| Core Identity |
| Developer | Guru Smart Holding Limited | Boombox Games LTD | PlaySimple Games | SUPERSONIC STUDIOS LTD | Lion Studios Plus | Moon Active | SUPERBOX. Inc |
| Category | Games | Games | Puzzle | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android |
| Store Metrics |
| Rating | 4.9 / 5 | 4.9 / 5 | 4.9 / 5 | 4.6 / 5 | 4.8 / 5 | 4.6 / 5 | 4.9 / 5 |
| Ratings Count | 171,147 | 347,704 | 57,445 | 393,400 | 94,968 | 255,178 | 89 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 5, 2024 | Apr 13, 2022 | Jun 27, 2024 | Dec 31, 2019 | Mar 15, 2021 | Jul 7, 2021 | Jan 17, 2023 |
| Last Updated | May 7, 2026 | May 4, 2026 | Apr 16, 2026 | Jan 10, 2026 | Apr 22, 2026 | Apr 13, 2026 | Nov 19, 2025 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | positive | mixed | terrible | negative | - |
| Score | 65/100 | 35/100 | 85/100 | 55/100 | 25/100 | 25/100 | - |
| Praises | - Satisfying sorting mechanics provide a relaxing experience for players during short daily breaks
- Minimalist ad frequency compared to other sorting titles keeps the gameplay flow uninterrupted
| - Core match-three gameplay loop provides an addictive and relaxing experience for casual players
| - Relaxing core puzzle mechanics provide a calming mental exercise for players of all ages
- Visual design and tile variety keep the repetitive matching loop feeling fresh and engaging
| - Relaxing and non-competitive gameplay loop provides a stress-free experience for casual players
- Simple and intuitive mechanics allow for immediate engagement without complex learning curves
- One-time purchase option effectively removes mandatory advertisements for long-term players
| - Core tile matching gameplay provides a satisfying and addictive cognitive challenge for long-term players
| | - |
| Complaints | - Aggressive monetization shifts post-update restrict access to essential gameplay items like shuffles
- Technical instability including freezing and overheating occurs frequently during intense sorting sessions
| - Visual design changes post-update introduce cartoonish, bloated graphics that hinder object identification
- Technical instability and progression resets following the latest update disrupt long-term player retention
| - Aggressive ad frequency interrupts the flow of gameplay and prevents level completion for users
- Technical instability and freezing issues force users to abandon active game sessions
- Difficulty spikes in later levels create a perception of pay-to-win progression barriers
| - Aggressive ad frequency and forced ad viewing post-update disrupt the core gameplay flow
- Technical regressions including progress loss and failed purchase restoration after updates
- Inconsistent UI behavior and freezing during ad playback on mobile devices
| - Intrusive mid-game pop-up advertisements disrupt flow and consume limited level completion time
- Frequent application crashes and freezing during gameplay result in loss of progress and rewards
| - Removal of Core Features
- Excessive Advertising
| - |
| Requests | - Implementation of a dedicated no-timer mode to support stress-free and casual sorting sessions
| - Option to toggle between the new cartoonish graphics and the original classic visual style
| - Increased tile size options would improve accessibility for users with visual impairments
| - Implementation of a scoring or competitive leaderboard system to increase replay value
| - Permanent ad-free purchase option requested to replace temporary or ineffective season pass models
| - | - |
| Strategic Intel |
| Strengths | - Satisfying sorting loop drives daily session frequency
- Minimalist ad frequency sustains player retention
| - Team-based prize pools build community-based switching costs
- Travel-themed event cycles drive recurring daily active usage
- Offline play capability maintains engagement during travel
| - Editors' Choice-style visual polish sustains organic install velocity
- Content-gated scenic progression creates long-term retention loops
| - Hybrid-casual publishing infrastructure enables rapid liveOps iteration
- One-time ad-removal purchase drives high satisfaction among veteran players
| - Weekly content updates sustain long-term engagement
- Lion Studios branding provides a distinct competitive edge in user acquisition
| - Massive user base of 35M+ people
- Deep meta-game features (Zen Room, Plant Care)
- Strong Live-Ops with Zen Masters League
| - |
| Weaknesses | - Aggressive monetization of utility items triggers churn
- Technical instability causes device overheating
| - Visual overhaul hinders object identification [latest release]
- Technical instability causes progress resets [latest release]
- Aggressive ad frequency creates friction for progression [user reviews]
| - Aggressive ad-frequency interrupts gameplay flow
- Technical instability causes session-abandonment
- High-level difficulty spikes create pay-to-win sentiment
| - Progress loss on device switch or update
- Aggressive ad frequency post-update disrupts core flow
- Failed purchase restoration for ad-free users
| - Frequent application crashes during gameplay
- Mid-game ads deduct time from level completion
- Inconsistent level-completion logic
| - Removal of popular room-decorating feature
- Aggressive ad frequency (post-level ads)
- Intrusive UI pop-ups and clutter
| - |
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | free |
| Momentum | Active | Active | Intense | Maintenance | Maintenance | Active | Intense |
| Update Cadence | 5 versions, ~13d avg | 5 versions, 5 majors/6mo, ~9d avg | 5 versions | 2 versions, ~12d avg | 4 versions, ~10d avg | 5 versions, 5 majors/6mo, ~14d avg | 5 versions |