Wilderlessv2.3
Released August 12, 2025Major
iOS
What changed
- New featureIntroduced a procedurally generated river system with real-time terrain carving and variable width/depth.
- UXAdded a streamlined river editor UI with sliders for customization and undo support.
- PerformanceReplaced older trees with optimized versions and unified Level of Detail (LOD) systems.
- ContentAdded new weather variants and environmental lighting controls for more natural ambiance.
- UXImproved animal movement, IK alignment, and dragon flight behaviors.
- ContentUpdated vegetation and biomes for Meadowfell and Hōmlund regions.
- PlatformRestructured quality settings and added an 'Ultra+' level for newer iPads.
- New featureImproved lake carving mechanics and river-to-lake transitions.
- PerformanceOptimized soundtrack memory management and iOS scene loading to prevent freezes.
- PerformanceFixed particle reflection crashes and player movement issues on river surfaces.
Reception
50/ 100 impact score
Original release notes
Procedural Rivers New procedurally generated river system. Option Wheel - Rivers - press + to generate Works best from slopes or high points Failed rivers will generate a pond instead Real-time terrain carving, meandering, and mesh draping. Variable river width, depth, and velocity. River objects, rocks, reeds, and splashes added automatically. Integrated support for waterfalls, lake endings, and sound zones. Optimized river shader with slope-based scrolling, specular highlights, foam, and distortion. Supports undo, lake integration, and advanced mesh generation options. Includes streamlined river editor UI with sliders for width, depth, waviness, and smoothing. Performance-tuned for both high-end and mobile devices. Visual and World Improvements Replaced older pine and spruce trees with optimized versions. Unified and simplified tree LODs and impostors. More natural birch and elm variants with better bark and wind support. Improved tree placement logic, especially near rivers and shores. Adjusted terrain colors and grass to match new trees and biomes. Updated underbrush and added regional variation. Creatures and Animation Animal movement and IK improvements (less jitter, better alignment). Fixed excessive backward motion and idle animation bugs. Rebalanced stopping distances and flight behaviors for dragons. Environment and Biomes Added environmental lighting controls and fog refinement. New weather variants and tweaks to wind and lighting for more natural ambiance. Meadowfell and Hōmlund regions received tree, bush, and grass updates. Simplified southern biomes with more distinct vegetation sets. UI and Quality Settings Simplified interface for river, lake, and garden systems. Clearer layout for gamepad and keyboard support. Restructured quality settings New “Unstuck” button logic for getting free during generation. Lakes and Terrain Improved lake carving with smoother edges and customizable radius. River-to-lake transitions now add splashes and fade smoothly. Terrain restoration system added for undoing rivers/lakes. Additional More waterfall water coverage LOD and River optimize options Soundtrack memory management River beacons Sunlight Tint option Improved iOS scene loading to prevent rare freezes Glarestone Golem and Animal Herds now included in autosave Removed crocodiles from starting zone Fix for particle reflections causing crash Made plan…