Nekki
For core mobile gamers and fighting game enthusiasts, alongside 3D animators and developers interested in physics-based motion tools.
Snapshot
Who is Nekki?
Developing high-fidelity fighting games and animation tools that blend cinematic action with deep RPG mechanics. Empowering creators and players through proprietary technology.
Target audience
Portfolio
Free 8Last updated
Shadow Fight 2 Special Edition
v2.41.9
5mo ago
Publisher DNA
What defines Nekki?
Publisher DNA
Primary focus
Mobile fighting games and 3D animation software
Scale
indie
Target audience
Core mobile gamers and fighting game enthusiasts, alongside 3D animators and developers interested in physics-based motion tools.
Origin
Since 2002, the studio has focused on creating emotionally resonant gaming experiences, reaching over a billion total downloads.
Signature Patterns
- •Consistent use of stylized, silhouette-based or high-fidelity 3D character visuals
- •Deep integration of RPG progression systems within fighting game mechanics
- •Hybrid monetization strategy balancing premium ad-free experiences with freemium IAP models
- •Strong focus on fluid, physics-based movement and martial arts animation
Portfolio momentum
Released 8 updates across 7 active apps in the last 6 months, demonstrating a consistent commitment to maintaining their core fighting game franchises.
Company profile
medium confidence- Founded
- 2002
Portfolio
What does Nekki ship?
Apps
9 apps analysed
Removal of stamina limits in the special edition allows for uninterrupted play sessions without waiting
- Core martial arts combat mechanics deliver a highly immersive and challenging experience for long-term players
- Aggressive forced advertisements appearing after every match disrupt the flow and frustrate returning players
Distributed across 12 markets, strongest in Europe.
Based on 3 of 9 apps with localized market data, more coverage rolling in as scans complete · last scanned .
Americas (3)
- Brazil3 / 3
- Mexico3 / 3
- United States3 / 3
Europe (7)
- France3 / 3
- Germany3 / 3
- Italy3 / 3
- Portugal3 / 3
- Spain3 / 3
›+2 more europe markets
- Netherlands2 / 3
- Sweden2 / 3
Asia-Pacific (2)
- Japan3 / 3
- South Korea3 / 3
Core markets (3/3 apps)
User Sentiment
How do users feel about their apps?
1
Positive apps
2
Neutral / mixed
0
Negative apps
55/100
Avg sentiment score
Unlock the app dragging this portfolio down.
Access the full report for freeRivals
Who does Nekki compete with?
The rivals identified
Nemeses(5)
Both titles target casual mobile gamers interested in ninja-themed action fighting, creating direct competition for time spent in short-session combat loops.
Shadow Fight 2 competes for the same action-RPG fighting audience by offering a similar martial arts combat loop and progression system, creating direct competition for player time and retention.
Both apps compete for the same casual parkour-runner audience, sharing core gameplay loops centered on high-speed movement and trick-based mechanics.
Dominates the endless runner category with massive scale and a consistent, high-frequency release cadence that keeps the core loop fresh.
Both titles target the martial arts fighting genre, competing for the same casual action-RPG player base despite differing monetization models.
Contenders(9)
Both titles target the parkour-runner audience, with Obby Parkour capturing users seeking block-world aesthetics and offline-capable platforming.
Successfully utilizes high-profile licensed content to maintain a massive, recurring player base.
Both apps compete for the casual arcade runner audience, with Endless Escape: Subway Running challenging the player base by offering offline-capable gameplay that Vector Classic currently restricts.
Both apps target the 3D martial arts combat audience on mobile, creating a direct overlap in player interest for fighting mechanics.
A foundational endless runner that maintains high engagement through frequent updates and established genre mechanics.
Both apps compete for the same parkour-runner audience by offering movement-focused arcade gameplay, creating direct overlap in the casual runner segment.
Both apps compete for the same parkour endless runner audience, targeting players seeking high-intensity movement mechanics within the mobile arcade sub-genre.
Leverages powerful IP and high-velocity gameplay to maintain a strong position in the competitive runner space.
Both apps target the parkour-themed endless runner audience, creating direct competition for casual players seeking skill-based arcade movement.
Same space(55)
Provides a simplified stickman combat alternative for players seeking quick, accessible fighting sessions.
Targets the same ninja aesthetic but focuses on hyper-casual slicing mechanics rather than deep RPG progression.
Combines Karate and Kung Fu themes, catering to players who enjoy traditional martial arts fighting games.
Offers a 3D shadow ninja RPG experience that aligns with the core aesthetic of the source app.
Focuses on the martial arts combat theme, offering a simpler arcade experience for fighting game fans.
Serves the karate fighting audience with a focus on self-defense and combat techniques.
Shares the multiplayer arena focus but differentiates through a fairy-tale aesthetic and multi-mode brawling.
Provides a relaxing sorting experience similar to Lintrix, using an ant colony theme to differentiate its puzzle delivery.
Blends puzzle-matching with RPG elements, offering a more complex progression than the campaign-driven Lintrix.
Targets the superhero fighting segment with a story mode and hero customization.
Targets the same puzzle-solving audience with a focus on spatial reasoning and neon-themed logic.
Competes for short-session fighting time using ragdoll physics, though it lacks the depth of hero collection.
Shares the casual puzzle category but relies on an ad-dense model that contrasts with the premium approach.
Targets the same casual puzzle audience through color-matching mechanics, though it uses a plant-growth progression system.
Offers a similar logic-based sorting experience but utilizes aggressive ad-supported monetization that differs from the ad-free design.
Targets the ninja-themed fighting audience with a variety of game modes including story and multiplayer.
Targets the martial arts fighting niche with simple, high-score-based punch and kick mechanics.
Appeals to casual players with a registration-free, pixel-art ragdoll fighting experience.
Targets casual parkour players with obstacle-course challenges that contrast with the dystopian aesthetic of Vector Classic.
Features physics-based puzzle mechanics that appeal to the same casual audience as Lintrix.
Focuses on medieval arena duels, providing a direct-control alternative to hero-collection games.
Shares the dark fantasy RPG genre, providing a tactical, narrative-driven alternative for world exploration.
Offers a similar dark fantasy hack and slash experience for players preferring skill-based combat.
Attempts to capture the same casual obstacle-course audience as Vector Classic but fails to retain players due to technical and monetization friction.
Competes for the same casual puzzle time, though it uses an ad-heavy model rather than a one-time purchase.
Shares the dark fantasy ninja theme and RPG progression, serving as an alternative for action-RPG enthusiasts.
This app targets the same casual action audience but uses a merge-based progression loop instead of traditional RPG systems.
known for
City Fighter vs Street Gang
Targets the same casual fighting audience through an arcade-style beat-em-up progression loop.
Targets the fantasy combat audience with an auto-battle RPG system that simplifies manual fighting.
Aligns with the ad-free preference of Lintrix players by offering a distraction-free experience.
An adjacent runner-style game that shifts the perspective to side-scrolling, gravity-based movement.
Targets the same urban-themed parkour audience as Vector Classic through realistic physics-based rooftop navigation.
Focuses on the shadow warrior theme, providing a tournament-style fighting experience for martial arts fans.
Shifts the parkour focus toward puzzle-adventure mechanics within a prison setting, appealing to a different segment of the casual runner audience.
Targets the same casual sports-game audience as Vector Classic but relies on a nostalgic racing loop rather than high-fidelity animation.
Appeals to the competitive fighting audience by prioritizing technical, timing-based combat over arcade-style button-mashing.
Shares the casual puzzle space but relies on freemium monetization, contrasting with the premium model of Lintrix.
Targets the same casual physics-based parkour audience as Vector Classic using a trick-focused gameplay loop.
Provides a 3v3 arena-based combat experience for players interested in team-based martial arts fighting.
Provides an authentic arcade fighting experience for subscribers, acting as a retention tool for the Netflix platform.
Provides a puzzle-action experience that requires timing, mirroring the action-puzzle nature of Lintrix.
Uses a similar shadow-themed aesthetic but shifts to a casual stickman arcade brawler format.
Shares the dark fantasy RPG theme and 3D visuals, competing for the same mid-core player base.
Focuses on spatial puzzle logic, appealing to the same casual demographic as Lintrix.
This game provides a side-scrolling combat alternative for players who prefer thematic weapon variety over complex RPG systems.
Targets the same urban-runner audience as Vector Classic with a focus on simple touch-based ninja action.
This app targets the same sword-fighting niche by offering a classic arcade experience for retro-gaming enthusiasts.
Targets the same casual puzzle audience with a long-term progression model that contrasts with the campaign-based structure of Lintrix.
Appeals to the same 3D action audience by focusing on stage-based superhero combat rather than multiplayer arenas.
Offers a realistic sports-themed combat alternative that focuses on league progression and gear upgrades.
Serves a simulation-focused subset of the parkour audience by providing a physics-based control system that contrasts with the arcade-runner style of Vector Classic.
Uses physics-based mechanics to solve puzzles, similar to the action-puzzle focus of Lintrix.
Targets the gladiator combat niche with online PvP tournaments and story-based progression.
Appeals to the same parkour-themed stunt audience as Vector Classic by using a physics-based ragdoll system to drive gameplay.
Offers a logic-based puzzle experience, though it employs a subscription model rather than a one-time purchase.
New entrants(3)
Targets the medieval sword fighting audience with a focus on timing and gear collection.
Provides a technical wrestling simulation for fans who prefer combo-based combat over button mashing.
Demonstrates extreme release velocity and rapid iteration, signaling a highly agile approach to the casual runner market.
The Analyst's Read
The bottom line on Nekki
Bottom line
Nekki is a technically sophisticated studio that has successfully leveraged its animation expertise to dominate the mobile fighting niche. Their expansion into professional animation software suggests a long-term strategy to monetize their internal tech stack beyond the volatile mobile gaming market.
Frequently asked questions
How many apps does Nekki publish?
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What fed this analysis
- Apps analyzed:
- 9
- With full intel:
- 0
- With overview:
- 9
- Website scraped:
- yes
- Social presence:
- yes