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- v2.4iOSMajor
New Sky system Support for new iOS devices Improved terrain loading performance Option to change time of sunrise and sunset, and full day duration Shorter default night duration Sun size and rotation option Expanded stats page for debugging and profiling General stability, performance, and memory improvements Expanded photo mode watermark options Faster smoother river generation Restored riding some animals as well as shape changing Sandstorm weather type and dust size Improved multi language memory performance via deferred loading
Read what changed - v2.3iOSMajor
Procedural Rivers New procedurally generated river system. Option Wheel - Rivers - press + to generate Works best from slopes or high points Failed rivers will generate a pond instead Real-time terrain carving, meandering, and mesh draping. Variable river width, depth, and velocity. River objects, rocks, reeds, and splashes added automatically. Integrated support for waterfalls, lake endings, and sound zones. Optimized river shader with slope-based scrolling, specular highlights, foam, and distortion. Supports undo, lake integration, and advanced mesh generation options. Includes streamlined river editor UI with sliders for width, depth, waviness, and smoothing. Performance-tuned for both high-end and mobile devices. Visual and World Improvements Replaced older pine and spruce trees with optimized versions. Unified and simplified tree LODs and impostors. More natural birch and elm variants with better bark and wind support. Improved tree placement logic, especially near rivers and shores. Adjusted terrain colors and grass to match new trees and biomes. Updated underbrush and added regional variation. Creatures and Animation Animal movement and IK improvements (less jitter, better alignment). Fixed excessive backward motion and idle animation bugs. Rebalanced stopping distances and flight behaviors for dragons. Environment and Biomes Added environmental lighting controls and fog refinement. New weather variants and tweaks to wind and lighting for more natural ambiance. Meadowfell and Hōmlund regions received tree, bush, and grass updates. Simplified southern biomes with more distinct vegetation sets. UI and Quality Settings Simplified interface for river, lake, and garden systems. Clearer layout for gamepad and keyboard support. Restructured quality settings New “Unstuck” button logic for getting free during generation. Lakes and Terrain Improved lake carving with smoother edges and customizable radius. River-to-lake transitions now add splashes and fade smoothly. Terrain restoration system added for undoing rivers/lakes. Additional More waterfall water coverage LOD and River optimize options Soundtrack memory management River beacons Sunlight Tint option Improved iOS scene loading to prevent rare freezes Glarestone Golem and Animal Herds now included in autosave Removed crocodiles from starting zone Fix for particle reflections causing crash Made plant type switching more intuitive Improved river-to-land texture blending Improved memory management for Soundtrack Optional river beacons to help locate rivers Improved waterfall visuals, structure, and consistency Enhanced river mesh smoothing after redrape (new slider added) New "Ultra+" quality level for newer iPads Improved terrain barriers between river regions Fixed player walking/stuck issues on river surfaces Teleport to closest river
Read what changed - v1.9iOSMajor
* Improved PC-style layout for option screens * New Experimental 3D water with waves: Options-quality-water-3D water * Labels on action wheel * Shapechanges now in Animals Option screen * Improved UI sounds * Players welcomed by Shroom folk * Shadow cascades improve shadow quality and performance * Load/Save in options * Special powers moved into the list of spells with a single button * Baedil/Tuskapotamus randomly drop dung * Smushable dung grows flowers * Oil Paint Smear and Faery visual presets * Isometric camera view option * Experimental Global Illumination option * First-person field of view option * Fix broken boat exit * Reduced default camera wobble * Pixelator and Posterize filter * 3D Bird Flocks * Spirit view in animals panel - camera follows a random animal * Gliding now uses magic hands instead of a cape * New long hair style * Hair "styling" options in character customizer * Credits for custom soundtracks * Additional music * Meditation spawns butterflies * Butterfly AI - will come investigate the player * Simplified inventory screens * Valley fog at high altitudes * Language switches now near-instant * Bug fixes and improvements
Read what changed - v1.8iOSMajor
Dragon Riding New Shroom Folks New rideable animals: Roller robots, Collie, Dragons, Mantas, Horses, Chunky dragons, Hipposaurus, golem, Shrooms, Alligators, Baedils, Ents, Bear, Boar, Giant Mushroom New music by Tomás Palazzi Auto spawn animal herds and babies (Options > Animals > Auto Spawn) Animal behaviours, migrate, patrol, explore, sleep Color coding in performant meter Jump up tree trunks Animal Generator to create animals on the fly (Options > Animals) Updated toon shader Updated UI, Splash screen and Inventory Pirate Ship stop spawning in puddles Animal feeding system Baedil and Hippo dung New items to collect Focus system -agents take interest and look at objects Emote system affects animal behaviours New Wilderless Logo Added World 0 and World 1000 generators Photo button now draggable Hundreds of updates and bug fixes Titanic Glarestone Golem is now super rare to find Volumetric Fog added to main fog options (Experimental) First Person Field of View options
Read what changed - v1.7iOSMajor
Country Roads on newer devices 2 new soundtrack songs Experimental road generation options Experimental Keyboard /Mouse support New path materials OPTIMIZATION Disabled Queries Hit Triggers in physic panel OPTIMIZATION reduced Default Solver Iterations fro 6 to 3 LOD Bias Slider More options Edges screen effect Tap protopop logo to skip anilogo Removed Chinese language to save memory Bug fixes and optimizations Note: Procedurally generated text available only in English due to grammar complexity
Read what changed - v1.6 / 1.6.1iOS 1.6cross-platformMajor
Dungeons and Ruins - Return to dungeon entrance button - Splash screen Optimize button with Low Memory Mode - less detailed terrain save memory - Optimize - Tree density slider - House painting color and house vine color picker - Landscaping flatten terrain around dungeons - Lumino Flame companion for player underground / Also in action wheel - Meditation Mode - slows down time, in Action Wheel - Fixed terrain texture graininess - New Weather system - smoother blends between weather types - Weather interface - updated options + removed humidity - Weather types can be skipped Added debris/dust to weather types - Current Weather type name displayed in Weather options - Weather can be edited when dynamic weather is enabled or disabled - HUD options - show/hide dinged markers - Context buttons - pop up near various items allowing you to interact with them - Context button can be positioned to left of screen or beside jump button - Interactive items have icon dot - Flames/fireplaces, torches can be lit/extinguished - Updated Home - larger, new decor - Animation updates, faster horse, new player jog - Updated underwater effect - Dynamic, bouncing hair + new hair options for player - Witches hat - Dynamic hair toggle - Splash screen redesign - world size can be directly selected here - New music - Player slows down when inside house - Holiday box with holiday decor in house: Diwali, Hanukkah, Christmas and Halloween - Variable Procedural noise added to dungeon and ruin texture coverage (snow, moss) - Updated Shelter UI - Moths for some lights - Updated environments - new trees, gras and flowers I south and center - Updated climate zones to work with different size worlds - More game customization options - Windy vines - Wind “trails” lines off by default - Ambient Occlusion for dungeons - Lily pads use wind - Mirror in house (experimental, newer devices, toggle in options) - Added world size to saved memories/moments - Shrooms wont enter house - Scary emote scares shrooms - Fixed performance slowdown when northern brown bushes are close by - Multicolor trees - Choose World size from splash screen - Pirate ship fireworks - ios 11 minimum - Rock shelter aligns to terrain - 500+ Bug fixes and updates Note: Procedurally generated text available only in English due to grammar complexity
Read what changed - v1.5.2iOSMajor
1.5.2 Restored lakes to flat areas Updated to unity Engine 2019.4 Updated touch joysticks to use Canvas UI system Updated simple water and options Memory optimization Reflection on/off for advanced water Simple World option on splash screen 1.5.1 Improved point light performance Updated terrain textures Fixed water specular and color options iPhone 11 defaults to simple trees 1.5 Animal shape changes: Boar, Horse, Fox, Foxil, Wolf, Deer, Bear Emotes: Animations, facial expressions, poses, runs Updated environment Character updates Time slow option Hundreds of small updates and bug fixes Added support for new iPads / iPhones Fast Travel map
Read what changed - v1.5 / 1.5.1iOS 1.5.1cross-platformMajor
Animal shape changes: Boar, Horse, Fox, Foxil, Wolf, Deer, Bear Emotes: Animations, facial expressions, poses, runs Updated environment Character updates Time slow option Hundreds of small updates and bug fixes Added support for new iPads / iPhones Fast Travel map
Read what changed - v1.4iOSMajor
+ Choose from 4 shelters - 2 Tents, Rock outcrop, and wooden home + Added shelter rotation to shelter options + New Planar Water. Options > Mods > Water > Planar water + Water now reflects everything. Default on High quality + + New Planar ice with full reflections and transparency + Added Planar water roughness, specularity, color and transparency options + Character creator hair and skin color pickers. Can choose any color now. Toggle between preset colors and color picker with edit button below presets + Default world is now the old world 13, original default world is now world 27 + Spawning stone altars + Snow and Rain collision toggle + Earmuffs hat option (thanks Ashley) + Blue butterflies - found in all climates. Orage are restricted to low altitudes or warm environments + Water match fog color option for planar water + Option to automatically take Hi Resolution photos in camera mode on newer devices + small edit icon for color picker toggle in character customizer + Negative camera height option + Added Action Wheel shortcut button (4 dots) Performance + Planar water disables realtime reflection probes + Disabled dynamic clouds by default on earlier + Disable Device Manager after initialization for performance + Realtime reflection probes disabled by default - now used only by legacy water + Planar water disable reflection casters/renderer when not in use + Removed unused code packages + Stream instead of preloading soundtracks (unchecked preload data) and long sound effects like wind + changed soundtracks to load in background to keep loading off main thread + Disabled light probes and reflection probes on objects that don’t use them + altitude, altitude, longitude and temperature text fields - only concatenate strings if visible to minimize garbage + Language translation inow happens after terrain generation - reduces memory pressure at start up + Translations only activated if default language is not english, resulting in faster startup time in English game + Fixed stutter in splash screen caused by redundant particles + Disabled stop nan on ppv2 + Pixel lights default to 0 on earlier devices + Default to simple clouds for mid range devices and no clouds for early devices + Lower texture default quality in earlier devices + Flight trails and flight dust off in low quality + Gpu instance textures for shelter textures and decor + optimized tetxures Other + Smaller creating world text + Moved photomode to camera Options > Camera > Photomode + Increased default Crocozid running speed + New option button design + Moments now called Memories - new heart icon + Separate HBOA screen with intensity, quality, multi bounce, and color bleed Options > Quality > HBAO + Removed old planar water (new version is improved) + Seperate options screens per water type, New Water options screen layout + Translations for snow collisions, HBAO options + Camera correctly collides with terrain and occluders + High resolution auto camera needs to freeze camera motion - works with both regular and hi res shots + Vsync toggle in debug + Camera collider ignores tree trunks but not terrain + Highlight selected action in action wheel + Shelters only on terrain not water (but can be placed on ice) + Planar reflection render follows water height + Camera zooms out for better view in Crocozid shape change + pixel light warning icon + Removed auto loading for Motion blur + Button size changes and makes sound on click in splash screen + Weather sliders use icons instead of text - move towards language agnostic options + Translated start up tool tips: DOUBLE JUMP, HOLD to GLIDE. And take a photo
Read what changed - v1.3iOSMajor
+ Character Creator to customize your character: Options-shapechange-edit button + Randmize character button + New button/Slider/UI style + Faster moving Crocozid shapechange + Turned off reflection and light probes on all skinned mesh renderers for optimization + visited world show a STAR on splash screen + Changed loading screen font + Changed "Camera follow player" to “camera face forward” + fixed missing shadow brightness slider text + Fixed text alignment wrapping on some buttons + Added camera buffer script to optimize effects + Automatic zoom out when switching to crocozid + Shape-changing disable when underwater + Fixed missing head when switching between bird and First Person View player in some situations + Fixed splash sounds persisting after exiting water during shape-change
Read what changed - v1.2iOSMajor
+ Added languages - English, français,中文,deutsche,Bahasa Indonesia,español,português,русский,한국어, 日本語, Italiano, Polski,ไทย, svenska + Added option to swap joysticks left and right handed + Each world has a different starting point + Increased maximum world number from 500 to 999 + Added iPhone SE (2nd generation) support + Added language select to Start, Splash screen options, and main game options + Changed saving MOMENTS to MEMORIES (Options-Mods-Memories) + Fixed button typos + Disabled unused Unity analytics, Video and Web request Packages + Reversed Oil Paint resolution button names + Changed Actions button to Shapechange with Bird icon + Moved generate distance/spread and draw distance to debug : heavy effects + Add choose world to splash screen + Changed iPhone XR default quality to Medium from High + Changed iPhone X defat quality from low to medium + moved Insta,Lowfi and misc filters out of Resources folder + Replaced text with icons for shape change buttons - language agnostic + Moved Garbage collection to debug + Disabled location name generator - saves blit memory and will be rebuilt in future update + Changed music button titles to be just numbers - language agnostic + Removed coloured tip from compass + changed cookie name for generate distance + Removed hard coded line breaks in UI text components - let ui handle layout for flexibility + All Text components use a single main font + remove raycast targets from all text for optimization + Removed Brawler font used once in World Number + Add Taptic to reset buttons + glowing wilderless logo + Fixed Reset jump speed resets to too low not correct ones - JS 83 gm 5.6 + removed all missing references + Made fallback medium quality + select language once except upon reset
Read what changed - v1.1iOSHotfix
+ Fixed crash when unknown device is detected + Added iPad Pro 2020 detection + removed unused resources + compressed some uncompressed textures + removed unused realistic eye shader from build