Try to Fly vs its rivals

Side-by-side comparison against Try to Fly's closest competitors — identity, store metrics, ratings & sentiment, and strategic intel.

Try to Fly
This App
Going Balls
Contender
Core Identity
DeveloperBoomBit, Inc.AI Games FZMetro Trains Melbourne Pty LtdSUPERSONIC STUDIOS LTDWildlife StudiosSkgames Yazilim Muhendislik Teknoloji Ltd. Sti.AxesInMotion S.L.Miniclip.comReal Free Soccer
CategoryGamesGamesGamesGamesGamesGamesGamesGamesGames
PlatformAndroid, iOSiOS, AndroidiOS, AndroidiOS, AndroidiOS, AndroidAndroid, iOSiOS, AndroidAndroid, iOSAndroid, iOS
Store Metrics
Rating4.3 / 54.6 / 54.5 / 54.6 / 54.7 / 54.6 / 54.4 / 54.7 / 54.7 / 5
Ratings Count148803,22524,427409,483785,67845,89470,537202,052241,041
PriceFreeFreeFreeFreeFreeFreeFreeFreeFree
Release DateMar 19, 2022May 5, 2019Nov 18, 2014Feb 19, 2020Jul 11, 2015Dec 23, 2015Jan 29, 2015Sep 22, 2020Mar 25, 2021
Last UpdatedDec 2, 2025Feb 9, 2026Feb 20, 2026May 6, 2026Apr 17, 2026Dec 15, 2025Apr 25, 2026Apr 8, 2026Apr 13, 2026
Sentiment & Reviews
Sentimentnegativemixednegativemixedmixedpositivepositivemixedpositive
Score35/10058/10032/10045/10058/10075/10075/10055/10075/100
Praises
  • Ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts
  • Nostalgic Appeal
  • Engaging Gameplay
  • Nostalgic Appeal
  • Engaging Core Gameplay
  • Core ball-rolling mechanics provide an addictive and entertaining experience for casual play sessions
  • Nostalgic Value
  • Creative Gameplay
  • Addictive core gameplay loop provides high entertainment value for casual racing enthusiasts
  • Realistic visual presentation and smooth control responsiveness enhance the overall riding experience
  • Nostalgic gameplay loop provides long-term entertainment value for returning players
  • Gameplay Enjoyment
  • Offline Accessibility
  • Engaging Gameplay
Complaints
  • Excessive ad frequency interrupts the core gameplay loop and degrades the user experience
  • Excessive Ad Frequency
  • Unpopular Version Changes
  • Aggressive Ad Frequency
  • Broken Monetization
  • Technical Bugs
  • Excessive ad frequency disrupts the flow of gameplay and creates a negative user experience
  • Intrusive Advertisements
  • Restrictive Recent Update
  • Aggressive monetization and high bike costs create significant progression friction for players
  • Excessive ad frequency and complex navigation steps disrupt the flow of gameplay
  • Excessive advertisement frequency disrupts the flow of gameplay sessions
  • Unfair Matchmaking and Scripting
  • Technical Issues and Glitches
  • Intrusive Advertising
  • Lack of Player Control
Requests
  • Reduced ad frequency or an option to skip ads to improve session flow
--
  • Account synchronization and cloud save functionality to prevent permanent progress loss
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  • Expanded environmental variety including snow, rain, and desert maps for exploration
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Strategic Intel
Strengths
  • Ragdoll physics engine provides humorous retention anchor
  • Accessible control scheme lowers casual entry barrier
  • Massive legacy user base (3.4M+ ratings)
  • Unique 'Fun City' sandbox builder mode
  • Strong nostalgic brand equity
  • World-famous IP with 1.2B+ unique plays
  • Unique educational 'safety' hook
  • Strong nostalgic value for Gen Z/Millennial users
  • Physics-based momentum feels more responsive than rigid lane-based runners
  • One-finger control scheme maximizes top-of-funnel acquisition
  • Massive established user base (3.6M+ ratings)
  • Unique pet adoption and interaction mechanics
  • Accessible blueprint-guided construction system
  • Immersive first-person cockpit perspective drives session length
  • High-fidelity recorded audio assets increase perceived production value
  • 19-language localization enables global market penetration
  • Physics-based core loop sustains 500M+ installs
  • Multi-chapter career progression increases DAU/MAU ratio
  • Offline-first design captures travel-based play segments
  • Massive user base (980k+ ratings) providing high social proof
  • Strong social meta-game via the Club system
  • High monetization efficiency (#40 Grossing rank)
  • Market-leading offline functionality
  • Massive social proof (3.3M+ ratings)
  • Low-friction 'jump-start' UX
Weaknesses
  • Ad-to-gameplay ratio drives high churn rates
  • Progression gating feels artificial to users
  • Misleading marketing creates trust deficit
  • Aggressive ad-to-play ratio (30s ad for 15s level)
  • Negative sentiment regarding recent version updates
  • Lack of real-time synchronous multiplayer
  • Intrusive mid-level ad placements
  • Broken 'No Ads' IAP functionality
  • Technical bugs (audio loss, visual overlays)
  • Loading freezes in the latest update
  • No cloud-save functionality despite user requests
  • Ad frequency disrupts gameplay flow
  • Aggressive ad frequency disrupting gameplay flow
  • Lack of cloud-save functionality for progress retention
  • Recent technical restrictions on block placement
  • High vehicle cost-to-grind ratio creates progression friction
  • Excessive ad frequency disrupts the core gameplay flow
  • Technical reward-delivery bugs erode user trust
  • Ad-frequency disrupts session flow
  • Technical performance regressions post-update
  • Inconsistent vehicle handling on high-performance models
  • Perceived 'scripted' matchmaking (DDA) causing user frustration
  • Critical technical bugs leading to loss of purchases/data
  • Aggressive pay-to-win mechanics cited by mid-tier players
  • High ad frequency in free tier
  • Aggressive weekly subscription pricing
  • Perceived 'on-rails' gameplay limiting player agency
Pricingfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemiumfreemium
Momentum-MaintenanceMaintenanceActiveMaintenanceMaintenanceActiveActiveIntense
Update Cadence-5 versions, ~25d avg5 versions, 3 majors/6mo, ~284d avg5 versions, ~9d avg5 versions, ~4d avg5 versions, 2 majors/6mo, ~267d avg5 versions, 4 majors/6mo, ~20d avg5 versions, 2 majors/6mo, ~7d avg5 versions, 4 majors/6mo, ~8d avg

Compare Try to Fly head-to-head

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Try to Fly, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Data licensed under CC-BY-NC 4.0