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TL;DR:Color Page 2 ASMR is a hyper-casual art game by SayGames LTD that combines drawing and coloring with a heavy emphasis on ASMR feedback. Users feel Excited, praising relaxing gameplay but frustrated by excessive advertising. Color Page 2 ASMR is a highly polished but feature-thin entry in the coloring space that wins on sensory feedback (ASMR/reactive visuals) but loses on monetization UX.|TL;DR:Color Page 2 ASMR is a hyper-casual art game by SayGames LTD that combines drawing and coloring with a heavy emphasis on ASMR feedback. Users feel Excited, praising relaxing gameplay but frustrated by excessive advertising. Color Page 2 ASMR is a highly polished but feature-thin entry in the coloring space that wins on sensory feedback (ASMR/reactive visuals) but loses on monetization UX.

Color Page 2 ASMR - Art game is a well-regarded games app that is free with in-app purchases. With a 4.6/5 rating from 3.3K reviews, it maintains solid user satisfaction. Users particularly appreciate relaxing gameplay, though excessive advertising remains a common concern.

What is Color Page 2 ASMR - Art game?

Color Page 2 ASMR is a hyper-casual art game by SayGames LTD that combines drawing and coloring with a heavy emphasis on ASMR feedback. It targets casual users seeking stress relief through a simple, polished 'zen' experience. While it maintains high ratings (4.6+ on iOS), it faces significant pressure from feature-rich rivals like Drawing Carnival and suffers from high user friction due to aggressive ad placements.

Current Momentum

v1.0.10 Β· 1mo ago

Maintenance

The app is currently in maintenance mode, with no major feature updates identified in the provided history.

AI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.

Active Nemesis

Drawing Carnival

Drawing Carnival

By Crazy Labs

Other Rivals

Happy Color by Numbers Game
Colorfy: Coloring Book Games
Phone Case DIY
Colorfy Stickers
Calm Colorβ€”Zen coloring Game

7-Day Rank Pulse πŸ‡ΊπŸ‡Έ

Games

No ranking data

GamesGrossing

Rating Pulse πŸ‡ΊπŸ‡Έ

Overall4.6(3K+)

Recent User MoodAI-powered deep analysis surfacing high-signal insights. Still in beta, accuracy improves daily. For informational purposes only.

What makes this app unique?

What Does It Look Like?

How Is The App's Momentum Right Now?

Loading...

What Are The Key Features?

ASMR-Focused ColoringDifferentiator

Integrates satisfying sound effects and visual feedback to create a calming, zen-like coloring experience.

Extensive Image LibraryStandard

Provides a vast collection of images across various themes including animals, landscapes, still life, and abstracts.

Creative FreedomStandard

Allows users to ignore suggested color schemes and experiment with custom palettes and painting styles without penalties.

Skill ProgressionStandard

Encourages users to revisit and improve upon previous drawings, allowing for practice and mastery of artistic techniques.

How much does it cost?

Freemium
  • Free-to-play with ad-supported content
  • Potential in-app purchases for premium features or content

The app follows a classic hyper-casual monetization model, leveraging high-volume ad impressions. However, user feedback indicates a lack of a clear 'ad-free' purchase option, which is a major pain point.

Who Built It?

SayGames

β˜…β˜…β˜…β˜…β˜…
(4.2M)

Delivering satisfying, low-stress mobile experiences through a diverse portfolio of hybrid-casual titles designed for short-session engagement.

Portfolio

13

Apps

Free 12
Games100%

Who is SayGames?

SayGames has successfully transitioned from a pure hyper-casual publisher to a leader in the hybrid-casual space, strategically integrating deep meta-layers like building and renovation into simple core loops. Their competitive advantage stems from a high-velocity publishing engine and a data-driven partnership model that scales third-party developer prototypes into global hits. The portfolio currently signals a shift toward 'management-on-foot' and simulation mechanics, moving away from disposable hyper-casual titles toward products with higher long-term retention potential.

Who is SayGames for?

  • Casual mobile gamers seeking stress relief or short-session entertainment
  • Often attracted to ASMR-style physics
  • Sorting
  • Or management simulations
Intense

Portfolio momentum

With 672 releases in the last 6 months and over 92% of the 173-app portfolio remaining active, the publisher maintains an exceptionally high development and update cadence.

Last release Β· 1d agoActive apps Β· 160Abandoned Β· 11

What do users think recently?

High confidence Β· 3.3K reviews analyzed

What is the recent mood?

Excited

β€œRecent user voice shows a excited sentiment. Users appreciate relaxing gameplay and engaging visuals and mechanics, but report excessive advertising and lack of creative freedom.”

What Users Love

Relaxing Gameplay
Engaging Visuals and Mechanics

What Frustrates Users

Excessive Advertising
Lack of Creative Freedom

What is the competitive landscape for Color Page 2 ASMR - Art game?

How's The Games Market?

Market outlook for this category

Available very soon

The rivals identified

The Nemesis

Head to Head

While Drawing Carnival dominates in scale and feature depth, Color Page 2 ASMR holds a competitive edge in user satisfaction and focused 'zen' gameplay. The rivalry is a classic battle between a feature-rich incumbent and a polished, high-sentiment newcomer.

What sets Color Page 2 ASMR - Art game apart

  • +

    Stronger recent sentiment with a higher average rating compared to the nemesis

  • +

    More focused, zen-like experience without the distraction of complex meta-game elements

What's Drawing Carnival's Edge

  • -

    Massive market penetration with rating counts several orders of magnitude higher

  • -

    More varied gameplay mechanics including different artistic tools and styles

Contenders

Peers

-

Focuses on 3D object customization rather than 2D coloring

-

Heavier emphasis on tactile ASMR sounds like spraying and peeling

-

Sophisticated UI designed for adult relaxation

-

Stronger emphasis on sharing finished works to a dedicated community gallery

New Kids on the Block

The outtake for Color Page 2 ASMR - Art game

SWOT Analysis

Core Strengths

  • High-quality ASMR integration and reactive visual feedback (animating characters).
  • Strong user satisfaction ratings (4.65 iOS) indicating high initial polish.
  • Focused, zen-like experience that avoids over-complication.

Critical Frictions

  • Aggressive ad frequency, including mid-level interruptions.
  • Restrictive drawing mechanics that limit 'true' freehand creativity.
  • Lack of a 'Remove Ads' IAP option according to user complaints.

Growth Levers

  • Introduce meta-game elements like gallery management to compete with Drawing Carnival.
  • Implement community sharing features to drive organic growth and social loops.
  • Add licensed or themed content packs to increase long-term user retention.

Market Threats

  • Market dominance of Crazy Labs (Drawing Carnival) with deeper feature sets.
  • User churn to minimalist competitors like Zen Color that prioritize UX over ad density.
  • Saturation of the ASMR/Coloring niche leading to high UA costs.

What are the next best moves?

high

Implement a 'Remove Ads' IAP and reduce mid-level ad frequency.

Excessive advertising is the #1 complaint theme and directly contradicts the 'relaxing' value proposition, threatening long-term retention.

medium

Relax drawing constraints to allow for more freehand input during the outlining phase.

Users reported frustration with the app 'not trusting' them to draw freely, which limits the 'Creative Freedom' feature's effectiveness.

high

Develop a meta-game layer such as a 'Gallery' or 'Collection' system.

The Nemesis (Drawing Carnival) uses a carnival theme and gallery management to drive deeper engagement that this app currently lacks.

Feature Gaps vs Competitors

  • Meta-game/Gallery management (available in Drawing Carnival)
  • Diverse art styles like silhouette and stencil modes (available in Drawing Carnival)
  • Licensed content/IP partnerships (available in Happy Color)
  • Community gallery/sharing (available in Colorfy)

Key Takeaways

Color Page 2 ASMR is a highly polished but feature-thin entry in the coloring space that wins on sensory feedback (ASMR/reactive visuals) but loses on monetization UX. To survive against Drawing Carnival, the PM must trade short-term ad revenue for long-term retention by fixing mid-level ad interruptions and introducing a meta-game layer.

Where Is It Heading?

Stable

Active development with updates in Feb 2026 indicates ongoing support and polish.

High-frequency mid-level ads are creating a 'Frustrated' user segment, risking churn to 'Zen' competitors.

Recent updates focused on stability/bug fixes rather than feature expansion, suggesting a maintenance phase.

Independent intel to help builders create better apps.

No publisher influence. No third-party bias. Built with objectivity in mind to serve the builder community.

Hope this helps & keep building! Β· Found an error?

What's new in this report

The app has transitioned into a maintenance phase with increasing user frustration regarding ad density and restrictive creative mechanics.

declined

Development Velocity

declined

Monetization Friction

improved

ASMR Feature Positioning

added

Skill Progression Feature

Cite this report

Marlvel.ai. β€œColor Page 2 ASMR - Art game Intelligence Report.” Updated Apr 13, 2026. https://marlvel.ai/intel-report/games/color-page-2-asmr-art-game

Agent Markdown (.md)Β·

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