Aleksey Evdokimov
For fans of interactive fiction and choice-based strategy who prefer premium, ad-free gameplay and non-linear storytelling.
Snapshot
Who is Aleksey Evdokimov?
Delivering immersive narrative-driven adventures and choice-based card games for players who value branching storylines and premium experiences.
Target audience
Portfolio
Last updated
Choice of Life Middle Ages
v1.16
1.1y ago
Publisher DNA
What defines Aleksey Evdokimov?
Publisher DNA
Primary focus
Narrative-driven card games and visual novels
Scale
indie
Target audience
Fans of interactive fiction and choice-based strategy who prefer premium, ad-free gameplay and non-linear storytelling.
Origin
Founded in 2016 by indie developers in Saint Petersburg to create games for PC, mobile, and consoles.
Signature Patterns
- •Heavy reliance on non-linear, branching narrative structures and moral dilemmas.
- •Consistent use of card-based decision mechanics across the 'Choice of Life' franchise.
- •Exclusively utilizes a premium 'paid' monetization model for all top-performing titles.
- •Uniform 2D illustrative art style across the portfolio.
- •Strategic focus on cross-platform availability including PC and major consoles.
Portfolio momentum
Maintains a fully active portfolio of 7 apps with 1 new release in the last 6 months, demonstrating consistent lifecycle management.
Company profile
medium confidence- Headquarters
- Saint Petersburg, Russia
- Founded
- 2016
Portfolio
What does Aleksey Evdokimov ship?
Apps
8 apps analysed
Analysis in progress
Distributed across 7 markets, strongest in Americas.
Based on 2 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States2 / 2
- Brazil1 / 2
- Mexico1 / 2
Europe (3)
- Germany2 / 2
- Portugal1 / 2
- Spain1 / 2
Asia-Pacific (1)
- South Korea1 / 2
Core markets (2/2 apps)
Rivals
Who does Aleksey Evdokimov compete with?
The rivals identified
Same space(21)
Medieval Game provides a fantasy RPG alternative focusing on exploration and pet management within a medieval world.
Age of Revenge targets the same fantasy-loving casual audience through idle progression and social clan mechanics.
BitLife occupies the same life simulation space but uses a randomized event system for narrative generation.
Kingshot targets the same strategy-oriented audience but focuses on idle resource management rather than narrative-driven choices.
This app targets the same casual puzzle demographic but utilizes a freemium model that relies on ad-based monetization.
World Order shares the life strategy focus but expands the scope to multi-generational bloodline management.
Targets the same survival-oriented audience but shifts the focus from narrative decision-making to competitive, open-world multiplayer combat.
Franz uses interactive storytelling like the source but relies on direct communication with a character.
The Life Simulator targets the same life simulation demographic with educational financial and career management goals.
Medieval Life shares the medieval setting and nobility progression path found in the source app.
Yes, Your Grace competes for the medieval kingdom management audience with a focus on moral decision-making.
It serves the same casual puzzle audience while providing an offline, timer-free alternative to the structured progression of Lanternium.
Clovis offers a grand strategy alternative for players seeking an offline, ad-free medieval experience.
Другая жизнь I integrates logic puzzles into the life simulation loop to differentiate from standard choice-based games.
Medieval Life - Middle Ages uses a similar medieval theme but emphasizes turn-based combat and castle customization.
Shares the survival theme but focuses on real-time base-building and resource management rather than the card-based narrative structure of the source app.
Hero Adventure appeals to the same casual fantasy audience but shifts focus to roguelike combat and idle mining.
Timeflow targets the same simulation audience with a focus on financial education and life management.
FableAI uses AI to generate dynamic stories, providing a more flexible alternative to the source's static choices.
100 Years provides a visual alternative to text-based life simulators through 3D character modeling.
CardSurvival shares the card-based interaction model but focuses on deep survival simulation rather than narrative choices.
New entrants(1)
It shares the color-sorting focus but differentiates through a conveyor-based mechanic that adds spatial management to the puzzle loop.
The Analyst's Read
The bottom line on Aleksey Evdokimov
Bottom line
Blazing Planet Studio is a disciplined indie developer with a clear mastery of the narrative-card niche. Their ability to sustain a premium-only portfolio with high user sentiment suggests a strong product-market fit among interactive fiction enthusiasts.
Frequently asked questions
How many apps does Aleksey Evdokimov publish?
What kind of apps does Aleksey Evdokimov make?
What is Aleksey Evdokimov's top app?
In how many countries are Aleksey Evdokimov's apps available?
What fed this analysis
- Apps analyzed:
- 7
- With full intel:
- 0
- With overview:
- 7
- Website scraped:
- yes
- Social presence:
- no