| Core Identity |
| Developer | Voodoo | Kolibri Games GmbH | DianDian Interactive Holding | AppQuantum Publishing Ltd | Kolibri Games GmbH | Kolibri Games GmbH | HOMA GAMES | Chengdu Warrior Tech Limited |
| Category | Arcade | Games | Games | Games | Games | Games | Games | Games |
| Platform | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS | iOS, Android | Android, iOS | iOS |
| Store Metrics |
| Rating | 4.6 / 5 | 4.7 / 5 | 4.8 / 5 | 4.6 / 5 | 4.8 / 5 | 4.8 / 5 | 4.7 / 5 | 4.8 / 5 |
| Ratings Count | 21,237 | 846,717 | 109,539 | 106,452 | 93,618 | 25,489 | 285,679 | 54,955 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Dec 21, 2022 | Jul 1, 2016 | Apr 13, 2020 | Jun 21, 2021 | Dec 30, 2022 | Mar 30, 2021 | Mar 8, 2022 | Apr 13, 2022 |
| Last Updated | Apr 26, 2026 | May 6, 2026 | Apr 2, 2026 | Feb 24, 2026 | May 4, 2026 | May 4, 2026 | Mar 31, 2026 | Apr 9, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | positive | - | terrible | negative | positive | mixed | - |
| Score | 25/100 | 75/100 | - | 15/100 | 35/100 | 75/100 | 55/100 | - |
| Praises | - Core idle gameplay loop provides an initially entertaining experience for casual players
| - Core idle mining mechanics provide a satisfying and addictive gameplay loop for long-term players
| - | | - Core idle gameplay loop provides a relaxing and addictive experience for casual players
| - Relaxing and addictive idle gameplay loop provides a stress-free experience for casual players
| - Relaxing and addictive fishing simulation loop keeps players engaged during extended play sessions
- Satisfying progression system allows players to unlock diverse aquatic species and environments
| - |
| Complaints | - Excessive forced advertisement frequency disrupts the core gameplay experience for all users
- Aggressive monetization tactics force users to watch ads even when declining rewards
- Technical instability and progress loss incidents frustrate users during active play sessions
| - Excessive frequency of pop-up advertisements disrupts the user experience and creates navigation friction
| - | - Excessive and Intrusive Advertising
- Deceptive Marketing (Bait and Switch)
- Technical Instability and Crashes
| - Frequent application crashes following the latest update prevent consistent progress and reward collection
| - Technical failures during ad-based reward sequences prevent players from earning expected bonuses
| - Excessive ad frequency disrupts the core gameplay loop and makes the experience feel unplayable
- Technical instability and progression blockers prevent users from accessing game features after launch
| - |
| Requests | - | - Expanded shop utility allowing players to exchange earned coins for premium currency
| - | - | - Implementation of a reliable cloud save system to prevent total progress loss
| - Expansion of emergency service content to include ambulances and additional vehicle types
| - Reduced advertisement frequency to allow for uninterrupted gameplay and improved user experience
- Addition of specific aquatic species like catfish to expand the current collection variety
| - |
| Strategic Intel |
| Strengths | - Automated production mechanics sustain progress during offline periods
- Prestige engineer system creates a clear IAP-driven progression gate
| - Offline-first architecture maintains stability for low-connectivity users
- Proven event-mine retention loop drives daily active usage
| - | - Sophisticated 3D logistics mechanics (forklifts/trucks)
- Unique sustainable forestry resource loop
- Strong grossing performance (#76 in US Category 7015)
| - Automated idle-cash loop drives consistent daily active usage
- Manager collection system creates long-term progression goals
| - 911 dispatcher mechanic differentiates from generic clickers
- High-frequency emergency theme sustains niche hobbyist interest
| - Data-driven iteration via Homa Lab SDK
- Active fishing loop differentiates from passive rivals
- Completionist collection mechanics drive long-term retention
| - |
| Weaknesses | - Excessive forced ad frequency triggers high churn
- 0.7★ Android-iOS rating gap indicates poor performance on the majority Android base
| - High-frequency ad-popups drive navigation friction
- Technical instability during ad playback hinders reward collection
| - | - High crash rate during ad playback
- Severe disconnect between UA creative and actual gameplay
- Poor customer support for IAP resolution
| - Frequent post-update crashes during ad playback
- Lack of cloud-save functionality causes total progress loss
- High upgrade costs create unfair progression walls
| - Ad-reward playback freezes cause churn
- Inconsistent upgrade logic frustrates long-term progression
- No cloud-save mechanism despite user requests
| - Excessive ad frequency drives high churn
- Technical instability blocks core menu interactions
- 0.4-star rating gap between iOS and Android
| - |
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | freemium |
| Momentum | Active | Active | Intense | Active | Active | Maintenance | Maintenance | Intense |
| Update Cadence | 5 versions, ~9d avg | 5 versions, ~9d avg | 5 versions | 5 versions, 3 majors/6mo, ~22d avg | 5 versions, 1 majors/6mo, ~8d avg | 4 versions, ~16d avg | 3 versions, ~13d avg | 5 versions |