By Crunchyroll
Last Time I Saw You
For anime fans and gamers who appreciate nostalgic, narrative-driven indie titles and are already invested in the Crunchyroll streaming ecosystem.
Last Time I Saw You is an established games app that is available. With a 5.0/5 rating from 4 reviews, it shows polarized user reception. Users particularly appreciate general enjoyment, though technical stability and access remains a common concern.
What Is Last Time I Saw You?
Current Momentum
v1.0
No release notes available.
Active Nemesis
OPUS: Rocket of Whispers
By SIGONO
Other Rivals
7-Day Rank Pulse πΊπΈ
No ranking data
Recent User Mood πΊπΈ
What makes this app unique?
What Does It Look Like?
How Is The App's Momentum Right Now?
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What Are The Key Features?
Exclusive access to a curated library of premium games included with specific membership tiers
Story-driven gameplay focusing on themes of love, family, and ancient curses set in the 1980s
Cozy, relaxing exploration of a stylized world with puzzles, side quests, and collectibles
Immersive audio design tailored to enhance the nostalgic and heartwarming atmosphere
Who is it for & how much does it cost?
Target Audience
Anime fans and gamers who appreciate nostalgic, narrative-driven indie titles and are already invested in the Crunchyroll streaming ecosystem.
Pricing
Subscription- Free: Limited access to anime catalog
- Mega/Ultimate Fan Membership: Unlocks full Game Vault library, ad-free anime, and offline viewing
The game uses a 'value-add' subscription model where access is gated behind higher-tier memberships to increase the perceived value of the Crunchyroll ecosystem, similar to the Netflix Games strategy.
Who Built It?
Enrichment in progress
Publisher profile available very soon
What other apps does Crunchyroll make?
What do users think recently?
Medium confidence Β· 6 reviews analyzed
What is the recent mood?
βRecent user voice shows a mixed sentiment. Users appreciate general enjoyment, but report technical stability and access and monetization and paywalls.β
What Users Love
I really like it so far
Actually that's a very good game
What Frustrates Users
it never started it's always stuck with a white screen
when I log in it always says error and i can't play
this game not free after logins aking subscribe
What is the competitive landscape for Last Time I Saw You?
How's The Games Market?
Market outlook for this category
Available very soon
Games Market Trend
Games market trend & dynamics
Available very soon
The rivals identified
The Nemesis
OPUS: Rocket of Whispers
β 4.8 (8K)SIGONO INC.
A top-tier narrative adventure that competes for the same audience looking for high-emotional impact and atmospheric world-building.
Peers
Relies on wordless, purely visual storytelling
Heavier emphasis on platforming and environmental puzzles
Spiritfarer: Netflix Edition
β 3.9 (372)Netflix, Inc.
A direct business model peer, as it is gated behind a streaming subscription (Netflix) and shares the 'cozy narrative' genre.
Incorporates management and base-building mechanics alongside exploration
Focuses on themes of grief and moving on rather than childhood nostalgia
New Kids on the Block
Uses photography as the core gameplay mechanic for puzzle solving
First-person perspective puzzles within a 2D-illustrated world
The outtake for Last Time I Saw You
SWOT Analysis
Core Strengths
- Exclusive Crunchyroll Game Vault integration
- High-quality hand-drawn 2D art style
- Immersive lo-fi soundtrack
- Strong narrative focus on nostalgia and Japanese culture
Critical Frictions
- Critical login errors (401/400) and white screen bugs
- Lack of manual save functionality
- Confusing subscription-gating messaging
- Missing character voice acting
Growth Levers
- Cross-promotion with relevant anime titles on Crunchyroll
- Implementation of a choice-based karma system to increase replayability
- Expansion of 'cozy' mechanics (e.g., more collectibles/side quests)
Market Threats
- Netflix Games acquiring similar high-quality narrative titles
- Negative review momentum due to technical launch issues
- Direct competition from established indie titles like Sumire
What are the next best moves?
Resolve login authentication and white screen errors
Technical stability is the #1 complaint theme; users are unable to even start the game, leading to immediate churn and a 'declining' sentiment trend.
Implement manual save functionality
Direct user request in sentiment data; narrative games require flexible saving to accommodate mobile play sessions.
Refine the 'Membership Required' onboarding flow
Users are expressing frustration and confusion over the paywall; clearer messaging on the value of the Mega Fan tier is needed to reduce friction.
Feature Gaps vs Competitors
- Karma/Decision system (available in Sumire)
- Management/Base-building mechanics (available in Spiritfarer)
- Internal psyche exploration mechanics (available in A Space for the Unbound)
- Manual save system (standard in genre, requested by users)
Key Takeaways
If I were the PM, I would halt all marketing spend until the login and white screen bugs are resolved, as they are currently poisoning the app's reputation. While the core narrative and art are clear strengths, the technical debt and lack of basic QoL features like manual saves put it at a disadvantage against polished competitors like Sumire.
Where Is It Heading?
Declining
High-frequency technical failures (white screen/login errors) at launch are driving a Frustrated user mood.
Core gameplay and art receive high praise from the small segment of users able to bypass technical issues.
v1.0 release indicates the product is in its initial rollout phase with significant room for stability improvements.