DHGames
For casual to mid-core mobile gamers seeking strategic team-building and progression without the time commitment of traditional grinding.
Snapshot
Who is DHGames?
Delivering low-maintenance RPG experiences for mid-core gamers through automated progression and strategic hero collection.
Target audience
Portfolio
Free 8Last updated
Idle Heroes - Idle Games
vVARY
12mo ago
Publisher DNA
What defines DHGames?
Publisher DNA
Primary focus
Mobile RPGs · Idle and hero-collection niche
Scale
indie
Target audience
Casual to mid-core mobile gamers seeking strategic team-building and progression without the time commitment of traditional grinding.
Portfolio momentum
Maintained a steady cadence with 3 updates in the last 6 months across a portfolio where 50% of titles remain actively supported.
Portfolio
What does DHGames ship?
Apps
8 apps analysed
Analysis in progress
Analysis in progress
Analysis in progress
The unique IDLE RPG on Google Play. Form your heroes and battle for victory!
Generous starter code distribution accelerates early-game hero acquisition for new players.
- Generous distribution of starter codes allows new players to acquire high-tier heroes quickly
- Forced and lengthy tutorial sequences prevent new players from exploring game features independently
Distributed across 10 markets, strongest in Europe.
Based on 2 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Mexico2 / 2
- United States2 / 2
- Brazil1 / 2
Europe (5)
- France2 / 2
- Germany2 / 2
- Spain2 / 2
- Italy1 / 2
- Portugal1 / 2
Asia-Pacific (2)
- Japan2 / 2
- South Korea2 / 2
Core markets (2/2 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
1
Neutral / mixed
0
Negative apps
45/100
Avg sentiment score
Rivals
Who does DHGames compete with?
The rivals identified
Nemeses(2)
Both titles target fantasy RPG players through hero collection and competitive guild-based social play, creating direct competition for the same mid-core mobile gaming demographic.
Both apps target the low-maintenance idle progression market, competing for players who prefer passive RPG engagement over active manual control.
Contenders(1)
Both titles compete for the same turn-based hero-collection RPG audience, vying for player time and spend within the mobile Role Playing category.
Same space(18)
Darkest AFK targets the same casual RPG audience with a similar emphasis on idle auto-battles and hero collection.
Age of Revenge targets the same idle RPG audience but relies on deep clan-based social loops for retention.
Duskfall provides a similar dungeon-crawling experience but targets a more niche, turn-based combat audience.
Twilight Chronicle competes for the same idle RPG player base by offering a similar hero-collection and team-building loop.
Forest Knight competes for the same tactical RPG audience but distinguishes itself through blockchain-based asset ownership.
Epic Stickman competes for the same idle RPG player base by offering a simplified, class-based progression system.
Lords of Discord targets the same fantasy strategy RPG audience by combining tactical combat with base-building.
This app competes for the same idle-RPG audience by offering a similar hands-free combat experience and gacha-based hero collection.
Crush Them All overlaps with the hero-collection and idle-progression mechanics found in Infinite Magicraid.
Raid & Rush competes for the same turn-based RPG audience by adding a cart-defense mechanic to the hero-collection loop.
Headless Knight competes for the same idle RPG audience by offering a similar automated combat and hero-nurturing loop.
BrownDust2 targets the same tactical RPG audience but differentiates through high-fidelity art and a console-style narrative structure.
Orna serves as an adjacent RPG experience that shifts the core gameplay loop from static dungeons to real-world GPS exploration.
Fortress Saga serves the same idle-RPG audience but differentiates through a unique fortress-management layer.
Grimguard Tactics competes for the same tactical fantasy RPG player base by emphasizing squad-based combat.
Final Chronicle targets the same fantasy RPG audience with a focus on classic JRPG-style progression and guild-based social play.
Sdorica targets the same fantasy RPG demographic but focuses on narrative and artistic depth rather than the high-volume combat of Infinite Magicraid.
Voidpet Dungeon competes for the same monster-collection RPG audience by replacing standard fantasy tropes with emotional archetypes.
New entrants(2)
Divine Throne targets the same idle RPG audience by focusing on hero collection and bond-building mechanics.
Archer Castle competes for the same idle RPG audience by blending tower defense with fortress management.
Frequently asked questions
How many apps does DHGames publish?
What kind of apps does DHGames make?
What is DHGames's top app?
In how many countries are DHGames's apps available?
What fed this analysis
- Apps analyzed:
- 4
- With full intel:
- 0
- With overview:
- 4
- Website scraped:
- yes
- Social presence:
- yes