Wilderless icon

Wilderlessv1.4

Released June 10, 2020Major

iOS

What changed

  • New featureAdded 4 types of shelters (tents, rock outcrop, wooden home) with rotation options.
  • New featureIntroduced new Planar Water and Ice systems with reflections and transparency.
  • New featureAdded full color pickers for character hair and skin customization.
  • PerformanceImplemented extensive performance optimizations for memory, loading times, and rendering.
  • ContentUpdated default world maps and added spawning stone altars.
  • New featureAdded high-resolution photo mode option for newer devices.
  • UXRedesigned options buttons and renamed 'Moments' to 'Memories'.
  • UXAdded an Action Wheel shortcut button for faster navigation.
  • UXImproved camera collision with terrain and added negative camera height option.
  • LocalizationAdded translations for tooltips and transitioned weather sliders to language-agnostic icons.

Reception

50/ 100 impact score

Original release notes

+ Choose from 4 shelters - 2 Tents, Rock outcrop, and wooden home
+ Added shelter rotation to shelter options
+ New Planar Water. Options > Mods > Water > Planar water
+ Water now reflects everything. Default on High quality +
+ New Planar ice with full reflections and transparency
+ Added Planar water roughness, specularity, color and transparency options
+ Character creator hair and skin color pickers. Can choose any color now. Toggle between preset colors and color picker with edit button below presets
+ Default world is now the old world 13, original default world is now world 27
+ Spawning stone altars
+ Snow and Rain collision toggle
+ Earmuffs hat option (thanks Ashley)
+ Blue butterflies - found in all climates. Orage are restricted to low altitudes or warm environments
+ Water match fog color option for planar water
+ Option to automatically take Hi Resolution photos in camera mode on newer devices
+ small edit icon for color picker toggle in character customizer
+ Negative camera height option
+ Added Action Wheel shortcut button (4 dots)

Performance
+ Planar water disables realtime reflection probes
+ Disabled dynamic clouds by default on earlier
+ Disable Device Manager after initialization for performance
+ Realtime reflection probes disabled by default - now used only by legacy water
+ Planar water disable reflection casters/renderer when not in use
+ Removed unused code packages
+ Stream instead of preloading soundtracks (unchecked preload data) and long sound effects like wind
+ changed soundtracks to load in background to keep loading off main thread
+ Disabled light probes and reflection probes on objects that don’t use them
+ altitude, altitude, longitude and temperature text fields -  only concatenate strings if visible to minimize garbage
+ Language translation inow happens after terrain generation - reduces memory pressure at start up
+ Translations only activated if default language is not english, resulting in faster startup time in English game
+ Fixed stutter in splash screen caused by redundant particles
+ Disabled stop nan on ppv2
+ Pixel lights default to 0 on earlier devices
+ Default to simple clouds for mid range devices and no clouds for early devices
+ Lower texture default quality  in earlier devices
+ Flight trails and flight dust off in low quality
+ Gpu instance textures for shelter textures and decor
+ optimized tetxur…

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