NAKAYUBI
For casual mobile users seeking logic-based challenges or simple utility tools for daily tasks.
Snapshot
Who is NAKAYUBI?
Providing casual puzzle and utility solutions to help users sharpen their minds and simplify daily decision-making.
Target audience
Portfolio
Free 53Last updated
Prime Factorization-free brain training game
v8.8.4
2.7y ago
Publisher DNA
What defines NAKAYUBI?
Publisher DNA
Primary focus
Mobile games · Escape room and brain training niche
Scale
scale-up
Target audience
Casual mobile users seeking logic-based challenges or simple utility tools for daily tasks.
Origin
Founded in 2016 in Japan to produce a wide range of smartphone applications from tools to games.
Portfolio momentum
Released 39 updates in the last 6 months, indicating an intense development cycle focused on maintaining a core group of active titles.
Company profile
medium confidence- Headquarters
- Kawasaki, Japan
- Founded
- 2016
Portfolio
What does NAKAYUBI ship?
Apps
Distributed across 18 markets, strongest in Asia-Pacific.
Based on 4 of 53 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- United States4 / 4
- Brazil1 / 4
- Canada1 / 4
Europe (8)
- France1 / 4
- Germany1 / 4
- Italy1 / 4
- Netherlands1 / 4
- Portugal1 / 4
›+3 more europe markets
- Spain1 / 4
- Turkey1 / 4
- United Kingdom1 / 4
Asia-Pacific (7)
- Japan4 / 4
- South Korea4 / 4
- Australia1 / 4
- India1 / 4
- Indonesia1 / 4
›+2 more asia-pacific markets
- Singapore1 / 4
- Vietnam1 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does NAKAYUBI compete with?
The rivals identified
Nemeses(2)
Both apps target users seeking random decision-making tools for daily tasks, with direct overlap in weighted wheel functionality and template management.
Both apps target casual puzzle enthusiasts with freemium escape-room mechanics, competing directly for time spent in logic-based puzzle sessions.
Contenders(24)
Both apps target casual puzzle enthusiasts within the escape-room category, competing for user time through logic-based challenges.
Both apps target the casual decision-making utility market with free, ad-supported models, directly competing for users seeking randomized choice tools.
Both apps target the room escape puzzle category on mobile, competing for the same casual user base through free-to-play mechanics.
Both apps target casual puzzle enthusiasts through free-to-play escape room mechanics, sharing core utility features like camera tools and hint systems.
Both apps provide random decision-making tools for daily tasks and share a free pricing model, directly competing for the same casual utility user base.
Both apps target the casual escape-room puzzle market with free-to-play models, directly competing for the same user base seeking logic-based room navigation.
Both apps compete for the same casual puzzle audience by offering free-to-play escape room scenarios with item-based riddle solving.
This app captures the same puzzle-solving demographic but shifts the focus toward long-form, episodic storytelling across multiple mystery genres.
Both apps target casual puzzle players with stage-based escape room mechanics, competing for the same ad-supported user base.
Both apps compete for the same casual puzzle audience by offering freemium escape-room mechanics within the mobile puzzle category.
Both apps target users seeking random decision-making tools for casual tasks, with overlapping functionality in wheel-based randomization and free pricing models.
Both apps target the room escape puzzle category with a free-to-play model, competing for the same casual puzzle-solving audience.
Both apps target casual users seeking randomized decision-making tools, creating direct competition for daily utility usage.
Both apps target casual puzzle players through stage-based escape room mechanics and free-to-play models.
Both applications target users seeking random decision-making tools for daily tasks, sharing core functionality centered on custom wheel creation.
Both apps target casual puzzle enthusiasts with free-to-play escape room mechanics, competing for time share within the same genre.
Both apps target social groups and individuals needing quick, randomized decision-making tools, competing directly for the same casual utility user base.
Both applications target users seeking random decision-making tools for daily tasks, competing directly for the same casual utility audience.
Both apps compete for the same random decision-making utility market, targeting users who require customizable raffle and choice-selection tools for daily tasks.
Both apps target users seeking random decision-making tools for casual or group activities, competing directly for the same utility-focused audience.
Both apps target casual puzzle enthusiasts with free-to-play escape room mechanics, creating direct competition for player time and retention within the puzzle category.
Both apps target the same casual puzzle audience through free-to-play room escape mechanics and shared category positioning.
Both apps serve the same audience for random decision-making, sharing core functionality in custom wheel creation and template management.
Both apps compete for the same room escape puzzle audience by utilizing item-based interaction mechanics within a free-to-play model.
Same space(8)
This app competes for the same casual puzzle audience by offering a thematic, chapter-based narrative centered on a specific sinking ship setting.
This app expands the random selection utility beyond wheels to include dice and team generation for group activities.
This app focuses on lottery-specific number generation rather than general decision-making, catering to a niche gambling-adjacent audience.
This app serves as a lightweight alternative for players seeking simple, linear room escape challenges without the complex narrative or feature sets of larger titles.
This app targets the same decision-making utility market but prioritizes audio-visual engagement to differentiate its roulette experience.
This title serves the same puzzle-solving demographic by shifting the tone toward horror-themed investigation.
known for
Spin wheel - Decision roulette
This app serves the same random selection utility market with a focus on local data storage for user privacy.
This app provides a similar roulette utility for daily choices while adding visual personalization through image support.
Frequently asked questions
How many apps does NAKAYUBI publish?
What kind of apps does NAKAYUBI make?
What is NAKAYUBI's top app?
In how many countries are NAKAYUBI's apps available?
What fed this analysis
- Apps analyzed:
- 52
- With full intel:
- 0
- With overview:
- 52
- Website scraped:
- yes
- Social presence:
- yes