Ivan Cerra de Castro
For nostalgic gamers and retro arcade enthusiasts seeking classic 8-bit and 16-bit era mechanics on modern Apple devices.
Snapshot
Who is Ivan Cerra de Castro?
Preserving the classic arcade experience for modern mobile and Apple TV users through faithful retro-style recreations.
Target audience
Portfolio
Free 7Last updated
Profanation
v27.0.0
8mo ago
Publisher DNA
What defines Ivan Cerra de Castro?
Publisher DNA
Primary focus
Retro-style arcade games and Apple TV entertainment
Scale
studio
Target audience
Nostalgic gamers and retro arcade enthusiasts seeking classic 8-bit and 16-bit era mechanics on modern Apple devices.
Origin
Developing for Apple platforms since 2008, balancing professional fintech work with personal 'RetroDev' projects.
Signature Patterns
- •Heavy emphasis on Apple TV compatibility, often releasing dedicated 'TV' versions of mobile titles.
- •Consistent retro/8-bit visual aesthetic and arcade-style mechanics across the entire portfolio.
- •Hybrid monetization strategy utilizing both free-to-play and one-time paid models.
- •High-frequency release cadence of small-scope, niche arcade experiences.
Portfolio momentum
Released 13 updates or new titles in the last 6 months, maintaining a high-frequency release cycle focused on expanding the Apple TV 'TV' series.
Company profile
medium confidence- Headquarters
- Spain
- Founded
- 2008
- Employees
- 1-10
Portfolio
What does Ivan Cerra de Castro ship?
Apps
51 apps analysed
- Dual jump mechanics provide a distinct precision-based control scheme that mimics 8-bit era difficulty
- Faithful 8-bit arcade port establishes authority among retro-gaming enthusiasts
- Remote-optimized control scheme provides a tactile, platform-specific experience on Apple TV.
Single-market publisher, every app ships only to United States.
Based on 6 of 51 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (1)
- United States6 / 6
Core markets (6/6 apps)
Rivals
Who does Ivan Cerra de Castro compete with?
The rivals identified
Nemeses(2)
This app dominates the space-shooter genre by offering a high-fidelity, feature-rich experience that directly competes for the same arcade-action audience as AsteroidsTV.
Both titles occupy the brick-breaking arcade category, competing for casual players through core mechanics of ball-based brick destruction.
Contenders(8)
It overlaps with AsteroidsTV by offering a similar rock-destruction premise but with a more diverse set of environments.
Both apps compete for casual gamers within the brick-breaking arcade category, sharing core gameplay mechanics while targeting the same user base.
It competes for the same space-exploration and combat demographic by emphasizing skill-based gameplay and world exploration.
Both apps target casual gamers within the brick-breaking arcade category, creating direct competition for user attention despite different monetization models.
Both apps target casual gamers within the brick-breaking arcade category, creating direct competition for user attention despite the difference in monetization models.
Both titles target the brick-breaking arcade category, competing for the same casual player base through reflex-based gameplay.
This app targets the same casual arcade market with a focus on orbital mechanics and stage-based progression.
It competes for the retro-arcade audience by offering a similar hazard-navigation experience within a space setting.
Same space(15)
It competes for the same casual arcade attention span by focusing on haptic-driven feedback.
This neon-styled arcade game competes for the same reflex-focused player base as BallBreaker.
This title competes for the same retro-arcade demographic as BallBreaker by focusing on physics-based ball movement.
This app shares the same minimalist, gravity-based arcade DNA as AsteroidsTV.
Targets the more hardcore segment of the platformer market, providing a high-difficulty alternative for players seeking precision challenges.
Competes directly for the 'casual arcade' audience by offering simple, one-tap mechanics that mirror the accessibility of the target app.
This title serves as a long-standing benchmark for the vertical platformer genre, sharing the core 'climb-to-survive' mechanic found in the target app's niche.
This physics-based puzzle title targets the same reflex-oriented audience as BallBreaker but utilizes a high-volume, free-to-play model with thousands of levels.
This rolling ball title occupies the same arcade space as BallBreaker, focusing on level-based progression.
While distinct in its rhythm-based gameplay, it competes for the same casual gaming attention span with high-velocity, precision-based platforming.
This app directly mirrors the 'protect your ship/planet' core loop found in AsteroidsTV.
This platformer shares the classic ball-control mechanic found in BallBreaker while emphasizing collection-based progression.
This obstacle course game targets the same casual time-killer audience as BallBreaker through simple touch-based controls.
It occupies the same niche of endless-style arcade flight and obstacle avoidance.
known for
Ball Jump - Epic Bounce Games
This jumping arcade game mirrors BallBreaker's focus on reflex-based navigation through traps and obstacles.
New entrants(1)
This newcomer enters the arcade space with orbital mechanics that challenge the same user base as AsteroidsTV.
The Analyst's Read
The bottom line on Ivan Cerra de Castro
Bottom line
A highly active indie developer with a clear strategic focus on the retro-arcade segment and Apple TV platform. The portfolio demonstrates strong product-market fit within its nostalgic niche, supported by a disciplined and intense release cadence.
Frequently asked questions
How many apps does Ivan Cerra de Castro publish?
Where is Ivan Cerra de Castro based?
What kind of apps does Ivan Cerra de Castro make?
What is Ivan Cerra de Castro's top app?
In how many countries are Ivan Cerra de Castro's apps available?
What fed this analysis
- Apps analyzed:
- 49
- With full intel:
- 0
- With overview:
- 49
- Website scraped:
- yes
- Social presence:
- yes