Vivid Games S.A.
For competitive mobile gamers who prioritize visual immersion and character-driven progression systems.
Snapshot
Who is Vivid Games S.A.?
Delivering high-fidelity sports and racing simulations to mobile gamers. Focused on console-quality visuals and deep progression systems.
Target audience
Portfolio
Free 17Last updated
Real Boxing – Fighting Game
v2.11.0
2.5y ago
Publisher DNA
What defines Vivid Games S.A.?
Publisher DNA
Primary focus
Mobile games · high-fidelity sports and racing simulations
Scale
indie
Target audience
Competitive mobile gamers who prioritize visual immersion and character-driven progression systems.
Signature Patterns
- •Heavy reliance on high-fidelity graphics engines like Unreal Engine.
- •Freemium monetization model featuring in-app purchases for gear, boosts, and currency.
- •Focus on competitive gameplay loops including PvP multiplayer and career modes.
- •Consistent use of physics-based mechanics in racing titles.
Portfolio momentum
Released 2 updates across the portfolio in the last 6 months, with the most recent major release occurring 30 days ago.
Portfolio
What does Vivid Games S.A. ship?
Apps
19 apps analysed
Analysis in progress
Analysis in progress
Meet single waifu girls in your area and solve the puzzle of anime dating games.
Analysis in progress
Distributed across 12 markets, strongest in Europe.
Based on 3 of 19 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
Europe (7)
- France3 / 3
- Germany3 / 3
- Italy3 / 3
- Portugal3 / 3
- Spain3 / 3
›+2 more europe markets
- Netherlands2 / 3
- Sweden2 / 3
Asia-Pacific (2)
- Japan3 / 3
- South Korea2 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
2
Neutral / mixed
0
Negative apps
65/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Vivid Games S.A. compete with?
The rivals identified
Nemeses(2)
This is the only direct boxing-niche competitor with high-frequency updates and a massive, active user base.
This is the dominant market leader in the interactive narrative space, maintaining a massive, highly-engaged user base with a consistent multi-year content release strategy.
Contenders(12)
A high-scale, long-standing boxing title that captures the same core combat loop but replaces human boxers with customizable robots.
Both apps target the boxing simulation audience with freemium models and character customization, creating direct competition for player time in the ring.
Both titles compete for the same mobile sports simulation audience by offering career-progression loops and boxer customization. They vie for player time-share within the boxing category.
A major player in the interactive fiction space that aggressively monetizes through diverse narrative genres and frequent content updates.
Both apps target the mobile boxing category, competing for the same sports-gaming audience through free-to-play mechanics.
The industry standard for user-generated content and community-driven narrative creation, posing a threat through sheer volume of stories.
Both apps target the boxing simulation category, with Dual Boxing focusing on local multiplayer and tournament scheduling while Real Boxing 2 targets long-term progression.
Both titles target the boxing simulation audience, competing for time spent in career-progression loops and ring-based combat.
FightHood targets the same mobile boxing audience as Real Boxing 2, competing for player time through a shared focus on competitive fighting mechanics.
Both apps target mobile boxing enthusiasts, with Boxing: Retro Punch & KO offering a turn-based, asynchronous alternative to the real-time simulation mechanics of Real Boxing 2.
Both apps compete for the same mobile boxing simulation audience by offering real-time PvP and fighter customization mechanics. They overlap directly in the sports simulation category, forcing users to choose between high-fidelity graphics and bare-knuckle physics.
Both titles compete for the same mobile combat sports audience by offering character customization and tournament-style progression within the fighting game category.
Same space(18)
Represents the gold standard for sports simulation on mobile, serving as a benchmark for production value in the category.
Focuses on quick, satisfying punching sessions for players looking for a simple stress-relief tool.
Provides a physics-based fighting alternative for casual players seeking quick, arcade-style combat sessions.
Targets casual players with short-session ragdoll mechanics that serve as a lower-friction alternative to the energy-gated sessions in Real Boxing 2.
A direct thematic peer in the anime-style romance simulation space, focusing on real-time communication mechanics.
An adjacent anime-style simulation game that blends narrative with investigative gameplay mechanics.
Provides a straightforward, free-to-play wrestling simulation that prioritizes accessible combat over the complex gear-progression systems found in Real Boxing 2.
Captures the same competitive fighting audience through a high-frequency content cycle that contrasts with the static progression of Real Boxing 2.
A peer in the match-3 simulation space that demonstrates how to effectively blend puzzle mechanics with character progression.
Attracts players seeking deep, physics-driven career simulation rather than the arcade-focused progression of Real Boxing 2.
Appeals to players looking for technical, timing-based MMA combat rather than the arcade-style boxing loop.
A highly-rated fighting game that emphasizes technical combat and equipment-based progression over pure boxing simulation.
Shifts the focus from direct combat to the management side of the sport, appealing to players who want to build gyms and scout athletes.
Serves as a simple arcade fighting alternative for players who prefer ninja-themed combat over professional boxing.
Offers a basic wrestling simulation alternative for players seeking simple, arcade-style ring combat.
Targets the casual stress-relief market with simple, ragdoll-based punching mechanics that avoid complex progression.
Offers an offline-focused wrestling experience for players frustrated by the online requirements of other fighting titles.
Shares the same publisher-level quality and fighting-game mechanics as Mortal Kombat, serving as a broader genre peer.
New entrants(1)
A niche management-sim entry that offers a different perspective on the boxing world, appealing to simulation-strategy fans.
The Analyst's Read
The bottom line on Vivid Games S.A.
Bottom line
Vivid Games is a specialized studio with a proven track record of delivering premium-feel sports and racing titles. Their ability to maintain high user ratings across a decade-old flagship portfolio demonstrates strong product-market fit for their core audience.
Frequently asked questions
How many apps does Vivid Games S.A. publish?
What kind of apps does Vivid Games S.A. make?
What is Vivid Games S.A.'s top app?
In how many countries are Vivid Games S.A.'s apps available?
What fed this analysis
- Apps analyzed:
- 11
- With full intel:
- 1
- With overview:
- 11
- Website scraped:
- yes
- Social presence:
- yes