Super One More Jump vs its rivals

Side-by-side comparison against Super One More Jump's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Looper!
Contender
Sling Drift
Contender
Core Identity
DeveloperSMG StudioSUPERSONIC STUDIOS LTDKwalee LtdAI Games FZColor Switch Phoenix, LLCAI Games FZLima SkyRobTop Games ABVoodoo
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformiOS, AndroidiOS, AndroidAndroid, iOSAndroid, iOSAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOSAndroid, iOS
Store Metrics
Rating3.8 / 54.6 / 54.7 / 54.5 / 54.7 / 54.6 / 54.2 / 54.5 / 54.8 / 5
Ratings Count91409,483307,388286,52954,961803,2253,12267,60412,095
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateMay 24, 2018Feb 19, 2020Jun 7, 2018Apr 30, 2018May 23, 2018May 5, 2019Aug 25, 2011Dec 21, 2016Jun 5, 2025
Last UpdatedJun 25, 2018May 6, 2026Dec 2, 2025Mar 3, 2026Apr 2, 2026Feb 9, 2026Jan 16, 2026Jan 29, 2026Mar 13, 2026
Sentiment & Reviews
Sentiment-mixednegative-mixedmixedmixedexcellentnegative
Score-45/10035/100-58/10058/10045/10082/10025/100
Praises-
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • Core gameplay loop provides a relaxing and satisfying experience for casual players
  • Musical elements and rhythmic design create an enjoyable atmosphere for players
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  • Nostalgic Appeal
  • Offline Playability
  • Nostalgic Appeal
  • Engaging Gameplay
  • Core jumping mechanics provide a nostalgic and addictive experience for long-term players
  • Engaging Gameplay
  • Accessibility and Ease of Use
  • Core gameplay loop provides a satisfying and addictive challenge for casual play sessions
Complaints-
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Excessive ad frequency disrupts the flow of gameplay and makes the app feel unplayable
  • Forced advertisements appear even when navigating menus or retrying levels
-
  • Aggressive Monetization
  • Technical Performance Issues
  • Excessive Ad Frequency
  • Unpopular Version Changes
  • Aggressive ad frequency post-update disrupts the flow of short gameplay sessions
  • Lack of Content
  • Ad Frequency
  • Aggressive ad frequency and forced internet connectivity degrade the core user experience
Requests-
  • Account synchronization and cloud save functionality to prevent permanent progress loss
  • Reduced ad frequency to allow for a more peaceful and uninterrupted gaming experience
---
  • Paid ad-free option requested to restore the original premium experience
-
  • Multiplayer mode requested to expand the competitive scope of the current gameplay
Strategic Intel
Strengths
  • Daily endless mode creates recurring retention loop
  • Local 2-player co-op provides social differentiator
  • Pixel-art customization assets drive collection behavior
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • Satisfying rhythmic core loop drives high initial session frequency
  • Melodious audio-visual feedback creates a distinct zen-like atmosphere
  • Broad international reach sustains organic discovery across 50+ markets
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  • Massive level library (1,000+)
  • Strong nostalgic brand equity
  • Offline playability
  • Massive legacy user base (3.4M+ ratings)
  • Unique 'Fun City' sandbox builder mode
  • Strong nostalgic brand equity
  • Nostalgic core loop sustains long-term player interest
  • Offline playability functions as a reliable engagement mechanism
  • Tilt-control mechanic creates a distinct arcade feel
  • Massive community-driven content library (millions of levels)
  • Strong brand loyalty with 'Excellent' sentiment
  • Robust offline playability
  • Physics-based descent loop sustains high organic install velocity
  • Haptic feedback integration reinforces daily habit formation
Weaknesses
  • No cloud-save functionality
  • Lack of IAP monetization
  • Android rating density lags iOS
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • Forced ad frequency during menu navigation triggers high churn
  • Subscription price of $5.49/week sits above the casual-game median
  • Lack of offline-play support forces constant ad-delivery exposure
-
  • Prohibitive $8.99/week VIP pricing
  • Intrusive ad frequency
  • Technical lag and stutters
  • Aggressive ad-to-play ratio (30s ad for 15s level)
  • Negative sentiment regarding recent version updates
  • Lack of real-time synchronous multiplayer
  • Aggressive ad frequency post-update drives churn
  • Gyroscope-only controls limit accessibility for casual play
  • Technical instability causes crashes on loading screens
  • Native levels are too short (20-minute completion time)
  • High ad frequency causing user friction
  • Lack of modern technical features like 120Hz support
  • 0.9★ Android-iOS rating gap indicates severe monetization friction
  • Forced online requirement drives high uninstallation rates
Pricingfreefreemiumsubscriptionfreemiumfreemiumfreemiumfreemiumfreefreemium
MomentumActiveActiveMaintenanceActiveMaintenanceMaintenanceMaintenanceMaintenanceMaintenance
Update Cadence4 versions5 versions, ~9d avg5 versions, ~71d avg5 versions4 versions, ~7d avg5 versions, ~25d avg5 versions, ~20d avg5 versions, 3 majors/6mo, ~166d avg5 versions, 1 majors/6mo, ~22d avg

Compare Super One More Jump head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Super One More Jump, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0