Mitchell May
For fans of classic card games and strategy enthusiasts who enjoy spatial puzzles and high-difficulty, roguelike-style progression.
Snapshot
Who is Mitchell May?
Developing strategy-focused card and word games that blend classic mechanics with modern roguelike and puzzle elements.
Target audience
Portfolio
Free 4Last updated
Cross Cribbage
v6.1.5
6mo ago
Publisher DNA
What defines Mitchell May?
Publisher DNA
Primary focus
Strategy card and word puzzle games
Scale
indie
Target audience
Fans of classic card games and strategy enthusiasts who enjoy spatial puzzles and high-difficulty, roguelike-style progression.
Signature Patterns
- •Adapts traditional card game mechanics into grid-based spatial puzzles.
- •Consistent focus on strategy-heavy, single-player experiences.
- •Hybrid monetization strategy utilizing both free-to-play and paid models.
- •Development of browser-playable versions for core titles.
Portfolio momentum
Released 3 updates across 5 apps in the last 6 months, maintaining a consistent development cadence for core titles.
Portfolio
What does Mitchell May ship?
Apps
5 apps analysed
One-time ad-removal purchase avoids recurring subscription friction
- Hybrid tile-card mechanic creates a defensible strategic niche
Rivals
Who does Mitchell May compete with?
The rivals identified
Nemeses(2)
Ludo King dominates the casual board game market, competing for the same time-share and social-gaming audience that Tile Cribbage targets.
Both apps target word puzzle enthusiasts, though they diverge on difficulty and monetization. Prosaic captures strategy-focused players, while Word Oasis serves the casual, low-stress segment.
Contenders(12)
Both titles target the roguelike word game niche, competing for players seeking vocabulary challenges paired with progression mechanics.
Both titles target the roguelike word game niche, competing for the same player base through shared deck-building and vocabulary-based mechanics.
Both titles target the roguelike word game segment, forcing players to manage tile-based vocabulary challenges under evolving difficulty constraints.
Competes for the casual, seasonal board-game player demographic looking for accessible, light-hearted entertainment.
Directly competes for the 'strategic board game' enthusiast by offering high-production value digital adaptations of tabletop classics.
Both apps compete for the same word puzzle audience by applying distinct mechanical layers to vocabulary manipulation. They vie for player attention through different approaches to gameplay progression and social interaction.
Both titles occupy the same $4.99 paid roguelike word game niche, directly competing for players seeking strategic vocabulary challenges.
Targets the same classic-game-to-digital-app conversion audience, focusing on traditional dice-based mechanics.
Both titles target solo players seeking strategic word-based puzzles, competing directly for the same paid-game audience through distinct approaches to grid and tile management.
Both titles compete for word puzzle enthusiasts, with Languinis capturing the casual match-three market while Prosaic targets the strategy-focused niche through roguelike deck-building mechanics.
Both apps target word game enthusiasts with a paid, ad-free model, creating direct competition for the same premium-seeking user base.
Competes for the 'classic game' player who values strong AI and traditional board game rules.
Same space(11)
Serves as a utility companion for board gamers, overlapping with Tile Cribbage's focus on scorekeeping and game management.
A platform-agnostic hub for board games that competes for the attention of serious tabletop enthusiasts.
Triplit provides daily logic-based word challenges that target the same audience interested in short-form, strategic puzzle solving.
Scriver is a direct competitor in the roguelike word-crafting space, utilizing similar deck-building and strategic arrangement mechanics.
Classic Words provides a solitaire-focused word game experience that appeals to players seeking traditional, dictionary-based challenges.
Targets the same audience of board game players who use digital tools to augment their physical tabletop experience.
Zen Word offers a meditative, uncrossed word-finding experience that serves as a low-pressure alternative to Prosaic.
Word Craft focuses on strategic word formation and booster-based gameplay, overlapping with the tile-management strategy found in Prosaic.
Word Trip competes for the same daily brain-training time as Prosaic through a casual, travel-themed puzzle loop.
Occupies the same niche of pattern-recognition and strategic card-based gameplay as Tile Cribbage.
Phantolex shares the roguelike word game genre, offering a direct alternative for players seeking strategic, turn-based word puzzles.
New entrants(3)
A modern take on an ancient game that competes for the attention of players interested in historical board game mechanics.
Wend provides a premium, ad-free word search experience for users seeking a distraction-free environment compared to ad-supported titles.
A new entrant focusing on competitive resource-building mechanics that appeal to the same strategic player base.
The Analyst's Read
The bottom line on Mitchell May
Bottom line
Mitchell May is a focused indie developer successfully modernizing classic tabletop mechanics for mobile. The portfolio demonstrates strong product-market fit among strategy enthusiasts, though future growth depends on scaling the complexity of their original roguelike titles.
Frequently asked questions
How many apps does Mitchell May publish?
What kind of apps does Mitchell May make?
What is Mitchell May's top app?
What fed this analysis
- Apps analyzed:
- 5
- With full intel:
- 0
- With overview:
- 5
- Website scraped:
- yes
- Social presence:
- no