Oliver Eriksson
Publisher DNA
What defines Oliver Eriksson?
AI intelligence is not yet available for Oliver Eriksson. The portfolio data below is up to date.
Portfolio
What does Oliver Eriksson ship?
Apps
2 apps analysed
POV mode provides a unique, immersive differentiator
- Realistic physics and trick animations provide a satisfying skateboarding experience for mobile players
- Frequent ad interruptions during gameplay sessions disrupt the flow of the skating experience
Analysis in progress
Single-market publisher, every app ships only to United States.
Based on 1 of 2 apps with localized market data, more coverage rolling in as scans complete Β· last scanned .
Americas (1)
- United States1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
85/100
Avg sentiment score
Rivals
Who does Oliver Eriksson compete with?
The rivals identified
Nemeses(1)
This is the primary nemesis due to its massive install base and established career-mode gameplay that directly competes for the casual skateboarding simulation audience.
Contenders(4)
Competes for the same niche of 3D skateboarding simulation enthusiasts looking for realistic environments.
A direct competitor in the 3D skateboarding genre that maintains a more active release schedule than most peers.
Competes for the technical simulation market by offering advanced controller support and replay features.
Targets the same skateboarding audience but differentiates through cutting-edge spatial and AR technology.
Same space(4)
Shares the physics-based simulation DNA, appealing to users who enjoy the technical challenge of trick execution.
Competes for the same 'realistic sports simulation' user segment, focusing on data-driven performance analysis.
Occupies the same sports category by focusing on the real-world utility and educational side of skateboarding.
A long-standing title in the skateboarding game space that competes for the same core demographic.
New entrants(2)
A new competitor leveraging nostalgia and arcade-style gameplay to capture the casual sports gaming market.
A new entrant targeting the educational segment of the skateboarding market with a focus on systematic learning.