| Core Identity |
| Developer | Supercent, Inc. | Kiragames Co., Ltd. | BitMango, Inc. | BitMango, Inc. | Samfinaco LLC | Fanatee | PlayStudios |
| Category | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.7 / 5 | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 360 | 37,273 | 16,771 | 1,737 | 183,371 | 283,379 | 4,565 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Oct 19, 2025 | May 16, 2009 | May 2, 2015 | Jul 10, 2015 | Feb 5, 2015 | Mar 8, 2017 | Jun 5, 2024 |
| Last Updated | Apr 17, 2026 | Apr 10, 2026 | Apr 27, 2026 | Apr 13, 2026 | Apr 29, 2026 | May 5, 2026 | Mar 6, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | positive | - | mixed | mixed | negative |
| Score | 60/100 | 65/100 | 75/100 | - | 75/100 | 35/100 | 28/100 |
| Praises | - Colorful worm character designs provide a visually engaging experience for casual players
- Core gameplay loop offers a fun and enjoyable experience for long-term users
| - Adjustable difficulty settings allow players to tailor the challenge to their personal skill level
| - The core sliding puzzle mechanic provides a relaxing and mentally stimulating experience for long-term players
| - | - Diverse puzzle variety within the core gameplay loop keeps sessions engaging and prevents boredom
| - Educational crossword mechanics provide a relaxing and mentally stimulating daily habit for long-term players
| |
| Complaints | - Excessive advertisement frequency disrupts the flow of the core gameplay experience
- Recent content changes make the game feel targeted toward a younger demographic
| - Aggressive ad frequency and intrusive ad behavior disrupt the core relaxing gameplay experience
| - Excessive ad frequency between levels disrupts the flow and creates a negative user experience
| - | - Excessive ad frequency and unskippable promotional content disrupt the flow of gameplay sessions
| - Aggressive ad frequency and intrusive ad behavior disrupt the core gameplay loop post-update
| - Excessive Ad Frequency
- Predatory Monetization
|
| Requests | - | - Reliable cloud synchronization functionality to ensure progress is saved across multiple devices
| - Implementation of Game Center integration to track achievements and provide social competition
| - | - | - Permanent ad-free purchase option requested to replace the current high-cost monthly subscription model
| - |
| Strategic Intel |
| Strengths | - Minimalist aesthetic provides a cleaner visual experience than legacy rivals
- Offline-first architecture removes connectivity barriers for commuters
| - Tactile woody aesthetic provides premium feel
- 18,000-puzzle library sustains long-term engagement
- Established brand legacy fosters user trust
| - 3,000-level library sustains long-term engagement
- Offline-first architecture enables travel usage
- Core sliding mechanic provides reliable stress relief
| - | - Victorian-mystery narrative creates a distinct atmospheric hook
- Offline-play capability sustains DAU during travel
- 52-building restoration loop provides long-term progression
| - Narrative-driven world progression sustains long-term retention
- 11-language library functions as a B2B distribution barrier
- Trivia-based crossword mechanics provide a high-frequency daily habit
| - Official Tetris® brand licensing and IP
- Addictive and polished core gameplay loop
- Strong offline functionality
|
| Weaknesses | - Excessive ad frequency disrupts gameplay flow
- Lack of meta-layer retention loops
- No cloud-save functionality
| - Cloud synchronization failures prevent progress recovery
- Aggressive ad-frequency causes game freezes
- Lack of permanent ad-removal options
| - No cloud-save mechanism prevents progress restoration
- Aggressive ad-frequency triggers high churn
- Technical instability on current-generation hardware
| - | - High ad-frequency drives uninstall intent
- Technical ad-playback failures cause progress loss
- Aggressive monetization pop-ups trigger churn
| - Aggressive ad frequency disrupts the core gameplay loop
- Technical instability post-update causes loading failures
- No permanent ad-free purchase option for loyal users
| - Extremely high ad frequency (interstitials after every level)
- Unpopular subscription-based ad removal model
- Technical glitches and 'sketchy' ad content
|
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Maintenance | Maintenance | Active | Intense | Active | Active | - |
| Update Cadence | 5 versions, 2 majors/6mo, ~33d avg | 4 versions, 2 majors/6mo, ~38d avg | 5 versions, ~7d avg | 5 versions | 5 versions, 4 majors/6mo, ~7d avg | 5 versions, 5 majors/6mo, ~16d avg | - |