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Konstantin Boronenkov

For casual mobile gamers seeking short, accessible gameplay sessions and simple puzzle-based challenges.

Known forTower Clash
27apps3.2(48.3K)Games

Snapshot

Who is Konstantin Boronenkov?

Developing physics-based arcade and simulation games for casual mobile players. Focused on accessible mechanics and quick-session engagement.

Target audience

Casual mobile gamers seeking shortAccessible gameplay sessionsSimple puzzle-based challenges

Active nemesis

Coco Play

Other rivals

Portfolio

Free 27
27
apps
Games27

Last updated

Tower Clash

v2.8.6

8mo ago

Active

Publisher DNA

What defines Konstantin Boronenkov?

Publisher DNA

Primary focus

Mobile games · physics-based arcade and simulation

Scale

studio

Target audience

Casual mobile gamers seeking short, accessible gameplay sessions and simple puzzle-based challenges.

Signature Patterns

  • Heavy reliance on physics-based mechanics for core gameplay loops
  • Consistent use of free-to-play pricing models across the portfolio
  • Focus on arcade-style challenges and progression-based upgrades
  • Visual style characterized by simple, cartoon-like aesthetics
Active

Portfolio momentum

Released 5 updates in the last 6 months with a mix of new titles and maintenance of existing arcade games.

Last release 19d agoActive apps 9Abandoned 13

Portfolio

What does Konstantin Boronenkov ship?

Apps

27 apps analysed

  • Physics-simulated environment provides predictable feedback loops for mass-market users

Single-market publisher, every app ships only to United States.

Based on 8 of 27 apps with localized market data, more coverage rolling in as scans complete · last scanned .

Americas (1)

  • United States8 / 8

Core markets (8/8 apps)

United States

Rivals

Who does Konstantin Boronenkov compete with?

The rivals identified

Nemeses(2)

Coco Play

known forWedding Planner Game

1 app4.1Games

This app competes for the same casual simulation audience by focusing on high-production-value aesthetic management and creative styling missions.

SUPERSONIC STUDIOS

known forGoing Balls

1 app4.2Games

Dominates the physics-based rolling arcade niche with massive scale and high-frequency content updates.

Contenders(1)

Dodreams Fairytale Company Oy

known forDrive Ahead! Fun Vehicle Fight

1 app4.3Games

Directly competes in the 'physics-based collision' sub-genre with a long-standing, battle-tested feature set.

Same space(7)

AI Games FZ

known forFun Race 3D: Running & Parkour

1 app4.3Games

Shares the hyper-casual 'obstacle course' DNA, focusing on simple, one-tap movement mechanics.

Eiko Morozumi

known forReal Elephant Simulator Game 3D

1 app3.8Games

This app shares the 'simulator' category, appealing to users who enjoy observing growth and progression in a virtual environment.

Imran Sohail

known forHungry Crocodile Simulator 3D

1 app4.0Games

Both apps utilize basic 3D simulation frameworks to provide a sandbox experience centered on growth and progression.

Kolpoverse Studios

known forWrap N Peel

1 app3.0Games

This app targets the same casual mobile demographic by offering a tactile, simulation-based experience centered on creative tasks.

Kwalee

known forLooper!

1 app4.5Games

Focuses on the 'timing and rhythm' aspect of casual arcade games, serving a similar user intent.

Muhammad Akram

known forAngry Crocodile Attack Game 3D

1 app2.0Games

This app competes for the casual simulation market share by offering character-driven progression and management mechanics.

太宇 左

known forBlock Blast! For Watch

1 app4.8Games

Targets the same casual puzzle audience but differentiates through platform-specific hardware optimization.

New entrants(2)

Miniclip.com

known forMini Football - Soccer Game

1 app4.6Games

Demonstrates high-velocity development with 12 releases in six months, signaling aggressive feature expansion.

Supercent

known forBurger Please!

1 app4.4Games

Rapidly captured market share through a high-frequency update schedule and clear idle-game progression loops.

The Analyst's Read

The bottom line on Konstantin Boronenkov

Bottom line

The publisher is a volume-focused studio that leverages simple physics mechanics to maintain a presence in the casual games market. Their ability to sustain interest in older titles while iterating on new simulation concepts remains their primary operational strength.

Frequently asked questions

How many apps does Konstantin Boronenkov publish?
Konstantin Boronenkov has 27 apps tracked by Marlvel, primarily in the Games category.
What kind of apps does Konstantin Boronenkov make?
Konstantin Boronenkov's portfolio is concentrated in Games, with an average rating of 3.2/5 across rated apps.
What is Konstantin Boronenkov's top app?
By review volume across the portfolio, Tower Clash is Konstantin Boronenkov's best-known app tracked by Marlvel.
In how many countries are Konstantin Boronenkov's apps available?
Marlvel has tracked Konstantin Boronenkov's apps across 1 country.

What fed this analysis

Apps analyzed:
27
With full intel:
0
With overview:
27
Website scraped:
yes
Social presence:
no

Disclosure: Independent intel to help mobile builders succeed.

AI-powered analysis with automated quality gates, built from publicly available sources. Marlvel.ai is not affiliated with, endorsed by, or sponsored by Konstantin Boronenkov, its developer, the app publisher, Apple, or Google Play. All trademarks, logos, and screenshots referenced remain the property of their respective owners.

Cite this report

Marlvel.ai. “Konstantin Boronenkov intelligence.” Updated 2026-05-08. https://marlvel.ai/publishers/konstantin-boronenkov

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Data licensed under CC-BY-NC 4.0