Absorb Software
Publisher DNA
What defines Absorb Software?
AI intelligence is not yet available for Absorb Software. The portfolio data below is up to date.
Portfolio
What does Absorb Software ship?
Apps
1 app analysed
- Direct access to corporate learning catalogs
- Navigation friction and lack of engagement
Single-market publisher, every app ships only to United States.
Based on 1 of 1 app with localized market data Β· last scanned .
Americas (1)
- United States1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
50/100
Avg sentiment score
Rivals
Who does Absorb Software compete with?
The rivals identified
Nemeses(1)
360Learning competes directly for the enterprise LMS market by prioritizing collaborative, social-driven learning experiences that challenge Absorb's traditional corporate training model.
Contenders(4)
Go.Learn is a direct mobile extension of the Docebo LMS, competing for the same enterprise clients who require robust offline learning capabilities.
Gupy EduCorp targets the same corporate training demographic but focuses on high-engagement gamification and microlearning to drive completion rates.
While niche, this app competes for the 'Education' category share by offering specialized skill-based training that overlaps with corporate soft-skills development.
Lafschool competes in the broader education management space, focusing on administrative compliance and academic tracking for institutional users.
Same space(3)
Cocobi competes for category visibility and user engagement by utilizing a multi-activity suite that keeps learners active within the app.
Swivl M2 competes for the attention of educators and trainers by focusing on instructional improvement and classroom-based performance monitoring.
myViewBoard shares the education category by providing interactive tools that facilitate collaborative learning environments similar to LMS-based training.
New entrants(2)
This newcomer focuses on the educator-side of the learning experience, providing infrastructure for live sessions that could eventually challenge LMS-based training.
A new entrant in the education space that leverages interactive, creative tools to capture user attention in the early learning segment.