APPWILL COMPANY
For primarily casual and mid-core mobile gamers; also serves users seeking fitness tracking and productivity tools.
Snapshot
Who is APPWILL COMPANY?
Entertaining mobile gamers with atmospheric 3D adventures and meme-inspired hits while providing functional health and productivity tools.
Target audience
Portfolio
Free 52Last updated
Бабл Квас
v2.8.1
5mo ago
Publisher DNA
What defines APPWILL COMPANY?
Publisher DNA
Primary focus
Multi-genre mobile games with a secondary focus on utility and health apps
Scale
studio
Target audience
Primarily casual and mid-core mobile gamers; also serves users seeking fitness tracking and productivity tools.
Origin
Operates under the Garden of Dreams brand, with active game development documented since at least early 2019.
Portfolio momentum
Maintaining an exceptionally high development pace with 69 releases or updates in the last 6 months and 84% of the portfolio remaining active.
Company profile
medium confidence- Founded
- 2019
Portfolio
What does APPWILL COMPANY ship?
Apps
53 apps analysed
Destructible map elements differentiate the core combat experience
- Hero-based progression loops drive session frequency
Boost IQ, memory & logic with smart puzzles. Train your brain offline anytime!
Adaptive difficulty logic prevents skill-gap churn
- Core gameplay mechanics provide a genuinely fun experience for casual users during short sessions
- Aggressive advertisement frequency disrupts the flow of the core gameplay experience for active users
Distributed across 20 markets, strongest in Europe.
Based on 4 of 53 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- United States4 / 4
- Brazil2 / 4
- Mexico2 / 4
- Canada1 / 4
Europe (9)
- France2 / 4
- Germany2 / 4
- Italy2 / 4
- Portugal2 / 4
- Spain2 / 4
›+4 more europe markets
- Netherlands1 / 4
- Sweden1 / 4
- Turkey1 / 4
- United Kingdom1 / 4
Asia-Pacific (7)
- Japan2 / 4
- South Korea2 / 4
- Australia1 / 4
- India1 / 4
- Indonesia1 / 4
›+2 more asia-pacific markets
- Singapore1 / 4
- Vietnam1 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
3
Negative apps
46/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does APPWILL COMPANY compete with?
The rivals identified
Nemeses(1)
Dominates the brain-teaser niche with over 5.8 million reviews and a high-velocity update cycle that keeps content fresh.
Contenders(2)
Captures the same 'mental exercise' audience through a more structured, thematic crossword-based puzzle format.
A direct thematic competitor focusing on tricky riddles and IQ-style challenges with a massive install base.
Same space(5)
Direct thematic overlap in the competitive mobile shooter space with high-frequency content updates.
Adjacent puzzle category that competes for the same 'casual mental stimulation' time slot.
Long-standing competitor in the robot-combat sub-genre with massive historical user retention.
Adjacent match-3 puzzle genre that competes for the same casual gaming audience.
Offers a high-octane, open-world combat experience that competes for the same action-oriented player demographic.
New entrants(3)
Rapidly iterating with 17 releases in the last six months, showing aggressive feature experimentation.
High-velocity updates and strong social-first design make it a disruptive force in the broader mobile gaming ecosystem.
High-velocity release cadence (20 updates in 6 months) targeting a specific, underserved demographic.
Frequently asked questions
How many apps does APPWILL COMPANY publish?
What kind of apps does APPWILL COMPANY make?
What is APPWILL COMPANY's top app?
In how many countries are APPWILL COMPANY's apps available?
What fed this analysis
- Apps analyzed:
- 50
- With full intel:
- 0
- With overview:
- 50
- Website scraped:
- yes
- Social presence:
- no