Fever Labs
Publisher DNA
What defines Fever Labs?
AI intelligence is not yet available for Fever Labs. The portfolio data below is up to date.
Portfolio
What does Fever Labs ship?
Apps
3 apps analysed
Discover events & experiences in NYC, LA, Chicago, DC, Miami and more!
Fever Club wallet system incentivizes repeat ticket purchases through credit rewards.
- Exclusive event experiences like candlelight concerts provide high-quality entertainment that keeps attendees coming back for more
- Rigid refund and exchange policies force users to accept vouchers instead of returning money for unused tickets
Analysis in progress
Analysis in progress
Distributed across 20 markets, strongest in Europe.
Based on 1 of 3 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (9)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+4 more europe markets
- Spain1 / 1
- Sweden1 / 1
- Turkey1 / 1
- United Kingdom1 / 1
Asia-Pacific (7)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+2 more asia-pacific markets
- South Korea1 / 1
- Vietnam1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
15/100
Avg sentiment score
Rivals
Who does Fever Labs compete with?
The rivals identified
Nemeses(1)
Both platforms compete for the same urban entertainment budget by gating event access behind mandatory app-only ticket retrieval, forcing users into a single-platform experience for discovery and booking.
Contenders(10)
Both platforms target urban event-goers, competing for the same transactional ticket revenue within the live entertainment market.
Both platforms compete for the same event-goer demographic by providing centralized discovery and ticket purchasing for live entertainment.
Both platforms compete for the same urban entertainment market by aggregating ticket inventory for concerts, theater, and festivals.
Both platforms compete for the same urban entertainment budget, with Fever focusing on exclusive curated experiences while Gametime targets spontaneous demand via secondary market access.
Both platforms compete for urban event-goers by offering curated ticket discovery, though Fever focuses on exclusive high-production experiences while Kultur targets discounted last-minute inventory.
SeatGeek competes for the same urban entertainment budget by providing a broad marketplace for sports and theater, whereas Fever focuses on exclusive, curated pop-up experiences.
TickPick competes for the same event-going audience by removing service fees from the transaction, directly challenging the transactional model used by Fever: Events & Tickets.
Both platforms target live event attendees with mandatory app-only ticket delivery, creating a direct conflict in user experience for event access.
Both platforms compete for urban entertainment spend, but Fever focuses on exclusive, curated pop-up experiences while Vivid Seats operates as a broad secondary marketplace for sports, concerts, and theater tickets.
Vyno competes for the same urban event discovery audience by offering a swipe-based interface for local event planning, directly challenging the discovery reach of Fever.
Same space(20)
2NITE functions as a music event radar, providing presale information and discovery for the same music-focused audience as Fever.
AllEvents aggregates local listings, providing discovery utility in regions where Fever's curated high-production events are absent.
ATG Tickets focuses on theatre and hospitality, providing a specialized vertical experience for users interested in stage performances.
Big City provides curated local guides for specific French cities, serving as a direct discovery competitor for local urban culture.
Monopoly Events manages fan conventions, serving as a vertical-specific event organizer that competes for the same entertainment time as Fever.
DFB Event-App provides a secure digital entry utility for football matches, serving as a functional alternative for ticket management.
Festnetz offers an ad-free regional discovery utility, competing for the same local event-goer attention as Fever.
Revv provides a local cultural guide for specific French cities, acting as a regional discovery alternative to Fever.
Luma serves as a direct competitor for event discovery and management, offering a more integrated attendee communication flow than Fever's ticket-only model.
OutSavvy focuses on inclusive and LGBTQ+ event discovery in the UK, providing a specialized alternative to Fever's generalist curation.
Peerspace provides a venue-booking utility that complements event planning, serving as an adjacent tool for organizers who use Fever for distribution.
Pie focuses on social event discovery and community building, providing a low-pressure alternative to Fever's ticketed experiences.
Posh functions as a dual-sided marketplace for independent organizers, competing for the same social event-going demographic.
Rausgegangen offers expert-curated local discovery in Germany, directly competing with Fever's curation-first approach in those markets.
StubHub provides a massive global inventory of tickets, serving as a generalist alternative to Fever's curated pop-up model.
Thursday Events targets the singles demographic with curated social gatherings, overlapping with Fever's social event offerings.
TicketSwap provides a secondary market for sold-out events, serving as a functional alternative for users unable to secure tickets through Fever.
POV competes for the same urban event-going demographic by focusing on collaborative photography rather than ticketed entertainment.
viagogo acts as a large-scale secondary marketplace, providing an alternative inventory source for high-demand events.
XCEED targets the electronic music and clubbing scene, providing a niche discovery radar for the same urban nightlife audience as Fever.