Report updated May 20, 2026

Try to Fly is a challenged games app that is free with in-app purchases. With a 3.9/5 rating from 22.1K reviews, it faces significant user friction. Users particularly appreciate ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts, though excessive ad frequency interrupts the core gameplay loop and degrades the user experience remains a common concern.

What is Try to Fly?

Try to Fly is a physics-based stunt game for mobile, featuring ragdoll mechanics and obstacle-course levels.

Users hire the game for low-stakes, humorous, short-session entertainment, but the current ad-heavy experience forces them to abandon the app before reaching the intended progression milestones.

Current Momentum

v0.8

  • Shipped minor performance and graphics updates.
  • Maintains stable but negative sentiment trend.

Active Nemesis

Fun Race 3D: Running & Parkour

Fun Race 3D: Running & Parkour

By AI Games FZ

Other Rivals

Going Balls
Dumb Ways to Die 2: The Games
Extreme Car Driving Simulator
Traffic Rider
Block Craft 3D: Building Games
Soccer Superstar
Mini Football - Soccer Game

7-Day Rank Pulse 🇺🇸

Games

No ranking data

SportsGrossing

Rating Pulse 🇺🇸

Recent User Mood

What makes this app unique?

What Does It Look Like?

Loading...

What Are The Key Features?

Physics-based stunt gameplayStandard

Players control characters jumping from cliffs, bridges, and skyscrapers to maintain altitude and hit targets

Character customizationStandard

Multiple unlockable characters available for use in game levels

Multi-level progressionStandard

Sequential level structure requiring players to hit finish targets to advance

How much does it cost?

Freemium
  • Free to play with ad support
  • In-app purchases available

Ad-supported model with in-app purchases, targeting high-volume casual engagement.

What do users think recently?

High confidence · Latest 80 of 99 total reviews analyzed · Based on 99 reviews. Signal may be noisy.

How did the latest release land?

Overall
3.9/ 5
(22.1K)
Current version
4.3/ 5
+0.4 vs overall
(148)
Main signal post-update: ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts.

What is the recent mood?

Frustrated

Recent user voice shows a frustrated sentiment. Users appreciate ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts, but report excessive ad frequency interrupts the core gameplay loop and degrades the user experience.

What Users Love

Ragdoll physics engine provides entertaining and humorous outcomes during failed flight attempts

What Frustrates Users

Excessive ad frequency interrupts the core gameplay loop and degrades the user experience

What Users Want

Reduced ad frequency or an option to skip ads to improve session flow

View the full user-sentiment analysis

Mood gauge, ratings & review-volume history, every praise / complaint / request, and sentiment over time.

Go deeper

What is the competitive landscape for Try to Fly?

How's The Games Market?

How does it evolve in the Games market?

Try to Fly holds the #95 Free position in its category, but the 3.9-star Android rating lags behind the 4.3-star iOS rating, signaling inconsistent performance across platforms.

Rank progression

5 active rankings tracked — 30-day window

The rivals identified

Nemeses(1)

Directly competes in the hyper-casual physics-based obstacle course niche with massive scale.

Differentiators

  • Utilizes a high-frequency level generation engine that keeps gameplay fresh for millions of daily active users.
  • Implements a robust progression system with character customization that drives long-term retention beyond simple physics loops.

Contenders(2)

Dumb Ways to Die 2: The Games icon

Metro Trains Melbourne Pty Ltd

3.9(1.8M)

Shares the 'fail-state' humor and slapstick physics-based death mechanics central to the target app's theme.

Differentiators

  • Leverages a strong, established IP brand that turns failure into a comedic, shareable social experience.
  • Focuses on a collection of mini-games rather than a single continuous run, reducing player frustration during failure.
Going Balls icon
Going Ballsmoat: medium

SUPERSONIC STUDIOS LTD

4.2(955.9K)

Dominates the 'momentum-based' movement genre which shares the core 'Try to Fly' physics-based challenge.

Differentiators

  • Features a highly polished camera-follow system that minimizes motion sickness during high-speed aerial maneuvers.
  • Maintains a rapid 18-release cadence over six months to continuously inject new environmental hazards and themes.

Same space(3)

Adjacent casual game category with massive scale and high update frequency.

Differentiators

  • Integrates creative building mechanics that allow players to construct their own environments, increasing session depth.
  • Supports a social multiplayer layer where players can visit and interact with other users' creations.
Traffic Rider icon
Traffic Ridermoat: high

Skgames Yazilim Muhendislik Teknoloji Ltd. Sti.

4.5(8.9M)

Adjacent high-speed movement game focusing on precision navigation through obstacles.

Differentiators

  • First-person perspective immersion creates a significantly higher intensity experience compared to third-person physics games.
  • Advanced sound design and engine feedback provide a tactile sense of speed that casual physics games lack.
Extreme Car Driving Simulator icon

AxesInMotion S.L.

4.3(4.8M)

Adjacent physics-based vehicle simulation that captures the same 'reckless movement' audience.

Differentiators

  • Offers an open-world sandbox environment that allows for emergent gameplay rather than linear obstacle courses.
  • Provides deep vehicle physics customization that appeals to users seeking more technical control than casual flyers.

New entrants(2)

Mini Football - Soccer Game icon

Miniclip.com

4.6(782.7K)

Emerging threat leveraging high-production value and competitive multiplayer loops.

Differentiators

  • Introduces real-time PvP matchmaking which creates a competitive urgency absent in single-player physics games.
  • High-fidelity character animations provide a premium feel that differentiates it from low-poly hyper-casual competitors.
Soccer Superstar icon
Soccer Superstarmoat: medium

Real Free Soccer

4.7(3.1M)

Rapidly growing title with high update velocity and strong engagement mechanics.

Differentiators

  • Uses a simplified swipe-to-shoot mechanic that makes complex sports physics accessible to casual players.
  • Aggressive release schedule of 9 updates in six months signals a focus on rapid feature iteration.

Compare Try to Fly against every rival

All rivals in one side-by-side table — identity, store metrics, ratings & sentiment, and strategic intel — plus a head-to-head page for each.

Go deeper

The outtake for Try to Fly

Strengths to defend, gaps to attack

Core Strengths

  • Ragdoll physics engine provides humorous retention anchor
  • Accessible control scheme lowers casual entry barrier

Critical Frictions

  • Ad-to-gameplay ratio drives high churn rates
  • Progression gating feels artificial to users
  • Misleading marketing creates trust deficit

Growth Levers

  • Implement non-intrusive reward system for ads
  • Introduce tutorial to improve new-user retention

Market Threats

  • Competitor update cadence outpaces current velocity
  • Negative sentiment trend erodes install funnel

What are the next best moves?

highPivot

Reduce ad frequency during early levels because it is the #1 churn driver → improve day-1 retention.

Sentiment analysis identifies excessive ads as the primary reason for uninstallation.

Trade-off: Pause new character skin development — retention is the immediate priority over cosmetic monetization.

mediumMaintain

Audit marketing creative because users report a disconnect between ads and actual gameplay → reduce refund surge.

User complaints explicitly cite misleading advertising as a top frustration.

Trade-off: Same-quarter capacity available — no major lever displaced.

A counter-intuitive read

The game's reliance on ragdoll physics is not just a feature, but a necessary distraction from the lack of deep progression, meaning the physics engine is the only thing preventing total churn.

Feature Gaps vs Competitors

  • High-frequency level generation (available in Fun Race 3D but missing here)
  • Polished camera-follow system (available in Going Balls but missing here)

Key Takeaways

Try to Fly relies on ragdoll physics for retention but suffers from aggressive ad-frequency that alienates the casual base, so the PM must prioritize balancing ad-load against session length to prevent further churn.

Where Is It Heading?

Stable

The hyper-casual market is consolidating around titles with rapid update cadences and high-fidelity retention loops. Try to Fly remains in a maintenance-mode posture, which leaves it vulnerable to competitors that can iterate on gameplay mechanics faster than the current team.

Excessive ad frequency in the latest release continues to drive high churn, which compounds the rating drag already visible on Android.

Recent updates focused on stability and performance, but the lack of new content leaves the app exposed to faster-moving competitors.

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with editorial review, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Try to Fly, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

What's new

The product has shifted to a freemium monetization model, but faces negative sentiment due to aggressive ad-to-gameplay ratios that are actively driving user churn.

shifted

Monetization Model Update

declined

Emergence of Negative Sentiment

shifted

Executive Summary Tone

Cite this report

Marlvel.ai. “Try to Fly Intelligence Report.” Updated May 20, 2026. https://marlvel.ai/apps/try-to-fly

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