By HOMA GAMES
Report updated Apr 24, 2026
Attack Hole - Black Hole Games
For casual mobile gamers looking for quick, satisfying, and stress-relieving arcade experiences.
Attack Hole - Black Hole Games is a challenged games app that is free with in-app purchases. With a 4.3/5 rating from 646K reviews, it faces significant user friction. Users particularly appreciate satisfying gameplay, though excessive ad frequency remains a common concern.
What is Attack Hole - Black Hole Games?
Current Momentum
vv1.29 · 3mo ago
MaintenanceThe app is currently in maintenance mode, with the most recent updates limited to bug fixes and performance improvements.
Competition
Rivals identification in progress
7-Day Rank Pulse 🇺🇸
GamesNo ranking data
Rating Pulse 🇺🇸
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Core gameplay loop involving moving a black hole to consume weapons and items within a time limit
End-of-level combat phase where gathered weapons are used to defeat giant enemies
Ability to compete against others in the black hole arena
Unlockable visual designs for the black hole and weapons
Scaling black hole size to accommodate larger weapons and items
How much does it cost?
- Free-to-play (Ad-supported)
- VIP Subscription: $6.99/week
Monetization is aggressive, utilizing a high-frequency ad model for free users and a premium-priced weekly subscription ($6.99) that targets ad removal and exclusive skins.
Who Built It?
HOMA GAMES
Empowering mobile game creators with data-driven publishing tools to build, scale, and monetize global hits.
Portfolio
13
Apps
Who is HOMA GAMES?
Homa Games has established a distinct position as a technology-centric publisher that prioritizes a data-driven 'lab' approach over traditional creative development. Their primary moat is a proprietary suite of market intelligence and optimization tools that allows them to industrialize the identification and scaling of hyper-casual trends. A key strategic signal is their recent expansion into hybrid-casual genres with deeper progression systems, moving beyond simple one-tap mechanics to improve long-term user retention.
Who is HOMA GAMES for?
- Casual mobile gamers seeking short-session
- Reflex-based
- Or satisfying simulation experiences across a wide age demographic
Portfolio momentum
Released 60 updates across the portfolio in the last 6 months with over 60% of apps currently active.
What other apps does HOMA GAMES make?
Rolling in Holes
Agent Hunt - Hitman Assassin
Bullet Heroes TD
All in Hole: Black Hole Games
Z Escape: Zombie Crowd Shooter
Sky Roller - Fun runner game
What do users think recently?
High confidence · Latest 100 of 136 total reviews analyzed · Based on 136 reviews. Signal may be noisy.
How did the latest release land?
What is the recent mood?
Recent user voice shows a frustrated sentiment. Users appreciate satisfying gameplay, but report excessive ad frequency and technical instability.
What Users Love
What Frustrates Users
What is the competitive landscape for Attack Hole - Black Hole Games?
How's The Games Market?
Market outlook for this category
Available very soon
The outtake for Attack Hole - Black Hole Games
Strengths to defend, gaps to attack
Core Strengths
- Highly satisfying core collection mechanic
- Strong visual feedback through hole scaling
- Massive user base (640k+ ratings)
- Unique two-phase gameplay (Collect then Fight)
Critical Frictions
- Extreme ad frequency (10-15 second intervals)
- Crashes triggered by large object consumption
- Disproportionate boss difficulty spikes
- Reported issues with 'No Ads' purchase efficacy
Growth Levers
- Rebalance level timers to reduce early-stage churn
- Fix monetization logic to ensure VIP users never see ads
- Expand boss battle mechanics to increase gameplay depth
Market Threats
- High churn due to 'unplayable' ad density
- Negative sentiment trend impacting store visibility
- Low-barrier to entry for clones with better UX
What are the next best moves?
Fix crashes during large object consumption
Technical instability is a medium-frequency complaint that occurs at the gameplay's peak satisfaction point, directly causing churn.
Reduce ad frequency or implement a 'grace period'
Ad frequency is the #1 complaint theme, with users reporting ads every 10-15 seconds, leading to 'unplayable' labels.
Rebalance 2nd boss difficulty and level timers
Users specifically cite the 2nd boss as unbeatable, creating a hard progression wall early in the user journey.
Key Takeaways
Attack Hole has a winning core mechanic that users find highly satisfying, but the product is currently being 'monetized to death.' If I were the PM, I would immediately prioritize fixing the scaling-related crashes and capping ad frequency to at least one full level of uninterrupted play to protect long-term retention.
Where Is It Heading?
Stable
Core 'satisfying' loop remains highly praised by the user base.
Frustrated mood persists due to ads appearing every 10-15 seconds.
Recent updates (Jan 2026) focused on maintenance rather than new features.