Magmatic Games
Publisher DNA
What defines Magmatic Games?
AI intelligence is not yet available for Magmatic Games. The portfolio data below is up to date.
Portfolio
What does Magmatic Games ship?
Apps
1 app analysed
Task-based villager missions drive daily resource consumption.
- Core merge gameplay loop provides a relaxing and absorbing experience for players seeking casual downtime
- Recent visual update replaced natural, authentic graphics with cartoonish styles that alienate long-term players
Distributed across 19 markets, strongest in Europe.
Based on 1 of 1 app with localized market data · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (8)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Portugal1 / 1
- Spain1 / 1
›+3 more europe markets
- Sweden1 / 1
- Turkey1 / 1
- United Kingdom1 / 1
Asia-Pacific (7)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+2 more asia-pacific markets
- South Korea1 / 1
- Vietnam1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
0
Positive apps
0
Neutral / mixed
1
Negative apps
35/100
Avg sentiment score
Rivals
Who does Magmatic Games compete with?
The rivals identified
Nemeses(1)
Both apps target the same casual merge-puzzle audience and utilize similar IAP-heavy monetization models to drive progression.
Contenders(9)
Both apps target casual merge-puzzle players with town-restoration mechanics and freemium monetization, creating direct competition for daily active users.
Both titles target casual gamers through merge-puzzle mechanics and renovation-based progression loops.
Both apps target casual merge-puzzle players with identical core mechanics, competing for the same time-share in the casual gaming market.
Both apps target casual merge-puzzle players through high-frequency event loops and monetization-gated progression, competing directly for daily active time.
Both apps compete for the same casual puzzle audience by utilizing merge-based mechanics to drive town or restaurant restoration progression.
Both apps target casual gamers seeking puzzle-based relaxation, competing for the same limited daily screen time within the mobile puzzle category.
Both apps compete for the same casual puzzle-based merge audience, utilizing identical core mechanics of resource management and land or town restoration.
Both apps compete for the same casual merge-puzzle audience by offering restoration loops that rely on energy-gated progression and narrative-driven tasks.
Both apps compete for the same casual merge-puzzle audience by combining core merge mechanics with town-restoration progression loops.
Same space(7)
Fruit Merge competes for short-session casual play time by utilizing a physics-based merging mechanic that differentiates itself from the grid-based merge loop in Travel Town.
Royal Kingdom competes for the same casual puzzle audience by offering a kingdom-building meta-progression loop that mirrors the town-restoration mechanics in Travel Town.
Mystery Town appeals to the same casual puzzle audience but shifts the focus toward 3D exploration and supernatural narrative themes.
Pocket Sort targets the same casual mobile gamer demographic with a pattern-matching loop that serves as a low-pressure alternative to Travel Town.
Domino Dreams captures the same casual puzzle audience by combining tile-matching with kingdom-building, providing a similar meta-progression structure to Travel Town.
Match & Merge occupies the same casual puzzle space but relies on a legacy, maintenance-only model that lacks the live-ops content cadence of Travel Town.
2248: Number Puzzle 2048 serves the same casual gamer segment by offering a minimalist, offline-first alternative to the content-heavy merge loops of Travel Town.