Mitchell May
For fans of classic card games and strategy enthusiasts who enjoy spatial puzzles and high-difficulty, roguelike-style progression.
Snapshot
Who is Mitchell May?
Developing strategy-focused card and word games that blend classic mechanics with modern roguelike and puzzle elements.
Target audience
Portfolio
Free 4Last updated
Cross Cribbage
v6.1.5
5mo ago
Publisher DNA
What defines Mitchell May?
Publisher DNA
Primary focus
Strategy card and word puzzle games
Scale
indie
Target audience
Fans of classic card games and strategy enthusiasts who enjoy spatial puzzles and high-difficulty, roguelike-style progression.
Signature Patterns
- •Adapts traditional card game mechanics into grid-based spatial puzzles.
- •Consistent focus on strategy-heavy, single-player experiences.
- •Hybrid monetization strategy utilizing both free-to-play and paid models.
- •Development of browser-playable versions for core titles.
Portfolio momentum
Released 3 updates across 5 apps in the last 6 months, maintaining a consistent development cadence for core titles.
Portfolio
What does Mitchell May ship?
Apps
5 apps analysed
One-time ad-removal purchase avoids recurring subscription friction
- Hybrid tile-card mechanic creates a defensible strategic niche
Rivals
Who does Mitchell May compete with?
The rivals identified
Nemeses(1)
Ludo King dominates the casual board game market, competing for the same time-share and social-gaming audience that Tile Cribbage targets.
Contenders(4)
Competes for the casual, seasonal board-game player demographic looking for accessible, light-hearted entertainment.
Directly competes for the 'strategic board game' enthusiast by offering high-production value digital adaptations of tabletop classics.
Targets the same classic-game-to-digital-app conversion audience, focusing on traditional dice-based mechanics.
Competes for the 'classic game' player who values strong AI and traditional board game rules.
Same space(4)
Serves as a utility companion for board gamers, overlapping with Tile Cribbage's focus on scorekeeping and game management.
A platform-agnostic hub for board games that competes for the attention of serious tabletop enthusiasts.
Targets the same audience of board game players who use digital tools to augment their physical tabletop experience.
Occupies the same niche of pattern-recognition and strategic card-based gameplay as Tile Cribbage.
New entrants(2)
A modern take on an ancient game that competes for the attention of players interested in historical board game mechanics.
A new entrant focusing on competitive resource-building mechanics that appeal to the same strategic player base.
The Analyst's Read
The bottom line on Mitchell May
Bottom line
Mitchell May is a focused indie developer successfully modernizing classic tabletop mechanics for mobile. The portfolio demonstrates strong product-market fit among strategy enthusiasts, though future growth depends on scaling the complexity of their original roguelike titles.
Frequently asked questions
How many apps does Mitchell May publish?
What kind of apps does Mitchell May make?
What is Mitchell May's top app?
What fed this analysis
- Apps analyzed:
- 5
- With full intel:
- 0
- With overview:
- 5
- Website scraped:
- yes
- Social presence:
- no