Report updated May 20, 2026
Try to Fly
For casual mobile gamers interested in physics-based stunt games and short-session entertainment.
Try to Fly is a challenged games app that is free with in-app purchases. With a 3.9/5 rating from 22.1K reviews, it faces significant user friction. Users particularly appreciate ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts, though excessive ad frequency interrupts the core gameplay loop and degrades the user experience remains a common concern.
What is Try to Fly?
Try to Fly is a physics-based stunt game for mobile, featuring ragdoll mechanics and obstacle-course levels.
Users hire the game for low-stakes, humorous, short-session entertainment, but the current ad-heavy experience forces them to abandon the app before reaching the intended progression milestones.
Current Momentum
v0.8
- Shipped minor performance and graphics updates.
- Maintains stable but negative sentiment trend.
Active Nemesis
Fun Race 3D: Running & Parkour
By AI Games FZ
Other Rivals
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User Mood
What makes this app unique?
What Does It Look Like?
Loading...
What Are The Key Features?
Players control characters jumping from cliffs, bridges, and skyscrapers to maintain altitude and hit targets
Multiple unlockable characters available for use in game levels
Sequential level structure requiring players to hit finish targets to advance
How much does it cost?
- Free to play with ad support
- In-app purchases available
Ad-supported model with in-app purchases, targeting high-volume casual engagement.
Who Built It?
BoomBit
Delivering a diverse mobile gaming portfolio that spans hyper-casual puzzles, realistic simulations, and competitive mid-core RPGs.
Portfolio
13
Apps
What other apps does BoomBit make?
Mini Golf Club PvP Multiplayer
Darts Club: PvP Multiplayer
Car Driving School Simulator
Hunt Royale: Action RPG Battle
Base Jump Wing Suit Flying
Ramp Car Jumping
Explore the full BoomBit report
Portfolio breakdown, audience, momentum, and every app published by BoomBit.
What do users think recently?
High confidence · Latest 80 of 99 total reviews analyzed · Based on 99 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts, but report excessive ad frequency interrupts the core gameplay loop and degrades the user experience.
What Users Love
What Frustrates Users
What Users Want
View the full user-sentiment analysis
Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.
What is the competitive landscape for Try to Fly?
How's The Games Market?
How does it evolve in the Games market?
Try to Fly holds the #95 Free position in its category, but the 3.9-star Android rating lags behind the 4.3-star iOS rating, signaling inconsistent performance across platforms.
Rank progression
5 active rankings tracked — 30-day window
Which niche is Try to Fly in?
to perform physics-based flight stunts
Explore the full Extreme Sports Simulations niche
Every app in this space — 1 tracked, the niche's live rankings, and Marlvel's editorial take on the job-to-be-done.
The rivals identified
Nemeses(1)
Directly competes in the hyper-casual physics-based obstacle course niche with massive scale.
Differentiators
- Utilizes a high-frequency level generation engine that keeps gameplay fresh for millions of daily active users.
- Implements a robust progression system with character customization that drives long-term retention beyond simple physics loops.
Contenders(2)
Shares the 'fail-state' humor and slapstick physics-based death mechanics central to the target app's theme.
Differentiators
- Leverages a strong, established IP brand that turns failure into a comedic, shareable social experience.
- Focuses on a collection of mini-games rather than a single continuous run, reducing player frustration during failure.
Dominates the 'momentum-based' movement genre which shares the core 'Try to Fly' physics-based challenge.
Differentiators
- Features a highly polished camera-follow system that minimizes motion sickness during high-speed aerial maneuvers.
- Maintains a rapid 18-release cadence over six months to continuously inject new environmental hazards and themes.
Same space(3)
Adjacent casual game category with massive scale and high update frequency.
Differentiators
- Integrates creative building mechanics that allow players to construct their own environments, increasing session depth.
- Supports a social multiplayer layer where players can visit and interact with other users' creations.
Adjacent high-speed movement game focusing on precision navigation through obstacles.
Differentiators
- First-person perspective immersion creates a significantly higher intensity experience compared to third-person physics games.
- Advanced sound design and engine feedback provide a tactile sense of speed that casual physics games lack.
Adjacent physics-based vehicle simulation that captures the same 'reckless movement' audience.
Differentiators
- Offers an open-world sandbox environment that allows for emergent gameplay rather than linear obstacle courses.
- Provides deep vehicle physics customization that appeals to users seeking more technical control than casual flyers.
New entrants(2)
Emerging threat leveraging high-production value and competitive multiplayer loops.
Differentiators
- Introduces real-time PvP matchmaking which creates a competitive urgency absent in single-player physics games.
- High-fidelity character animations provide a premium feel that differentiates it from low-poly hyper-casual competitors.
Rapidly growing title with high update velocity and strong engagement mechanics.
Differentiators
- Uses a simplified swipe-to-shoot mechanic that makes complex sports physics accessible to casual players.
- Aggressive release schedule of 9 updates in six months signals a focus on rapid feature iteration.
Compare Try to Fly against every rival
All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.
The outtake for Try to Fly
Strengths to defend, gaps to attack
Core Strengths
- Ragdoll physics engine provides humorous retention anchor
- Accessible control scheme lowers casual entry barrier
Critical Frictions
- Ad-to-gameplay ratio drives high churn rates
- Progression gating feels artificial to users
- Misleading marketing creates trust deficit
Growth Levers
- Implement non-intrusive reward system for ads
- Introduce tutorial to improve new-user retention
Market Threats
- Competitor update cadence outpaces current velocity
- Negative sentiment trend erodes install funnel
What are the next best moves?
Reduce ad frequency during early levels because it is the #1 churn driver → improve day-1 retention.
Sentiment analysis identifies excessive ads as the primary reason for uninstallation.
Trade-off: Pause new character skin development — retention is the immediate priority over cosmetic monetization.
Audit marketing creative because users report a disconnect between ads and actual gameplay → reduce refund surge.
User complaints explicitly cite misleading advertising as a top frustration.
Trade-off: Same-quarter capacity available — no major lever displaced.
A counter-intuitive read
The game's reliance on ragdoll physics is not just a feature, but a necessary distraction from the lack of deep progression, meaning the physics engine is the only thing preventing total churn.
Feature Gaps vs Competitors
- High-frequency level generation (available in Fun Race 3D but missing here)
- Polished camera-follow system (available in Going Balls but missing here)
Key Takeaways
Try to Fly relies on ragdoll physics for retention but suffers from aggressive ad-frequency that alienates the casual base, so the PM must prioritize balancing ad-load against session length to prevent further churn.
Where Is It Heading?
Stable
The hyper-casual market is consolidating around titles with rapid update cadences and high-fidelity retention loops. Try to Fly remains in a maintenance-mode posture, which leaves it vulnerable to competitors that can iterate on gameplay mechanics faster than the current team.
Excessive ad frequency in the latest release continues to drive high churn, which compounds the rating drag already visible on Android.
Recent updates focused on stability and performance, but the lack of new content leaves the app exposed to faster-moving competitors.