Kiril Petrov
Publisher DNA
What defines Kiril Petrov?
AI intelligence is not yet available for Kiril Petrov. The portfolio data below is up to date.
Portfolio
What does Kiril Petrov ship?
Apps
5 apps analysed
- Simple slide-based navigation interface
- Aggressive paywalls force users to pay for content after completing only a few basic projects
- Niche authority in low-cost, sustainable DIY segment
- Frequent advertisement interruptions during usage cycles disrupt the core experience for casual users
- The ability to save gardening tips for later reference provides value for casual users
- The latest update introduces severe technical instability causing the application to freeze during usage
- Creative project ideas provide an accessible and engaging experience for users seeking inspiration
Niche electric aesthetic provides distinct sensory feedback
- Prank functionality provides effective entertainment value for users targeting friends and family members
- System instability and screen freezing behavior force users to perform hard device reboots
Distributed across 11 markets, strongest in Americas.
Based on 5 of 5 apps with localized market data · last scanned .
Americas (3)
- United States5 / 5
- Brazil1 / 5
- Mexico1 / 5
Europe (7)
- France1 / 5
- Germany1 / 5
- Italy1 / 5
- Netherlands1 / 5
- Portugal1 / 5
›+2 more europe markets
- Spain1 / 5
- Sweden1 / 5
Asia-Pacific (1)
- Japan1 / 5
Core markets (5/5 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
1
Neutral / mixed
3
Negative apps
40/100
Avg sentiment score
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Access the full report for freeRivals
Who does Kiril Petrov compete with?
The rivals identified
Nemeses(1)
This app dominates the prank category by offering a more sophisticated visual simulation of screen damage, directly competing for the same 'shock-value' user base as Electric Screen.
Contenders(1)
This app competes for the same 'casual prank' audience by utilizing hardware-level features like haptics and audio to simulate a physical tool.
Same space(4)
It competes for the same 'prank tool' market share by offering a broader suite of sound-based pranks beyond visual effects.
This app is a direct peer in the entertainment category, utilizing similar device-interaction mechanics to trick users.
It occupies the same 'hardware-simulation' prank niche, relying on proximity sensors to trigger effects similar to the target's screen-touch mechanics.
This app targets the same prank-utility space but focuses on a simplified, child-friendly interface for hardware-based sound simulation.