Wilderlessv1.4
Released June 10, 2020Major
iOS
What changed
- New featureAdded 4 types of shelters (tents, rock outcrop, wooden home) with rotation options.
- New featureIntroduced new Planar Water and Ice systems with reflections and transparency.
- New featureAdded full color pickers for character hair and skin customization.
- PerformanceImplemented extensive performance optimizations for memory, loading times, and rendering.
- ContentUpdated default world maps and added spawning stone altars.
- New featureAdded high-resolution photo mode option for newer devices.
- UXRedesigned options buttons and renamed 'Moments' to 'Memories'.
- UXAdded an Action Wheel shortcut button for faster navigation.
- UXImproved camera collision with terrain and added negative camera height option.
- LocalizationAdded translations for tooltips and transitioned weather sliders to language-agnostic icons.
Reception
50/ 100 impact score
Original release notes
+ Choose from 4 shelters - 2 Tents, Rock outcrop, and wooden home + Added shelter rotation to shelter options + New Planar Water. Options > Mods > Water > Planar water + Water now reflects everything. Default on High quality + + New Planar ice with full reflections and transparency + Added Planar water roughness, specularity, color and transparency options + Character creator hair and skin color pickers. Can choose any color now. Toggle between preset colors and color picker with edit button below presets + Default world is now the old world 13, original default world is now world 27 + Spawning stone altars + Snow and Rain collision toggle + Earmuffs hat option (thanks Ashley) + Blue butterflies - found in all climates. Orage are restricted to low altitudes or warm environments + Water match fog color option for planar water + Option to automatically take Hi Resolution photos in camera mode on newer devices + small edit icon for color picker toggle in character customizer + Negative camera height option + Added Action Wheel shortcut button (4 dots) Performance + Planar water disables realtime reflection probes + Disabled dynamic clouds by default on earlier + Disable Device Manager after initialization for performance + Realtime reflection probes disabled by default - now used only by legacy water + Planar water disable reflection casters/renderer when not in use + Removed unused code packages + Stream instead of preloading soundtracks (unchecked preload data) and long sound effects like wind + changed soundtracks to load in background to keep loading off main thread + Disabled light probes and reflection probes on objects that don’t use them + altitude, altitude, longitude and temperature text fields - only concatenate strings if visible to minimize garbage + Language translation inow happens after terrain generation - reduces memory pressure at start up + Translations only activated if default language is not english, resulting in faster startup time in English game + Fixed stutter in splash screen caused by redundant particles + Disabled stop nan on ppv2 + Pixel lights default to 0 on earlier devices + Default to simple clouds for mid range devices and no clouds for early devices + Lower texture default quality in earlier devices + Flight trails and flight dust off in low quality + Gpu instance textures for shelter textures and decor + optimized tetxur…