| Core Identity |
| Developer | Burny Games | SUPERSONIC STUDIOS LTD | SayGames LTD | SayGames LTD | EYEWIND LIMITED | UNICO STUDIO | LOTUM GmbH | PeopleFun, Inc. |
| Category | Puzzle | Games | Games | Games | Games | Games | Games | Games |
| Platform | Android | iOS, Android | iOS, Android | Android, iOS | Android, iOS | Android, iOS | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 4.2 / 5 | 4.7 / 5 | 4.7 / 5 | 4.6 / 5 | 4.6 / 5 | 4.8 / 5 | 4.7 / 5 | 4.9 / 5 |
| Ratings Count | 168 | 187,037 | 35,575 | 232,541 | 245,227 | 1,417,806 | 136,924 | 891 |
| Price | Free | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Mar 13, 2026 | Jun 5, 2020 | Mar 3, 2022 | Dec 14, 2021 | Oct 6, 2019 | Nov 12, 2019 | Feb 4, 2013 | Mar 12, 2026 |
| Last Updated | May 8, 2026 | Dec 26, 2025 | Apr 16, 2026 | Apr 24, 2026 | Dec 28, 2025 | Apr 9, 2026 | Apr 15, 2026 | Mar 24, 2026 |
| Sentiment & Reviews |
| Sentiment | mixed | positive | mixed | positive | positive | mixed | mixed | - |
| Score | 45/100 | 72/100 | 65/100 | 75/100 | 75/100 | 65/100 | 52/100 | - |
| Praises | - Challenging puzzle mechanics provide a satisfying mental workout for casual players
- Minimalist interface design keeps the focus on core puzzle solving
| - Engaging Gameplay
- Accessibility
| - Relaxing puzzle mechanics provide a satisfying mental exercise for players of all age groups
| - Relaxing puzzle mechanics provide a calming experience for players during stressful daily routines
- Challenging level design keeps the core gameplay loop engaging for long-term users
- Offline play capability allows for consistent access without requiring an active internet connection
| - Logical puzzle mechanics provide a sharp mental workout for casual players during downtime
- Offline accessibility allows for uninterrupted play without requiring an active internet connection
| - Challenging puzzle mechanics effectively stimulate cognitive thinking and problem solving skills for players
- High replayability and addictive nature keep users engaged during short daily play sessions
| - Cognitive Engagement
- Nostalgia and Longevity
| - |
| Complaints | - Excessive ad frequency after every single round disrupts the core gameplay flow
- Lack of a paid option to remove advertisements limits long-term player satisfaction
- Repetitive puzzle content after the initial fifty levels leads to player churn
| - Excessive Advertising
- Internet Connectivity Requirements
| - Excessive ad frequency interrupts the core gameplay loop and degrades the overall user experience
| - Excessive ad frequency disrupts the flow of gameplay and diminishes the overall user experience
- Repetitive level structures lead to boredom for players who have progressed through many stages
- Persistent connectivity prompts annoy players who prefer to engage with the game offline
| - Excessive advertisement frequency disrupts the flow of gameplay after every single level
- Inappropriate hint content in specific levels raises concerns regarding child safety
| - Excessive ad frequency disrupts the core gameplay loop and creates a negative user experience
- Aggressive monetization tactics and expensive hint systems gate progress for non-paying players
| - Excessive Ad Frequency
- Intrusive Forced Features
| - |
| Requests | - Implementation of a one-time purchase to permanently disable intrusive advertisements
- Expansion of the level library to provide more variety beyond the initial stages
| - | - Competitive online multiplayer modes would provide a deeper challenge for experienced puzzle players
| - Adjusted advertisement frequency to allow for longer uninterrupted gameplay sessions between puzzles
| - Reduced advertisement frequency or an option to play without constant interruptions
| - Increased level volume to provide more content for long-term dedicated players
| - | - |
| Strategic Intel |
| Strengths | - Tactile haptic feedback increases session length via sensory satisfaction
- Minimalist interface design focuses user attention on core puzzle mechanics
| - High user satisfaction (4.7+ iOS rating)
- Massive established footprint with 478k+ ratings
- Intuitive drawing-based UI for matching
| - 19-language localization enables global market reach
- High-frequency level progression loop drives consistent ad-impression volume
| - Intuitive drawing mechanic lowers cognitive barrier
- Offline-capable engine enables consistent user access
- Multi-user input facilitates organic social acquisition
| - High-frequency puzzle completion drives session length
- Offline-first architecture ensures utility in low-connectivity environments
| - Editors' Choice badge across five markets sustains organic install velocity
- Offline-first architecture maximizes accessibility in low-connectivity regions
| - Massive 400M+ global player base
- 10+ year user retention and brand loyalty
- Simple, intuitive visual-association mechanic
| - |
| Weaknesses | - Excessive ad frequency after every round drives high churn
- No paid ad-removal option limits monetization potential
- Content repetition after fifty levels reduces long-term engagement
| - Aggressive ad frequency (top churn risk)
- Forced online connectivity for gameplay
- Recent updates limited to maintenance/bug fixes
| - Ad-insertion cadence after every level triggers high churn
- Lack of competitive multiplayer limits long-term engagement for power users
| - High ad frequency triggers negative sentiment
- Repetitive level structure causes user stagnation
- Lack of multi-modal interaction limits retention
| - Aggressive ad-to-gameplay ratio triggers high churn
- Technical instability during touch-based interactions hinders progression
| - Ad-to-gameplay ratio is the primary churn driver
- Premium tier weekly subscription cost exceeds casual-puzzle category medians
| - High ad frequency (interstitials after every level)
- Critical image rendering bugs ('black boxes')
- Forced social features (Leagues) alienating solo players
| - |
| Pricing | freemium | freemium | freemium | freemium | freemium | freemium | freemium | free |
| Momentum | Maintenance | Zombie | Maintenance | Active | Maintenance | Active | Maintenance | Intense |
| Update Cadence | 3 versions, ~28d avg | 2 versions, ~1d avg | 5 versions, ~11d avg | 5 versions, ~6d avg | 5 versions, ~83d avg | 5 versions, 1 majors/6mo, ~22d avg | 4 versions, ~11d avg | 5 versions |