| Core Identity |
| Developer | Viktor Grushevskiy | Hungry Studio | Kenneth Ackerson | Brainwash Inc. | Grand Games A.Ş. | Lessmore GmbH | K - Truong | Kaylee Calderolla | Seaside Apps | Michael Raver |
| Category | Games | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | iOS, Android | iOS | iOS | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS | iOS |
| Store Metrics |
| Rating | 5.0 / 5 | 4.9 / 5 | 4.5 / 5 | 5.0 / 5 | 4.7 / 5 | 4.9 / 5 | 3.7 / 5 | 4.8 / 5 | 3.7 / 5 | 5.0 / 5 |
| Ratings Count | 1 | 2,581,217 | 4 | 14 | 527,811 | 298,592 | 3 | 71 | 3 | 1 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | $0.99 | $1.99 |
| Release Date | Apr 14, 2026 | Apr 3, 2022 | Jun 24, 2013 | Feb 5, 2023 | May 28, 2024 | Aug 9, 2025 | Aug 27, 2019 | Apr 4, 2025 | Jul 18, 2011 | Apr 8, 2026 |
| Last Updated | Apr 14, 2026 | Jul 8, 2026 | Apr 4, 2020 | Aug 26, 2024 | Jun 30, 2026 | Jun 29, 2026 | Nov 5, 2020 | May 11, 2026 | Oct 11, 2023 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | - | mixed | - | - | negative | positive | mixed | - | excellent | - |
| Score | - | 75/100 | - | - | 25/100 | 75/100 | 65/100 | - | 90/100 | - |
| Praises | - | - Highly addictive puzzle mechanics provide effective stress relief during long commutes or travel
| - | - | - Satisfying core liquid sorting mechanics provide a relaxing mental challenge for casual players
| - Challenging puzzle mechanics provide a stimulating mental workout for casual players
- Minimalist ad frequency allows for uninterrupted flow during longer play sessions
- Offline accessibility makes the game a reliable option for travel and waiting rooms
| - Authentic classic puzzle experience
| - | - Logic puzzle variety provides a challenging experience for players of all ages
- Casual gameplay loop offers an effective way to occupy time during short sessions
| - |
| Complaints | - | - Aggressive ad frequency and forced ad interruptions degrade the core puzzle experience
| - | - | - Excessive ad frequency and duration disrupt the gameplay flow for most users
- Users report: predatory monetization and difficulty spikes force players into unnecessary in-app purchases
- Users report: technical instability and deceptive advertising practices erode trust in the developer
| - Performance regressions following the latest update cause significant launch delays
- Inconsistent ad experiences and aggressive monetization frustrate long-term users
- Lack of zoom controls makes navigating dense puzzles difficult on smaller screens
| - Lack of progression and variety
| - | - | - |
| Requests | - | - Granular control over ad frequency and the ability to toggle off forced ad interruptions
| - | - | - One-time payment option to remove advertisements and unlock an unimpeded play experience
| - Addition of diverse game modes like timed challenges to increase replay value
- Implementation of a zoom feature to improve navigation on complex puzzle grids
| - Daily challenges and meta-progression
| - | - | - |
| Strategic Intel |
| Strengths | - Procedural 3D rendering via SceneKit ensures a lightweight, high-fidelity visual experience
- BFS solver functions as an accessibility moat for logic-heavy puzzles
- Ad-free model sustains brand reputation among puzzle purists
| - Visual feedback loops during block explosions create a satisfying dopamine cycle
- Daily puzzle variety sustains organic install velocity
- Offline-first architecture reduces churn in connectivity-constrained transit environments
| - Lightweight design allows for instant gameplay without progression overhead
| - Daily-puzzle constraint creates a high-intent recurring habit
- Directional feedback system offers a more intellectually rewarding experience than simple block-placement games
| - Enchanted aesthetic differentiates the app from abstract puzzle competitors
| - Minimalist design aesthetic provides a focused user experience
- Offline-first architecture captures users in low-connectivity environments
- Logic-heavy spatial puzzles offer high intellectual stimulation
| - Authentic 15-puzzle mechanics provide a pure logic experience
- Custom photo import functionality creates a personalized creative outlet
| - Minimalist design philosophy reduces cognitive load for casual users
- Infinite procedural generation provides unlimited content runway without live-ops overhead
| - Auto-mode reduces cognitive friction for casual players
- $0.99 paid model eliminates ad-based churn
| - Privacy-first architecture eliminates third-party tracking concerns
- Local-only photo processing builds user trust
- Distraction-free design appeals to minimalist puzzle enthusiasts
|
| Weaknesses | - Static 493-level library lacks infinite replayability
- No GameCenter integration limits competitive social engagement
- Lack of daily-login incentives reduces long-term retention
| - Aggressive ad frequency degrades the core puzzle experience
- No meta-progression layer limits long-term player investment
- Forced ad interruptions after revives drive 1-star review sentiment
| - No updates since 2020
- No cloud-save functionality
| - Zero monetization model prevents sustainable growth
- No meta-game progression system to drive long-term retention
- Lacks cross-device sync capability
| - Excessive ad frequency disrupts gameplay flow for most users
- Users report: predatory difficulty spikes force players into unnecessary IAP purchases
| - Launch-time performance regressions in the latest update
- Lack of zoom controls on dense grids
- Inconsistent ad-free purchase fulfillment
| - Lack of daily engagement loops limits retention
- Stagnant content updates result in repetitive gameplay
| - Single-purchase model lacks recurring revenue streams
- Zero Android rating count indicates poor visibility
| - 54-level limit restricts long-term retention
- No cloud-save functionality
- Limited user base data
| - $1.99 upfront cost limits top-of-funnel conversion
- Lack of social or daily-challenge loops reduces retention
- No hint system increases early-game frustration
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| Pricing | free | free | free | free | freemium | freemium | freemium | freemium | paid | paid |
| Momentum | Maintenance | Intense | - | - | Intense | Active | Zombie | Maintenance | Zombie | - |
| Update Cadence | 2 versions, ~38d avg | 5 versions, ~3d avg | - | - | 5 versions, 5 majors/6mo, ~6d avg | 5 versions, ~9d avg | 2 versions, ~1962d avg | 2 versions, ~288d avg | 4 versions | - |