Danil Malinov
For casual mobile gamers and fans of block-world platforming, as well as niche audiences for atmospheric horror.
Snapshot
Who is Danil Malinov?
Providing casual gamers with accessible, physics-based platformers and atmospheric horror experiences.
Target audience
Portfolio
Free 10Last updated
Obby Parkour: Runner Game
v7.0.7.278
7mo ago
Publisher DNA
What defines Danil Malinov?
Publisher DNA
Primary focus
Obby-style platformers and physics-based action games
Scale
indie
Target audience
Casual mobile gamers and fans of block-world platforming, as well as niche audiences for atmospheric horror.
Signature Patterns
- •Dominant focus on 'Obby' style 3D platforming and obstacle avoidance mechanics.
- •Integration of physics-based gameplay, specifically ragdoll and stickman combat.
- •Consistent use of freemium monetization models across casual and adventure titles.
- •High release cadence focusing on trending casual sub-genres and block-based aesthetics.
Portfolio momentum
The publisher maintains an extremely high development cadence, with 24 releases across 10 active apps in the last 6 months.
Portfolio
What does Danil Malinov ship?
Apps
10 apps analysed
Climb and Jump - Obby Tower Offline: overcome obstacles and reach the up!
This is a playground where you have to play in a sandbox with people and noob!
Are you ready to complete the obstacle course in this parkour race the fastest?
- Checkpoint-based progression reduces session-start friction
- Excessive frequency of advertisements during gameplay disrupts the core experience for casual mobile users
Distributed across 9 markets, strongest in Europe.
Based on 4 of 10 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil4 / 4
- Mexico4 / 4
- United States4 / 4
Europe (4)
- France4 / 4
- Portugal4 / 4
- Spain4 / 4
- Germany1 / 4
Asia-Pacific (2)
- South Korea3 / 4
- Japan1 / 4
Core markets (4/4 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
0
Neutral / mixed
1
Negative apps
48/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Danil Malinov compete with?
The rivals identified
Nemeses(6)
Both apps target casual 3D parkour players with ad-supported freemium models and rely on offline-capable, short-session gameplay loops.
Both apps target the parkour platforming market with free-to-play models, directly competing for users seeking obstacle-based movement challenges.
Both titles target casual gamers seeking prison-themed escape experiences, creating direct competition for the same user base within the prison escape category.
This title is the most direct thematic rival, focusing on physics-based 2D combat with a similar stickman-adjacent aesthetic and ragdoll mechanics.
Both titles target the atmospheric horror audience with free-to-play models, competing for time spent in narrative-driven or survival-focused exploration.
With over 3 million ratings, this app defines the mobile bike-racing niche and maintains a consistent update cadence to defend its market share.
Contenders(21)
Both applications target the casual 3D obstacle course market, competing for the same player base seeking short-session platforming challenges.
Both applications target casual gamers through 3D obstacle course mechanics and rely on ad-supported freemium models to drive revenue.
Both apps target the same casual mobile audience with 3D parkour mechanics and rely on ad-supported freemium models, creating direct competition for time-constrained gaming sessions.
Both apps target the casual 3D parkour market with free-to-play models, competing for the same user base seeking obstacle course navigation.
Both apps compete for the same casual mobile gaming audience by offering parkour-themed obstacle navigation within a freemium model.
Both apps target the same casual prison-themed obstacle course audience and share identical core gameplay loops centered on navigating traps to reach freedom.
Both apps target the prison escape theme, competing for the same casual mobile gaming audience interested in breakout scenarios.
This title serves as a secondary entry from the same developer, capturing a massive share of the stickman action market.
Both apps target casual mobile gamers with 3D obstacle course and runner mechanics, competing for the same short-session arcade player base.
Both titles target casual gamers through 3D obstacle course navigation and rely on offline-first engines to function without connectivity. They compete directly for the same audience segment by offering identical core parkour mechanics.
Both apps target the prison-escape simulation audience, competing for users searching for jailbreak-themed gameplay on mobile platforms.
Both apps target the prison-escape theme, competing for casual mobile players seeking prison-themed entertainment. The apps overlap in their core premise of navigating prison environments to achieve freedom.
This title serves as a secondary entry from the same developer, capturing a massive share of the stickman action market.
Both apps target the prison escape theme, competing for the same casual mobile gaming audience interested in prison-themed scenarios.
Both apps target the casual 3D parkour runner audience with free-to-play models, competing directly for time spent in blocky obstacle course navigation.
Strong alternative focusing on high-fidelity physics and futuristic aesthetics rather than standard street racing.
Both apps target casual gamers interested in parkour-themed obstacle course challenges, creating direct competition for time spent within the genre.
Recent entrant that focuses on specific stunt-based gameplay, capturing a niche segment of the racing audience.
Both apps target the prison-escape theme, competing for casual mobile gamers looking for prison-themed entertainment.
A high-volume competitor that aggressively targets the casual racing market with frequent updates.
Both apps target the prison-escape theme within the casual gaming segment, competing for users seeking jailbreak-themed simulation or platforming experiences.
Same space(31)
This app targets the same casual 3D platforming audience but adds creative sandbox tools for user-generated content.
This app shares the same casual obstacle course genre but currently holds a lower rating, indicating potential quality issues.
This app attempts to capture the same casual obstacle-course market but fails to retain users due to technical performance issues.
Operates in the broader racing category with a focus on highway traffic navigation rather than obstacle courses.
This app targets the same parkour simulation audience with a focus on realistic physics and urban environments.
This app appeals to the same parkour audience by adding a speed-building progression loop to the standard obstacle course.
It aligns with the puzzle-solving and stealth mechanics found in the source app.
It shares the first-person stealth-escape focus while emphasizing narrative-driven character stories.
This app expands the horror-escape genre into an active FPS experience with specific mission-based objectives.
This app targets the same psychological horror niche with a focus on VHS-style aesthetics.
It offers a combat-oriented survival experience for players who want to move beyond pure puzzle-solving.
This app diverges from the solo runner experience by introducing cooperative physics-based movement for vertical obstacle navigation.
Shares the racing category but focuses on high-speed traffic evasion.
This app provides a classic abandoned-location horror experience for players seeking traditional jump-scare environments.
Offers a vertical parkour experience that competes for the same casual platforming audience through difficulty-tiered climbing.
It targets the same horror-escape audience but focuses on a linear, point-and-click adventure style.
Adjacent sub-genre focusing on motocross physics and terrain-based racing.
Shares the action-oriented, physics-based combat focus while shifting the theme toward gun-based progression.
This app targets the same casual obstacle-navigation audience but relies on audio-centric features rather than live-ops updates.
This title offers a survival-horror alternative that adds crafting and resource management to the core escape-room experience.
Focuses on ragdoll-based parkour stunts, providing a simulation-heavy alternative to the platforming focus of the source app.
This app targets the same casual horror obstacle course audience by replacing the prison theme with a chef-themed environment.
This app targets the same casual obby audience but lacks the polish and rating of the source app.
This app competes for the same casual parkour player base by utilizing physics-based mechanics rather than simple obstacle navigation.
This app provides a social, cooperative survival loop that complements the single-player focus of the source app.
It focuses on the investigative and puzzle-solving aspects of horror games rather than pure survival.
This app appeals to the same horror-puzzle demographic but offers a premium console-to-mobile experience.
Targets the same casual runner audience with a voxel-based aesthetic and simple obstacle-avoidance mechanics.
It serves as a straightforward, objective-based alternative for players who prefer simple environmental interaction.
This app captures the same horror-platforming segment but shifts the focus to a haunted house setting with object-based puzzle mechanics.
Provides a 2D alternative for players seeking precision-based platforming challenges rather than 3D parkour.
New entrants(2)
This app focuses on the same vertical obstacle navigation as the source app but adds pet collection and power-up systems.
A recent entrant with high update frequency, signaling an aggressive push into the casual action space.
The Analyst's Read
The bottom line on Danil Malinov
Bottom line
Danil Malinov is a trend-responsive publisher that maintains high quality-control across a specialized niche, evidenced by a strong weighted rating. Their ability to sustain 10 active apps with intense update frequency makes them a significant player in the casual platformer sub-category.
Frequently asked questions
How many apps does Danil Malinov publish?
What kind of apps does Danil Malinov make?
What is Danil Malinov's top app?
In how many countries are Danil Malinov's apps available?
What fed this analysis
- Apps analyzed:
- 10
- With full intel:
- 0
- With overview:
- 10
- Website scraped:
- yes
- Social presence:
- yes