Super Impossible Wheel vs its rivals

Side-by-side comparison against Super Impossible Wheel's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Circle
Peer
Core Identity
Developerron myschukUAB Target WorksUAB Target WorksStanislav SvecKetchappCleto MayDenis SamodurovPatrick Taylor
CategoryGamesGamesGamesGamesGamesGamesGamesGames
PlatformiOSiOSiOSiOSAndroid, iOSiOSiOSiOS
Store Metrics
Rating0.0 / 54.1 / 55.0 / 50.0 / 54.3 / 55.0 / 55.0 / 50.0 / 5
Ratings Count07105,462120
PriceUSD0.99FreeFreeFreeFreeFreeFreeFree
Release DateOct 30, 2015Mar 28, 2014Mar 14, 2014Mar 12, 2016Oct 17, 2014Mar 1, 2023Jul 6, 2018Jul 22, 2025
Last UpdatedJun 21, 2024Apr 8, 2024Nov 22, 2016Jan 26, 2026Nov 10, 2025Mar 2, 2023Dec 3, 2018Dec 23, 2025
Sentiment & Reviews
Sentiment---terriblemixed---
Score---10/10050/100---
Praises----
  • Minimalist, low-friction entry point that avoids the complexity of momentum-based physics
---
Complaints---
  • Aggressive ad frequency after every win disrupts the core gameplay flow for active players
  • Arbitrary tap limits restrict session length and prevent extended engagement with the game mechanics
  • Lack of content variety and the repetitive nature of the core loop
---
Requests--------
Strategic Intel
Strengths
  • Apple Watch integration provides a hardware-based differentiator
  • Focused, high-intensity gameplay loop appeals to core reflex-arcade enthusiasts
--
  • Split-screen mechanic enables social play without hardware barriers
  • Bluetooth connectivity facilitates low-friction peer-to-peer engagement
  • Cross-promotion network across 200+ titles lowers acquisition costs
  • Minimalist entry point reduces friction for casual users
--
  • Offline-first architecture enables engagement in network-restricted environments
  • Minimalist control scheme reduces friction for casual entry
Weaknesses
  • Paid entry at $0.99 creates high friction for new user acquisition
  • Lack of social leaderboards limits repeat play
  • No free-to-play tier restricts funnel size
--
  • Aggressive ad frequency after every match
  • Arbitrary ten-tap session limit
  • Lack of global leaderboards or progression systems
  • 1.09★ Android-iOS rating gap indicates poor technical parity
  • Static gameplay loop lacks long-term retention hooks
--
  • No meta-game progression loop limits long-term retention
  • Lack of IAP tiers restricts revenue potential per user
Pricingpaidfreefreefreefreemiumfreefreefree
MomentumZombie---Zombie---
Update Cadence1 versions---2 versions, ~6d avg---

Compare Super Impossible Wheel head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Super Impossible Wheel, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0