Report updated May 16, 2026
Six°
For movie enthusiasts interested in trivia and individuals or businesses looking for a digital platform to share and curate recommendations.
Six° is an established games app that is free with in-app purchases. With a 4.7/5 rating from 18 reviews, it shows polarized user reception.
What is Six°?
Six° is a filmography-based trivia game for iOS and Android that challenges users to link actors through film sequences.
Users hire Six° for a high-intellect, movie-centric challenge that rewards film knowledge, serving the need for low-stakes, knowledge-based entertainment.
Current Momentum
v1.1 · 1mo ago
Zombie- Ships minor updates for Android stability.
- Maintains TMDb-powered filmography content library.
Active Nemesis
Guess The Emoji
By Conversion
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
What makes this app unique?
What Does It Look Like?
Loading...
What Are The Key Features?
Link Kevin Bacon to other actors through filmography sequences using TMDb data
Ability to choose starting and ending celebrities for custom link challenges
How much does it cost?
- Free access to base game
- Premium upgrade to unlock custom celebrity selection
Freemium model gates advanced gameplay features behind a one-time upgrade while maintaining a free-to-play entry point.
Who Built It?
Alin Nomura
View Publisher Intel →Enrichment in progress
Publisher profile available very soon
What other apps does Alin Nomura make?
What do users think recently?
Analysis in progress, available soon
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Six°?
Where is it available?
Localized markets (1)
How's The Games Market?
Market outlook for this category
Available very soon
Which niche is Six° in?
Explore the full Trivia Guides niche
Every app in this space (324 tracked), the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
This app dominates the general trivia category, capturing the same casual gaming audience that enjoys testing their knowledge of pop culture and entertainment.
Contenders(4)
Shares the same entertainment-focused trivia niche, targeting users who enjoy testing their knowledge of pop culture media.
Differentiators
- Leverages multi-decade music libraries to capture a wider demographic of nostalgic and modern listeners.
- Genre-based variety allows for more frequent content updates compared to Six°'s actor-link focus.
Directly competes for the 'game show' style trivia audience by utilizing traditional quiz mechanics like lifelines.
Targets the same casual gaming demographic with a focus on interactive, input-based trivia mechanics.
Competes for the same casual, topic-specific trivia market by leveraging a sports-focused niche to drive user engagement.
Same space(3)
Occupies the same 'parlor game' utility space, focusing on the mechanics of hosting or participating in trivia.
Provides a similar utility-based trivia experience designed to facilitate group play and social gatherings.
Differentiators
- Native Apple TV controller support enables a living-room experience that Six° currently lacks.
- Multiplayer-first design shifts the focus from solo expertise to collaborative social gaming.
Targets the same audience of trivia enthusiasts looking for structured, category-based question sets.
Compare Six° against every rival
All rivals in one side-by-side table: identity, store metrics, ratings & sentiment, and strategic intel, plus a head-to-head page for each.
The outtake for Six°
Strengths to defend, gaps to attack
Core Strengths
- TMDb-powered filmography library provides infinite, dynamic content
- Custom-link mechanic offers a unique intellectual challenge for film buffs
Critical Frictions
- 0-rating Android base indicates failed discovery or technical friction
- No cloud-save despite trivia-genre retention requirements
- No social leaderboard limits long-term engagement
Growth Levers
- Integrate Apple TV controller support for living-room social play
- Add daily bonus mechanics to incentivize consistent logins
- Implement multi-language support to expand global reach
Market Threats
- Emoji and prop-based trivia apps capture casual players with lower cognitive barriers
- Lack of coin-based economy limits monetization velocity against peers
- Static gameplay loop fails to compete with live-ops trivia updates
What are the next best moves?
Ship social leaderboards because they drive higher retention than solo-play trivia → increase daily active habit
Competitors like Sweets Quiz use social leaderboards to drive retention, which Six° currently lacks.
Trade-off: Deprioritize the custom celebrity selection expansion to focus on social-loop infrastructure.
Audit Android discovery funnel because the 0-rating base indicates a failure to convert installs → improve market reach
The Android platform shows zero ratings, suggesting a technical or discovery failure.
Trade-off: Pause new content updates to TMDb integration to free up engineering for funnel audit.
A counter-intuitive read
The lack of social features is not a bug but a barrier to entry, as the current solo-play focus prevents the app from being commoditized by broader, multiplayer-first trivia hubs.
Feature Gaps vs Competitors
- Offline play (available in Guess The Emoji but missing here)
- Coin-based economy (available in Sweets Quiz but missing here)
- Apple TV controller support (available in Game Night Companion but missing here)
Key Takeaways
Six° wins on intellectual depth through its TMDb integration but fails to retain casual players due to a lack of social loops, so the PM should prioritize social leaderboards to bridge the retention gap against trivia rivals.
Where Is It Heading?
Stable
The trivia market is consolidating around social-first and progression-based mechanics, leaving Six° exposed due to its static, solo-play design. Without a shift toward social loops or daily rewards, the app will continue to lose casual players to rivals that offer more immediate gratification and monetization hooks.
The zero-rating Android base indicates a failure to gain traction, which limits the app's ability to scale against established trivia competitors.
Recent updates focus on stability rather than feature expansion, suggesting the app is currently in a maintenance-mode posture.