| Core Identity |
| Developer | Arclite Systems LTD | Scopely, Inc. | Bluetile Games S.L. | Blackout Lab SL | Uniqo Lab. | Philippe Schober | AppA11y, Inc. | Grzegorz Dziembowski | Andrew Morrison | Yannick Mueller |
| Category | Casual | Games | Games | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android, iOS | iOS, Android | Android, iOS | Android, iOS | iOS, Android | iOS, Android | iOS | iOS, Android | iOS, Android | iOS |
| Store Metrics |
| Rating | 4.5 / 5 | 4.8 / 5 | 4.8 / 5 | 4.5 / 5 | 4.4 / 5 | 4.1 / 5 | 4.6 / 5 | 4.8 / 5 | 5.0 / 5 | 0.0 / 5 |
| Ratings Count | 6,390 | 3,738,331 | 57,411 | 529 | 23,021 | 31 | 5,795 | 1,814 | 2 | 0 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Apr 8, 2021 | Apr 11, 2023 | Feb 24, 2022 | Apr 13, 2022 | Dec 13, 2016 | Mar 30, 2020 | Nov 21, 2012 | Dec 1, 2017 | Feb 29, 2024 | Aug 21, 2020 |
| Last Updated | Apr 9, 2021 | Jul 1, 2026 | Jun 2, 2026 | May 23, 2025 | Nov 29, 2023 | Aug 12, 2024 | May 7, 2026 | May 4, 2026 | Apr 18, 2026 | May 11, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | mixed | mixed | - | mixed | mixed | positive | positive | positive | - |
| Score | 65/100 | 65/100 | 55/100 | - | 45/100 | 65/100 | 75/100 | 85/100 | 75/100 | - |
| Praises | - Classic gameplay and aesthetic
| - High-production value and frequent event updates
| - Classic dice gameplay mechanics provide a relaxing and addictive way to pass time
| - | - Simple and effective dice rolling mechanics provide utility for tabletop gaming and classroom activities
| - Extensive rule customization options allow players to recreate diverse historical board game variants accurately
| - Exceptional accessibility features for blind and visually impaired users drive long-term retention
| - Deep, specialized support for complex Gloomhaven campaign tracking that generic dice games cannot replicate.
| - Digital scoresheets replace paper logs and simplify tracking for various board games
| - |
| Complaints | | - Aggressive monetization pressure and progression gates
| - Excessive ad frequency interrupts gameplay and degrades the overall user experience
| - | - Aggressive advertisement frequency disrupts the core gameplay loop and creates a frustrating user experience
- In-app purchases fail to consistently remove advertisements as promised by the monetization model
| - AI logic inconsistencies regarding capture rules and move speed frustrate players during single-player sessions
| - Broken chat functionality and message delivery failures hinder social interaction post-update
| - Manual entry requirements for complex Frosthaven rulesets create administrative friction.
| - Permission errors prevent data saving and app functionality on newer Android devices
| - |
| Requests | | - Cloud-save synchronization
| - Reduced ad frequency during active matches to allow for uninterrupted gameplay sessions
| - | - Expanded dice variety including twelve-sided and custom-sided options for complex tabletop rule sets
| - Automatic forfeiture feature for online matches where opponents stop playing for extended periods
| - Expansion of the game library with new titles to reduce repetitive gameplay
| - | - Expansion of the game template database to include more specific board game titles
| - |
| Strategic Intel |
| Strengths | - Adaptive AI model provides personalized challenge [AI Mechanism]
- Glow-style aesthetic creates distinct visual identity [Design Moat]
| - High-production IP integrations drive superior acquisition
- Social-griefing mechanics create sticky network effects
| - Offline-ready core loop sustains user acquisition in low-connectivity segments
- Progression-based cosmetic dice faces drive long-term retention
- Multi-mode multiplayer expands session-type versatility
| - | - Physics-based 3D engine provides immediate tabletop utility
- Simple interface supports rapid, high-volume rolling sessions
| - 200,000+ custom variant combinations create category authority
- One-time purchase model builds trust with players fatigued by aggressive monetization
| - VoiceOver accessibility functions as a B2B-style barrier to entry in the visually impaired gaming segment.
- Asynchronous turn-based mechanics drive high session frequency by removing real-time scheduling friction.
| - Specialized campaign-tracking logic for complex tabletop titles
- Cross-platform server synchronization for persistent party data
| - Custom scoresheet templates drive user-generated content
- External hobbyist platform integrations act as acquisition channels
| - Flexible rule configuration engine supports niche card games, creating a high switching cost for tournament organizers.
|
| Weaknesses | - High ad frequency creates user friction [Monetization Friction]
- Lack of cloud-save limits session continuity [Retention Gap]
| - Heavy reliance on IAP-driven progression gates
- High-frequency complaints regarding monetization pressure
| - Ad-density during active matches drives high churn
- Technical instability during ad-transitions degrades session quality
- Lack of cloud-save persistence causes progress loss on reinstallation
| - | - Ad-removal purchase failure reports create trust deficits
- High ad frequency disrupts the core gameplay loop
| - 1,619 Android reviews highlight persistent AI logic inconsistencies
- Account registration failures act as a primary churn point for new users
| - Chat functionality failures post-update erode social retention.
- Ad-to-reward ratio is flagged as excessive by non-paying users.
| - Manual data-entry overhead for complex scenarios
- Lack of social features to drive daily active usage
| - Android permission errors block core saving functionality
- Total review count below 60 limits social proof
- Lacks a formal player directory for recurring groups
| - No cloud-save functionality creates data-loss risk for long-term tournament tracking.
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| Pricing | freemium | freemium | freemium | free | freemium | freemium | free | freemium | free | free |
| Momentum | Zombie | - | Maintenance | Steady | Zombie | Maintenance | Maintenance | Zombie | Maintenance | Maintenance |
| Update Cadence | 2 versions, ~1849d avg | - | 5 versions, ~16d avg | 4 versions | 2 versions, ~588d avg | 2 versions, 1 majors/6mo, ~597d avg | 1 versions | 2 versions, ~974d avg | 2 versions, 2 majors/6mo, ~7d avg | 1 versions, 1 majors/6mo |