| Core Identity |
| Developer | Bhargav Mavani | GenITeam LLC | Team Terrible Limited | KEPLERIANS SL | tinyBuild LLC | Anton Nazarov | CHEELY APPS (CHILI APPS), TOO | CLICKTEAM LLC USA |
| Category | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | iOS, Android | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.3 / 5 | 4.6 / 5 | 4.3 / 5 | 4.5 / 5 | 4.0 / 5 | 4.6 / 5 | 4.4 / 5 | 4.7 / 5 |
| Ratings Count | 2,095 | 474,236 | 45,751 | 89,235 | 28,499 | 15,831 | 9,575 | 23,201 |
| Price | Free | Free | Free | Free | Free | Free | Free | $2.99 |
| Release Date | Feb 18, 2015 | Jun 23, 2017 | Jun 17, 2021 | Sep 29, 2019 | Dec 6, 2018 | Oct 2, 2019 | Apr 29, 2019 | Sep 11, 2014 |
| Last Updated | May 19, 2026 | Mar 22, 2026 | Mar 1, 2026 | May 12, 2026 | Apr 2, 2020 | Feb 18, 2026 | Jan 28, 2026 | Mar 7, 2024 |
| Sentiment & Reviews |
| Sentiment | positive | mixed | excellent | mixed | mixed | - | mixed | excellent |
| Score | 78/100 | 65/100 | 85/100 | 35/100 | 45/100 | - | 55/100 | 85/100 |
| Praises | - Nostalgic horror atmosphere provides a compelling and authentic experience for long-term fans of the series
| - Engaging Gameplay
- Nostalgic Value
| - Horror and puzzle elements create an immersive atmosphere that keeps players engaged for long sessions
- Strong narrative progression across chapters builds anticipation for future content updates among the player base
| - Nostalgic horror atmosphere and core gameplay loop maintain long-term fan interest
| - Engaging core gameplay loop and narrative cutscenes provide high entertainment value for long-term players
| - | - Horror atmosphere and intense gameplay mechanics create a highly engaging experience for mobile players
| - Horror Atmosphere & Scares
- Value for Money
|
| Complaints | - Technical glitches involving character clipping through walls break immersion and cause unfair player deaths
| - Excessive Advertisements
- Technical Bugs
- Paywalled Content
| - Frequent and unskippable advertisements disrupt the gameplay flow and frustrate users during intense moments
- Technical glitches and progression blockers prevent players from completing specific game acts
| - Forced online connectivity and network integration disrupt the classic single-player experience
| - Aggressive paywall transitions after the first act frustrate players expecting a fully free experience
| - | - Absence of real-time multiplayer functionality forces players into repetitive sessions against predictable artificial intelligence
| - UI & Device Compatibility
- Missing Features vs PC
|
| Requests | - Implementation of a legacy mode to allow players to experience older versions of the game
| - | - Multiplayer mode implementation would allow friends to experience the horror and puzzles together
| - Restoration of the original standalone offline game mode for classic play
| - Full game content should be provided for free to match earlier versions of the title
| - | - Implementation of real-time online multiplayer to allow social play with friends and other users
| - |
| Strategic Intel |
| Strengths | - Authentic horror atmosphere sustains organic install velocity
- Minimalist gameplay loop lowers barrier to entry for casual horror fans
| - Massive social proof with 2.5M+ total ratings
- Unique 'revenge' narrative loop providing high player agency
- Strong nostalgic brand loyalty (6+ year players)
| - Ragdoll physics engine creates viral content loops
- 11-chapter narrative structure sustains long-term session engagement
| - High-fidelity environmental storytelling [Genre Standard]
- Unified franchise universe via KNetwork [Retention Mechanism]
- Influencer-led Easter Egg acquisition loop [Growth Mechanism]
| - Adaptive AI creates dynamic, unpredictable encounters
- Prequel narrative provides emotional context
| - | - Character role specialization increases time-to-max-level, reducing 30-day churn
- Asymmetric 4v1 loop expands ad-inventory per active user
| - Strong brand loyalty and 'Excellent' sentiment (85 score)
- Successful premium monetization without intrusive ads
- High rating stability (4.7 stars) across 185k+ ratings
|
| Weaknesses | - Collision bugs in the latest release cause unfair player deaths
- AI-generated achievement assets trigger community quality complaints
| - Aggressive ad frequency (interstitials every few seconds)
- Technical debt causing AI pathfinding failures
- Perceived quality decline from AI-generated cinematics
| - Unskippable ad frequency in latest builds
- Progression-blocking bugs in critical chase sequences
- Device incompatibility on older hardware
| - Forced online connectivity [User Complaint]
- Aggressive ad-frequency [Monetization Friction]
- Technical instability [Loading Failure]
| - Paywall friction after the first act
- Purchase verification errors post-update
| - | - 0.2★ Android-iOS rating gap on majority Android base
- No real-time multiplayer despite high-frequency user requests
| - UI layout issues on modern devices (notches blocking buttons)
- Lack of feature parity with PC version (missing cheats/custom night)
- Low update frequency compared to high-velocity F2P rivals
|
| Pricing | free | subscription | freemium | freemium | freemium | free | freemium | paid |
| Momentum | Maintenance | Maintenance | Maintenance | Active | Zombie | Active | Maintenance | Maintenance |
| Update Cadence | 5 versions, 2 majors/6mo, ~361d avg | 5 versions, ~24d avg | 5 versions, 5 majors/6mo, ~21d avg | 5 versions, 4 majors/6mo, ~20d avg | 5 versions, 1 majors/6mo, ~567d avg | 5 versions | 5 versions, ~64d avg | 2 versions, ~549d avg |