By SayGames
Report updated Apr 13, 2026
Color Page 2 ASMR - Art game
For casual gamers and individuals seeking a stress-relief tool or a creative outlet through simple, relaxing digital art activities.
Color Page 2 ASMR - Art game is a well-regarded games app that is free with in-app purchases. With a 4.6/5 rating from 3.3K reviews, it maintains solid user satisfaction. Users particularly appreciate relaxing gameplay, though excessive advertising remains a common concern.
What is Color Page 2 ASMR - Art game?
Current Momentum
v1.0.10 Β· 1mo ago
MaintenanceThe app is currently in maintenance mode, with no major feature updates identified in the provided history.
Active Nemesis
Drawing Carnival
By Crazy Labs
Other Rivals
7-Day Rank Pulse πΊπΈ
GamesNo ranking data
Rating Pulse πΊπΈ
Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Integrates satisfying sound effects and visual feedback to create a calming, zen-like coloring experience.
Provides a vast collection of images across various themes including animals, landscapes, still life, and abstracts.
Allows users to ignore suggested color schemes and experiment with custom palettes and painting styles without penalties.
Encourages users to revisit and improve upon previous drawings, allowing for practice and mastery of artistic techniques.
How much does it cost?
- Free-to-play with ad-supported content
- Potential in-app purchases for premium features or content
The app follows a classic hyper-casual monetization model, leveraging high-volume ad impressions. However, user feedback indicates a lack of a clear 'ad-free' purchase option, which is a major pain point.
Who Built It?
SayGames
Delivering satisfying, low-stress mobile experiences through a diverse portfolio of hybrid-casual titles designed for short-session engagement.
Portfolio
13
Apps
Who is SayGames?
SayGames has successfully transitioned from a pure hyper-casual publisher to a leader in the hybrid-casual space, strategically integrating deep meta-layers like building and renovation into simple core loops. Their competitive advantage stems from a high-velocity publishing engine and a data-driven partnership model that scales third-party developer prototypes into global hits. The portfolio currently signals a shift toward 'management-on-foot' and simulation mechanics, moving away from disposable hyper-casual titles toward products with higher long-term retention potential.
Who is SayGames for?
- Casual mobile gamers seeking stress relief or short-session entertainment
- Often attracted to ASMR-style physics
- Sorting
- Or management simulations
Portfolio momentum
With 672 releases in the last 6 months and over 92% of the 173-app portfolio remaining active, the publisher maintains an exceptionally high development and update cadence.
What other apps does SayGames make?
Little Farm Story: Idle Tycoon
Last Stronghold: Idle Survival
Tower War - Tactical Conquest
Monster Demolition - Giants 3D
States Builder: Trade Empire
Color Slide - Hexa Puzzle
What do users think recently?
High confidence Β· 3.3K reviews analyzed
What is the recent mood?
βRecent user voice shows a excited sentiment. Users appreciate relaxing gameplay and engaging visuals and mechanics, but report excessive advertising and lack of creative freedom.β
What Users Love
What Frustrates Users
What is the competitive landscape for Color Page 2 ASMR - Art game?
How's The Games Market?
Market outlook for this category
Available very soon
The rivals identified
The Nemesis
Head to Head
While Drawing Carnival dominates in scale and feature depth, Color Page 2 ASMR holds a competitive edge in user satisfaction and focused 'zen' gameplay. The rivalry is a classic battle between a feature-rich incumbent and a polished, high-sentiment newcomer.
What sets Color Page 2 ASMR - Art game apart
- +
Stronger recent sentiment with a higher average rating compared to the nemesis
- +
More focused, zen-like experience without the distraction of complex meta-game elements
What's Drawing Carnival's Edge
- -
Massive market penetration with rating counts several orders of magnitude higher
- -
More varied gameplay mechanics including different artistic tools and styles
Contenders
Massive library of licensed content including Disney and Marvel
More sophisticated social features and daily challenges
Offers a wider variety of textures and brush types for more advanced users
Includes a 'Magic' mode that simplifies coloring for younger audiences
Peers
Focuses on 3D object customization rather than 2D coloring
Heavier emphasis on tactile ASMR sounds like spraying and peeling
Sophisticated UI designed for adult relaxation
Stronger emphasis on sharing finished works to a dedicated community gallery
New Kids on the Block
Unique 'flow' state mechanics designed to maximize relaxation
Minimalist UI that reduces cognitive load compared to traditional coloring apps
The outtake for Color Page 2 ASMR - Art game
SWOT Analysis
Core Strengths
- High-quality ASMR integration and reactive visual feedback (animating characters).
- Strong user satisfaction ratings (4.65 iOS) indicating high initial polish.
- Focused, zen-like experience that avoids over-complication.
Critical Frictions
- Aggressive ad frequency, including mid-level interruptions.
- Restrictive drawing mechanics that limit 'true' freehand creativity.
- Lack of a 'Remove Ads' IAP option according to user complaints.
Growth Levers
- Introduce meta-game elements like gallery management to compete with Drawing Carnival.
- Implement community sharing features to drive organic growth and social loops.
- Add licensed or themed content packs to increase long-term user retention.
Market Threats
- Market dominance of Crazy Labs (Drawing Carnival) with deeper feature sets.
- User churn to minimalist competitors like Zen Color that prioritize UX over ad density.
- Saturation of the ASMR/Coloring niche leading to high UA costs.
What are the next best moves?
Implement a 'Remove Ads' IAP and reduce mid-level ad frequency.
Excessive advertising is the #1 complaint theme and directly contradicts the 'relaxing' value proposition, threatening long-term retention.
Relax drawing constraints to allow for more freehand input during the outlining phase.
Users reported frustration with the app 'not trusting' them to draw freely, which limits the 'Creative Freedom' feature's effectiveness.
Develop a meta-game layer such as a 'Gallery' or 'Collection' system.
The Nemesis (Drawing Carnival) uses a carnival theme and gallery management to drive deeper engagement that this app currently lacks.
Feature Gaps vs Competitors
- Meta-game/Gallery management (available in Drawing Carnival)
- Diverse art styles like silhouette and stencil modes (available in Drawing Carnival)
- Licensed content/IP partnerships (available in Happy Color)
- Community gallery/sharing (available in Colorfy)
Key Takeaways
Color Page 2 ASMR is a highly polished but feature-thin entry in the coloring space that wins on sensory feedback (ASMR/reactive visuals) but loses on monetization UX. To survive against Drawing Carnival, the PM must trade short-term ad revenue for long-term retention by fixing mid-level ad interruptions and introducing a meta-game layer.
Where Is It Heading?
Stable
Active development with updates in Feb 2026 indicates ongoing support and polish.
High-frequency mid-level ads are creating a 'Frustrated' user segment, risking churn to 'Zen' competitors.
Recent updates focused on stability/bug fixes rather than feature expansion, suggesting a maintenance phase.