Super One More Jump
For casual gamers seeking high-difficulty, rhythm-based arcade challenges for short play sessions.
Super One More Jump is an established games app that is completely free. With a 3.8/5 rating from 91 reviews, it shows polarized user reception.
What is Super One More Jump?
Super One More Jump is a casual rhythm-based arcade game for iOS and Android, focused on precision jumping mechanics.
Users hire the game for low-stakes, high-difficulty skill practice during short commute windows, where the one-tap control scheme removes the friction of complex inputs.
Current Momentum
v1.1 · 1mo ago
Active- Launched Android version February 2026
- Ships minor bug fix releases
What makes this app unique?
What Does It Look Like?
What Are The Key Features?
Single-finger input to control jump distance
One new procedurally generated level every 24 hours
Local multiplayer mode featuring 80 dedicated levels
How much does it cost?
- Free to download and play
Ad-supported free model with no IAP or subscription gates observed in current build.
Who Built It?
SMG Studio
Delivering high-intensity arcade and strategy experiences for mobile players. Focused on accessible, skill-based gameplay across diverse genres.
Portfolio
11
Apps
What other apps does SMG Studio make?
Explore the full SMG Studio report
Portfolio breakdown, audience, momentum, and every app published by SMG Studio.
What do users think recently?
Analysis in progress, available soon
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Super One More Jump?
How's The Games Market?
How does it evolve in the Games market?
The app holds a #66 Free rank in New Zealand and #89 in Nigeria, but the lack of Android ratings compared to 91 iOS ratings signals a significant distribution gap across platforms.
Rank progression
6 active rankings tracked — 30-day window
Which niche is Super One More Jump in?
to achieve the highest possible score
Explore the full Precision Platformer Runners niche
Every app in this space — 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Dominates the casual physics-based movement genre with a massive, highly active user base and a rapid release cadence that dwarfs the target app.
Differentiators
- Maintains a high-frequency update cycle with 13 releases in six months to keep content fresh
- Utilizes a physics-based momentum engine that provides more tactile feedback than simple tap-to-jump mechanics
- Aggressive monetization strategy leverages high-volume ad placements that the target app currently lacks
Head to head
The target app must pivot toward a live-ops model or introduce procedural generation to compete with the content velocity of this market leader.
Contenders(2)
Shares the same 'one-tap' minimalist design philosophy while focusing on rhythmic timing rather than distance.
Differentiators
- Centers gameplay around rhythmic synchronization which creates a distinct 'flow state' compared to platform jumping
- Uses a minimalist vector art style that minimizes visual clutter for better focus on timing
Directly competes in the one-tap precision movement space with a highly polished, high-engagement loop.
Differentiators
- Focuses on momentum-based drifting mechanics rather than static platform jumping to differentiate the core loop
- Implements a high-contrast visual style that improves readability during fast-paced gameplay segments
Same space(4)
A high-velocity casual game that shares the 'one-tap' simplicity but adds a color-matching constraint.
Differentiators
- Adds a cognitive load layer by requiring players to match character colors with obstacle segments
- Supports a high-frequency update schedule to keep the core mechanic feeling fresh for returning users
Adjacent parkour-style movement game that captures the same 'casual precision' audience.
Differentiators
- Incorporates 3D character animations and ragdoll physics to add humor and personality to failures
- Features a competitive multiplayer layer that adds social stakes to the movement mechanics
The foundational classic of the vertical jumping genre that maintains a massive, loyal legacy audience.
Differentiators
- Utilizes tilt-based controls which offer a different physical engagement layer than the target's tap-only system
- Maintains a strong brand identity that serves as the category benchmark for vertical platformers
A titan of the rhythm-platformer genre that sets the industry standard for difficulty and level design.
Differentiators
- Features a robust level editor that allows the community to generate infinite replayable content
- Integrates a complex soundtrack-synced gameplay system that is significantly more demanding than standard jumping
New entrants(1)
A recent iteration of a massive casual hit, showing strong continued investment and feature updates.
Differentiators
- Uses a 3D spiral descent mechanic that offers a more dynamic perspective than 2D platformers
- Leverages Voodoo's massive cross-promotion network to rapidly acquire users for the '+' subscription tier
Compare Super One More Jump against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Super One More Jump
Strengths to defend, gaps to attack
Core Strengths
- Daily endless mode creates recurring retention loop
- Local 2-player co-op provides social differentiator
- Pixel-art customization assets drive collection behavior
Critical Frictions
- No cloud-save functionality
- Lack of IAP monetization
- Android rating density lags iOS
Growth Levers
- Implement live-ops engine for content velocity
- Introduce IAP for cosmetic themes
- Expand B2B partnerships via rhythm mechanic
Market Threats
- Going Balls update cadence erodes share
- Tetris Block Party entry pulls interest
- EU data-minimization impacts ad targeting
What are the next best moves?
Ship cloud save because it is the top-requested missing feature → unlock data-loss frustration
User reviews consistently flag data loss as a primary churn risk.
Trade-off: Push the wearable companion app sprint to Q3.
Introduce IAP for cosmetic themes because the current free-only model misses revenue potential → increase ARPDAU
The game lacks any monetization gates despite high-engagement daily modes.
Trade-off: Pause the UI-refresh project for the main menu.
A counter-intuitive read
The app's lack of IAP is not a design choice but a strategic vulnerability, as it prevents the team from funding the live-ops content engine required to compete with Going Balls.
Feature Gaps vs Competitors
- Real-time competitive multiplayer (available in Fun Race 3D)
- Community-driven level editor (available in Geometry Dash World)
Key Takeaways
Super One More Jump retains players through a tight, rhythm-based loop, but the absence of IAP and live-ops content leaves it exposed to faster-moving competitors, so the PM must prioritize monetization and cloud-save features to stabilize the user base.
Where Is It Heading?
Mixed Signals
The casual arcade market is consolidating around titles with high-frequency update cadences, leaving static titles like Super One More Jump exposed to churn. The team must transition to a live-ops model to maintain relevance against competitors that push content every two weeks.
The lack of Android rating density following the recent launch suggests poor initial acquisition, which compounds the risk of being overshadowed by established arcade leaders.
The daily endless mode provides a strong retention anchor, which offers a foundation for future live-ops expansion if the team pivots to a content-first cadence.