess the Word Trivia Games
Best Monster Quiz Trivia "For Pokemon go" Fans
Quiz for Pokemon - Guess The Monster
Game Night Companion
Would You Rather Generator

7-Day Rank Pulse 🇺🇸

Games

No ranking data

BusinessGrossing

Rating Pulse 🇺🇸

What makes this app unique?

What Does It Look Like?

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What Are The Key Features?

Six Degrees GameDifferentiator

Link Kevin Bacon to other actors through filmography sequences using TMDb data

Custom Celebrity SelectionDifferentiator

Ability to choose starting and ending celebrities for custom link challenges

How much does it cost?

Freemium
  • Free access to base game
  • Premium upgrade to unlock custom celebrity selection

Freemium model gates advanced gameplay features behind a one-time upgrade while maintaining a free-to-play entry point.

Who Built It?

Games

Enrichment in progress

Publisher profile available very soon

What other apps does Alin Nomura make?

What is the competitive landscape for Six°?

Where is it available?

Localized markets (1)

United States

How's The Games Market?

Market outlook for this category

Available very soon

The rivals identified

Nemeses(1)

This app dominates the general trivia category, capturing the same casual gaming audience that enjoys testing their knowledge of pop culture and entertainment.

Contenders(4)

Shares the same entertainment-focused trivia niche, targeting users who enjoy testing their knowledge of pop culture media.

Differentiators

  • Leverages multi-decade music libraries to capture a wider demographic of nostalgic and modern listeners.
  • Genre-based variety allows for more frequent content updates compared to Six°'s actor-link focus.
Въпроси БГ icon

Tihomir Radev

4.8(11)

Directly competes for the 'game show' style trivia audience by utilizing traditional quiz mechanics like lifelines.

Fingers Trivia icon

Tyler Plesetz

5.0(20)

Targets the same casual gaming demographic with a focus on interactive, input-based trivia mechanics.

Competes for the same casual, topic-specific trivia market by leveraging a sports-focused niche to drive user engagement.

Same space(3)

Occupies the same 'parlor game' utility space, focusing on the mechanics of hosting or participating in trivia.

Provides a similar utility-based trivia experience designed to facilitate group play and social gatherings.

Differentiators

  • Native Apple TV controller support enables a living-room experience that Six° currently lacks.
  • Multiplayer-first design shifts the focus from solo expertise to collaborative social gaming.

Targets the same audience of trivia enthusiasts looking for structured, category-based question sets.

Compare Six° against every rival

All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.

Go deeper

The outtake for Six°

Strengths to defend, gaps to attack

Core Strengths

  • TMDb-powered filmography library provides infinite, dynamic content
  • Custom-link mechanic offers a unique intellectual challenge for film buffs

Critical Frictions

  • 0-rating Android base indicates failed discovery or technical friction
  • No cloud-save despite trivia-genre retention requirements
  • No social leaderboard limits long-term engagement

Growth Levers

  • Integrate Apple TV controller support for living-room social play
  • Add daily bonus mechanics to incentivize consistent logins
  • Implement multi-language support to expand global reach

Market Threats

  • Emoji and prop-based trivia apps capture casual players with lower cognitive barriers
  • Lack of coin-based economy limits monetization velocity against peers
  • Static gameplay loop fails to compete with live-ops trivia updates

What are the next best moves?

highInvest

Ship social leaderboards because they drive higher retention than solo-play trivia → increase daily active habit

Competitors like Sweets Quiz use social leaderboards to drive retention, which Six° currently lacks.

Trade-off: Deprioritize the custom celebrity selection expansion to focus on social-loop infrastructure.

mediumPivot

Audit Android discovery funnel because the 0-rating base indicates a failure to convert installs → improve market reach

The Android platform shows zero ratings, suggesting a technical or discovery failure.

Trade-off: Pause new content updates to TMDb integration to free up engineering for funnel audit.

A counter-intuitive read

The lack of social features is not a bug but a barrier to entry, as the current solo-play focus prevents the app from being commoditized by broader, multiplayer-first trivia hubs.

Feature Gaps vs Competitors

  • Offline play (available in Guess The Emoji but missing here)
  • Coin-based economy (available in Sweets Quiz but missing here)
  • Apple TV controller support (available in Game Night Companion but missing here)

Key Takeaways

Six° wins on intellectual depth through its TMDb integration but fails to retain casual players due to a lack of social loops, so the PM should prioritize social leaderboards to bridge the retention gap against trivia rivals.

Where Is It Heading?

Stable

The trivia market is consolidating around social-first and progression-based mechanics, leaving Six° exposed due to its static, solo-play design. Without a shift toward social loops or daily rewards, the app will continue to lose casual players to rivals that offer more immediate gratification and monetization hooks.

The zero-rating Android base indicates a failure to gain traction, which limits the app's ability to scale against established trivia competitors.

Recent updates focus on stability rather than feature expansion, suggesting the app is currently in a maintenance-mode posture.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Six°, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The report reflects a strategic pivot from content-safety remediation to addressing retention and discovery gaps, accompanied by the removal of user sentiment data.

removed

Sentiment Data Unavailable

shifted

Strategic Focus Pivot

added

New Competitive Weaknesses

added

Expanded Feature Gap Benchmarking

Cite this report

Marlvel.ai. “Six° Intelligence Report.” Updated May 16, 2026. https://marlvel.ai/apps/six

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