| Core Identity |
| Developer | Redshift | CD PROJEKT S.A. | Azamat Bayzulaev | SQUARE ENIX | SQUARE ENIX | Lava Level | Kotobuki Solution Co., Ltd. | ASOBIMO,Inc. | ASOBIMO,Inc. | ASOBIMO,Inc. |
| Category | Games | Games | Stickers | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS | Android, iOS | Android, iOS | iOS | iOS | iOS, Android | iOS, Android | iOS | iOS | iOS |
| Store Metrics |
| Rating | 4.1 / 5 | 0.0 / 5 | 5.0 / 5 | 4.3 / 5 | 4.3 / 5 | 4.6 / 5 | 2.3 / 5 | 4.2 / 5 | 3.0 / 5 | 3.4 / 5 |
| Ratings Count | 18 | 0 | 5 | 232 | 195 | 165 | 3 | 5 | 23 | 14 |
| Price | USD4.99 | $19.99 | Free | $19.99 | $14.99 | $5.99 | $7.99 | Free | Free | Free |
| Release Date | Feb 20, 2009 | Jul 27, 2022 | May 9, 2018 | May 28, 2015 | Nov 25, 2013 | Feb 8, 2013 | Apr 2, 2025 | Dec 27, 2023 | Oct 28, 2021 | Dec 14, 2021 |
| Last Updated | Jul 11, 2023 | Feb 27, 2024 | May 9, 2018 | Mar 5, 2020 | Mar 3, 2025 | Sep 5, 2025 | Apr 9, 2025 | Apr 24, 2026 | Mar 31, 2026 | Apr 14, 2026 |
| Sentiment & Reviews |
| Sentiment | excellent | mixed | mixed | mixed | mixed | positive | mixed | - | - | - |
| Score | 85/100 | 65/100 | 65/100 | 45/100 | 55/100 | 85/100 | 50/100 | - | - | - |
| Praises | - Deep open-world role playing mechanics provide high replay value for fans of classic computer titles
- Turn-based combat system offers strategic depth that rewards careful planning over twitch-based reflexes
| - Deep strategic card mechanics provide long-term engagement for fans of the original console experience
- High-quality visual art style maintains the aesthetic charm of the source material
| - The core side-scrolling gameplay loop provides a nostalgic and highly addictive experience for long-term players
| - Deep turn-based combat mechanics provide a high-quality single player experience
- Artistic direction and musical score create an immersive atmosphere for players
| - The core narrative and character-driven storytelling provide a deep experience for long-term franchise fans
| - Retro-style grid-based dungeon crawling mechanics provide a nostalgic and engaging experience for classic RPG fans
| - Traditional JRPG mechanics
| - | - | - |
| Complaints | - Clumsy touch controls and large interface elements hinder movement and navigation during exploration
- Occasional save data loss following updates creates significant friction for long-term players
| - Frequent application crashes and initialization errors prevent users from launching the game
- Lack of mouse support creates significant accessibility barriers for players with physical limitations
| - Aggressive difficulty spikes and unfair enemy encounters create frustration during standard progression stages
| - Display scaling issues on modern devices cause significant portions of the screen to be cut off
- Lack of compatibility for external wireless controllers limits accessibility and comfort during long sessions
- Removal of legacy titles from the store prevents fans from accessing previously purchased content
| - Lack of controller support creates significant friction for players accustomed to traditional console-style input methods
| - Technical instability and loading failures on specific device configurations prevent access to the game world
| | - | - | - |
| Requests | - External controller support would improve navigation and combat precision for mobile players
| - Implementation of mouse support to improve accessibility and control for all players
| - Multiplayer functionality would allow for competitive or cooperative play between friends
| - Official support for external wireless controllers to enhance gameplay precision and comfort
- Remastering or updating legacy series titles to ensure compatibility with current mobile operating systems
| - Implementation of cloud saving functionality to allow progress synchronization across multiple mobile devices
| - Implementation of faster navigation or travel options to reduce backtracking through previously explored dungeon areas
| | - | - | - |
| Strategic Intel |
| Strengths | - 50-hour campaign sustains high replay value
- Deep magic and alchemy systems reward character investment
- Hand-drawn 3D world builds strong retro-RPG identity
| - Dark fantasy IP roots drive organic interest from core RPG fans
- Non-linear narrative design creates replayability loops
| - HID controller support enables B2B distribution on Android TV and NVIDIA SHIELD hardware platforms.
| - High-fidelity artistic direction and original musical score sustain premium brand perception
- Deep turn-based combat mechanics drive long-term engagement for traditional RPG fans
| - Franchise legacy sustains organic install velocity
- Tactical depth of Lunar Phases mechanic retains veteran RPG players
| - Premium, distraction-free design avoids modern monetization traps
- Deep, dialogue-heavy narrative appeals to classic RPG fans
| - Premium upfront pricing model avoids microtransaction-heavy progression
- Controller support enables console-like play sessions
| - | - | - |
| Weaknesses | - Clumsy touch controls hinder navigation
- Save data loss post-update erodes player trust
- Lack of quest tracking increases new-player churn
| - Frequent launch crashes prevent session initialization
- Lack of mouse support excludes specific user segments
| - Premium tier gate at level 10 triggers monetization pressure complaints in reviews.
- Lack of control precision erodes combat quality.
| - Premium $19.99 price point exceeds category median
- Display scaling issues on modern hardware
- Lack of external controller support
| - Premium tier at $14.99 above category median
- No cloud-save despite recurring user requests
- Technical instability including save-data loss
| - Technical instability on specific hardware configurations
- Cumbersome navigation and UI controls
- Lack of procedural content limits replayability
| - 0.7★ Android-iOS rating gap indicates platform-specific stability issues
- Lack of automap forces manual navigation friction
| - | - | - |
| Pricing | paid | freemium | freemium | paid | paid | paid | paid | freemium | freemium | freemium |
| Momentum | - | Maintenance | Zombie | Zombie | Zombie | Zombie | Maintenance | - | - | - |
| Update Cadence | - | 3 versions, 1 majors/6mo, ~355d avg | 2 versions, 1 majors/6mo, ~2425d avg | 1 versions | 1 versions | 1 versions, 1 majors/6mo | 2 versions, ~198d avg | - | - | - |