Gamesoul Studio
For fans of parkour and extreme sports simulations who value realistic ragdoll physics and skill-based progression over casual arcade play.
Snapshot
Who is Gamesoul Studio?
Providing physics-based extreme sports simulations for mobile gamers seeking skill-based acrobatic challenges and ragdoll mechanics.
Target audience
Portfolio
Free 3Last updated
Backflip Madness
v1.3.3
9mo ago
Publisher DNA
What defines Gamesoul Studio?
Publisher DNA
Primary focus
Physics-based extreme sports games
Scale
indie
Target audience
Fans of parkour and extreme sports simulations who value realistic ragdoll physics and skill-based progression over casual arcade play.
Origin
A solo developer studio established to produce self-made titles, beginning with the release of Radio Ball 3D in 2011.
Signature Patterns
- •Heavy reliance on ragdoll physics and accelerometer-based controls
- •Preference for premium (paid) monetization models over ad-supported freemium
- •Focus on parkour and extreme sports themes with high-difficulty skill ceilings
- •Long-term maintenance of legacy titles alongside new releases
Portfolio momentum
The studio is actively developing, with 8 releases across 5 apps in the last 6 months, including a major sequel launch.
Company profile
medium confidence- Founded
- 2011
- Employees
- 1-10
Portfolio
What does Gamesoul Studio ship?
Apps
8 apps analysed
Analysis in progress
Analysis in progress
Backflip Madness! Fast-paced, parkour-flavored extreme sports backflip game.
Physics-based, parkour-flavored extreme sports game. Make epic tricks and stunts
Local multiplayer social loops [Acquisition lever]
- Core acrobatic flip mechanics provide a satisfying and addictive gameplay loop for long-term fans
- Ambiguous physics and floaty movement feel inconsistent compared to the original game mechanics
Distributed across 20 markets, strongest in Europe.
Based on 1 of 8 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (4)
- Brazil1 / 1
- Canada1 / 1
- Mexico1 / 1
- United States1 / 1
Europe (9)
- France1 / 1
- Germany1 / 1
- Italy1 / 1
- Netherlands1 / 1
- Portugal1 / 1
›+4 more europe markets
- Spain1 / 1
- Sweden1 / 1
- Turkey1 / 1
- United Kingdom1 / 1
Asia-Pacific (7)
- Australia1 / 1
- India1 / 1
- Indonesia1 / 1
- Japan1 / 1
- Singapore1 / 1
›+2 more asia-pacific markets
- South Korea1 / 1
- Vietnam1 / 1
Core markets (1/1 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
0
Negative apps
75/100
Avg sentiment score
Rivals
Who does Gamesoul Studio compete with?
The rivals identified
Nemeses(4)
Both apps target casual gamers seeking parkour-themed movement mechanics, creating direct competition for the same player base within the endless runner and arcade sports categories.
Bike Parkour Stunts 2019 targets the same physics-based obstacle course audience by introducing BMX cycling to the parkour loop.
This is the dominant market leader in the specific bottle-flipping niche, commanding a massive user base and high-frequency update cadence.
Both titles target the extreme sports and parkour simulation audience, creating direct competition for the same player base despite differing monetization models.
Contenders(5)
Flip Master occupies the trampoline-specific segment of the physics-based acrobatics market, sharing the same ragdoll-driven retention strategy.
Both apps compete for the same casual parkour endless runner audience by utilizing tap-based controls to navigate obstacles. They share a core loop of obstacle avoidance to achieve high scores.
Both apps target casual gamers with high-speed, endless-runner mechanics, competing for the same short-session engagement window.
Both titles compete for the same casual endless runner audience by prioritizing skill-based movement mechanics and high-speed obstacle navigation.
Both apps compete for the same casual gamer audience within the endless runner category, with Endless Runner X capturing users through narrative progression while Backflip Endless focuses on skill-based trick mechanics.
Same space(25)
Flip Trickster targets the same physics-based flipping niche as Backflip Madness but adds a distinct skill-ceiling via its challenge mode.
Shares the high-frequency obstacle racing space but distinguishes itself through a specific city-building retention loop.
Targets the physics-based stunt audience with a focus on precision trick execution and hazard avoidance.
Offers a similar urban running experience focused on mastering stunts and obstacle navigation.
Focuses on the same rooftop-based parkour movement and stunt execution as the source app.
Targets the physics-stunt audience with a focus on ragdoll humor and trick variety.
Targets the high-speed runner market with high-fidelity visuals that differentiate it from the casual style.
Shares the backflip-focused gameplay loop while utilizing a distinct pixel-art aesthetic.
Shares the casual parkour racing space but shifts the core mechanic from running to physics-based swinging.
Directly overlaps with the focus on backflips and physics-based movement while emphasizing ragdoll mechanics.
Competes for the same casual player time through a one-tap racing mechanic that prioritizes speed over trick-based scoring.
Appeals to the same casual platforming audience through a block-based aesthetic and obstacle course navigation.
Provides a high-speed dash-based runner experience that challenges player reflexes similarly to the source.
A classic precision-based casual game that serves as a benchmark for the genre's longevity.
Targets the same parkour-themed audience but focuses on high-speed movement in urban environments rather than physics-based stunt precision.
Captures the casual sports audience through an offline-first physics loop that avoids the connectivity requirements of other titles.
Occupies the same stunt-based sports niche but fails to retain users due to a lack of progression loops and technical polish.
Targets the parkour runner segment with a distinct aesthetic and skill-based movement that contrasts with the casual endless runner style.
Rooftop Backflip Parkour Games competes for the same urban-themed stunt audience by focusing on skyscraper-based navigation.
A rhythm-based platformer that captures the same 'skill and precision' audience as the target app.
Gym Flip serves the same casual gymnastics-themed audience by focusing on accessible aerial flip mechanics.
A high-velocity physics game that competes for the same casual gaming time-share as the target app.
Craft Parkour targets the same casual parkour demographic by applying a blocky, pixel-based aesthetic to the standard runner loop.
Targets the same skill-based arcade racing demographic but utilizes weekly events to sustain engagement in a maintenance-heavy phase.
Only Parkour targets the same physics-based stunt audience with a narrative-driven choice between different environmental terrains.
New entrants(1)
Backflip Obby Master Parkour targets the same casual parkour audience with a progression-heavy obstacle course loop.
The Analyst's Read
The bottom line on Gamesoul Studio
Bottom line
Gamesoul Studio is a disciplined indie developer that has successfully monetized a specific physics-based niche through a premium model. Their ability to sustain a brand for over a decade without pivoting to hyper-casual mechanics demonstrates strong loyalty within the parkour simulation community.
Frequently asked questions
How many apps does Gamesoul Studio publish?
What kind of apps does Gamesoul Studio make?
What is Gamesoul Studio's top app?
In how many countries are Gamesoul Studio's apps available?
What fed this analysis
- Apps analyzed:
- 5
- With full intel:
- 0
- With overview:
- 5
- Website scraped:
- yes
- Social presence:
- yes