| Core Identity |
| Developer | Nextwave Multimedia | KRAFTON Inc | Zapak Games | Miniclip.com | Cricket Australia | MOBILE SOCCER | Miniclip.com |
| Category | Games | Games | Games | Games | Sports | Games | Games |
| Platform | Android, iOS | Android, iOS | iOS, Android | Android, iOS | iOS, Android | iOS, Android | Android, iOS |
| Store Metrics |
| Rating | 3.4 / 5 | 4.5 / 5 | 4.2 / 5 | 4.7 / 5 | 4.5 / 5 | 4.6 / 5 | 4.7 / 5 |
| Ratings Count | 916 | 4,184 | 13 | 25,984 | 2 | 25,484 | 202,052 |
| Price | Free | Free | Free | Free | Free | Free | Free |
| Release Date | Sep 9, 2020 | Aug 10, 2022 | Oct 22, 2022 | Oct 15, 2021 | Dec 3, 2023 | Jun 26, 2023 | Sep 22, 2020 |
| Last Updated | Apr 15, 2026 | Mar 27, 2026 | May 1, 2026 | Mar 23, 2026 | Jan 14, 2026 | Apr 16, 2026 | Apr 8, 2026 |
| Sentiment & Reviews |
| Sentiment | negative | mixed | - | positive | - | positive | mixed |
| Score | 35/100 | 35/100 | - | 78/100 | - | 74/100 | 55/100 |
| Praises | - Core cricket simulation mechanics provide an engaging experience for long-term fans of the franchise
| - High-fidelity graphics and realistic player animations provide a visually immersive experience for cricket enthusiasts
| - | - Gameplay Enjoyment
- Visuals and Graphics
| - | - Offline Accessibility
- Engaging Gameplay
| |
| Complaints | - Excessive ad frequency during matches disrupts the flow and ruins the user experience
| - Aggressive monetization and intrusive ad placement disrupt the core gameplay loop for paying and free users
- Technical instability and loading screen freezes following the latest update degrade the multiplayer experience
| - | - Excessive Advertising
- Connectivity and Stability
| - | - Licensing and Realism
- Gameplay Mechanics
| - Unfair Matchmaking and Scripting
- Technical Issues and Glitches
|
| Requests | - Offline gameplay mode requested to allow access for users in limited connectivity areas
| - Addition of specific popular cricket teams and updated player rosters to improve game authenticity
| - | - | - | - | - |
| Strategic Intel |
| Strengths | - Motion-captured animation fidelity sustains category authority
- 18-discipline upgrade system creates long-term progression loops
- Multi-language commentary establishes deep simulation immersion
| - Licensed RCPL content functions as a brand barrier against unlicensed simulators
- Motion-captured fielding animations provide a distinct visual fidelity advantage
| - | - Proprietary 2G/3G network optimization
- High-velocity 2-over match format
- Massive 3.3M+ rating social proof
| - | - Robust offline play support
- Massive 40k player database
- High rating volume (1.7M+ Android)
| - Massive user base (980k+ ratings) providing high social proof
- Strong social meta-game via the Club system
- High monetization efficiency (#40 Grossing rank)
|
| Weaknesses | - 0.84-point Android-iOS rating gap indicates platform-specific instability
- Excessive ad frequency drives high-churn sentiment
- Technical crashes post-update prevent match completion
| - Premium subscription fails to remove ads in the latest version
- Technical instability and loading screen freezes degrade the multiplayer experience
| - | - Aggressive ad frequency causing user churn
- High sensitivity to minor internet fluctuations
- Lack of official player/team licenses
| - | - Limited official licensing for major clubs
- Intrusive ad frequency
- Technical flaws in goalkeeper AI
| - Perceived 'scripted' matchmaking (DDA) causing user frustration
- Critical technical bugs leading to loss of purchases/data
- Aggressive pay-to-win mechanics cited by mid-tier players
|
| Pricing | freemium | subscription | freemium | freemium | free | freemium | freemium |
| Momentum | Maintenance | Maintenance | Intense | Maintenance | Steady | Active | Active |
| Update Cadence | 5 versions, 2 majors/6mo, ~62d avg | 2 versions, 2 majors/6mo, ~0d avg | 5 versions | 5 versions, ~31d avg | 5 versions | 5 versions, 4 majors/6mo, ~15d avg | 5 versions, 2 majors/6mo, ~7d avg |